[WIP] WF-Hell's Corners

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NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,064
41
48
23
Russia, Saint-Petersburg
I've started working on my new map (previous maps will be updated as well), which is called Hell's Corners and telling us a story of fighting for La Barquette locks being a part of a Mission Albany in Normandy , where germans have opened the gates and flooded whole Carentan area, while Allies assaulted it later on.
Map will also feature whole new StugIII G tank and M1A1 Bazooka with whole new rain screen effect, providing an ultimate gameplay expirience.
Here are some progress.






















 
Last edited:

Akaciya

FNG / Fresh Meat
Nov 6, 2015
9
0
0
Looks great. Especially the puddles in the potholes effect . Does the framerate hold up?
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,573
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48
Baltimore, Maryland
steamcommunity.com
Are you going to make new specular textures for the Jeeps, and other such meshes for the game or no?
I would recommend removing the HUD distortion effect, it's very visible on the first screenshot. I'd go the way of Otori, and use small draw distance rain meshes, with a rain material on them, rather than a bunch of FX emitters, which decrease frame rates by a large margin (look at SugarLoaf as an example of this).
 

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,064
41
48
23
Russia, Saint-Petersburg
Beskar Mando;n2268251 said:
Are you going to make new specular textures for the Jeeps, and other such meshes for the game or no?
I would recommend removing the HUD distortion effect, it's very visible on the first screenshot. I'd go the way of Otori, and use small draw distance rain meshes, with a rain material on them, rather than a bunch of FX emitters, which decrease frame rates by a large margin (look at SugarLoaf as an example of this).

Yeah, I'm looking for a way to make and use new specular textures for vehicles and other assets. With same success I can just take thoose from Otori Shima as well as ripping out rain from it. And rain from Otori Shima dont have rain splashes, which ruins everything. I'll see what I can do in order to save performance.
 

Dziga Vertov

FNG / Fresh Meat
Mar 22, 2013
165
1
0
Yes, rain splashes are crucial. Playing on Otori most of the time you are unaware of the rain's presence at all, which is kind of boring, and I think it has to do a lot with the lack of splashes.