Workshop guide

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
Re Wrote this guide now im at my PC lol


This is NOT an official guide. It seems some people are having issues uploading maps or where maps will not install correctly to dedi's, If you follow this guide all should be well.


Firstly check your map location, C:\Users\****\Documents\My Games\KillingFloor2\KFGame, in this folder you will see some folders. We are going to concentrate on the UNPUBLISHED FOLDER.


If like many others when you made your map you would have placed in the "Maps" folder in the unpublished folder under a name, IE Maps/YOURMAP/youmap.kfm.


You now need to move the map.kfm to the BREWEDPC folder C:\Users\****\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC


In this folder you should see some shadercache files too. Put your map into this folder (NOT THE MAP FOLDER BUT THE .kfm FILE)


Once this is done REMOVE the folder in "Maps" other wise the workshoptool will pick up both .kfm files.


Now open SDK and open the map from the new location, build all and compile, the reason to compile is listed below in the footnote. Save the map and exit SDK.


Open the workshop tool, create a new profile, fill in the details and click "add new" you should then see your map listed in the popup, click it so it appears in the box. double check all details are filled out like description and click the START button.


Keep a check on the bottom window to make sure it is successful, if so your map should be good for clients and servers.


Now why "cook" the map in SDK when the Workshoptool does this also? Well if like me sometimes it takes a few compiles to actual add custom materials or such if cooked in the SDK first it will be successful in the Tool. Otherwise it may upload a version with missing textures etc..


If you have already uploaded your map and are having issues on dedi's the only way I have found to fix this is to RENAME the map and follow the above creating a NEW profile for it. This will mean removing the existing Workshop item, as it seems if uploaded under the same name it still creates the folders wrong on dedi's


I Hope this guide helps and if you need help just ask! Also if this guide has helped post up so people know it works

Cheers
 
Last edited:

liamtranzig

Member
Aug 28, 2015
462
3
18
St. Louis, Missouri
Thanks for the guide MGS-Sniper & to Ducky for the stickiness.

First-time mapper question: regarding optimization & the .udk file. When "cooked" via publishing or workshop submission - are the .kfm & .udk files repackaged as one consolidated .kfm file?
 

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
Thanks for the guide MGS-Sniper & to Ducky for the stickiness.

First-time mapper question: regarding optimization & the .udk file. When "cooked" via publishing or workshop submission - are the .kfm & .udk files repackaged as one consolidated .kfm file?

To use as one file you have to Add everything to the .KFM file to do this when importing or making anything you have to use the mapname as the package name


In regards to workshop content I believe the upk files need to be in the brewedpc file also with your map.


You can always add me on steam for further assistance
 
Last edited:

Tecnologgamer

FNG / Fresh Meat
Apr 18, 2016
43
0
0
I do as you say, but when I will upload to Workshop the Upload Tool just crashes

Know a way to fix it?
 

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
Does it crash on uploading or cooking/compiling?


Check the bottom box on the tool for info
 

Tecnologgamer

FNG / Fresh Meat
Apr 18, 2016
43
0
0
No, when is cooking it's okay, until the part where I put the map on Upload Tool works fine. But when I press the buttom to send to Workshop the Upload Tool just crash, I try press the others buttoms before upload and don't works.

In this image I just press the Upload and the app closes.
 

Attachments

  • ddada.png
    ddada.png
    51.5 KB · Views: 1

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
It looks like your uploading testingmap? and not the actual map offices? correct me if I am wrong though.


Othwise you need to click the add button and add your actual map and remove the testing map(if that's not your map)
 

Tecnologgamer

FNG / Fresh Meat
Apr 18, 2016
43
0
0
hahaha No, this Testing Map is my map called Office, this is was my first map when I learn about SDK on youtube and forget to rename, can this cause the problem? I gonna check it.


No... Just crash again...
 
Last edited:

mkts02

FNG / Fresh Meat
Dec 12, 2014
62
0
0
CHILE
any fix to update the workshop map without deleting the workshop item?.
 
Last edited:

damnboy

FNG / Fresh Meat
Jun 14, 2016
45
0
0
nice post buddy
o.png
 

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
Just upload like normal with the same name it will overwrite the original with the updated version