RS [wip] RSTE-Makin

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reptilianhuman

FNG / Fresh Meat
Feb 20, 2013
214
0
0
I don't post much anymore but this is honestly my favorite thread. You've been doing some killer work.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Baltimore, Maryland
steamcommunity.com
I don't post much anymore but this is honestly my favorite thread. You've been doing some killer work.

Thanks, I'll be sure to keep it updated. In fact here's what I did today (small stuff elsewhere, this probably 20-30 minutes of work).
http://imgur.com/a/CEmgs
16 Images, rather not fill up multiple pages with screenshots :D
It's a UE3 "lit" rendering so it isn't amazing lighting and texture wise, when I rebuild the lighting it should be a lot better.
 
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kapulA

Grizzled Veteran
Jan 4, 2006
2,240
405
83
30
Croatia
Perhaps have the sandbags as destroyable satchel objectives, to give the engineers something to do and to have a way to press the attack on the bunkers?
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,574
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Baltimore, Maryland
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Sorry, been busy lately, I'm going to start to finalize all of the barracks, add details, then start adding all of the volumes...
Update:
KiTynfi.jpg
 
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NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,075
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24
Russia, Saint-Petersburg
Is it gonna be as sunny as on screenshots or you gonna change color of lighting?
At some point there might fit KHAKI-RED color or Olive drab
RAL 6022 little bit brighter? :)
I would like to diversity and changes in terms of lighting in RS like on RO2 maps? Because the only one thing i see in RS is bright sunshine :(
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,574
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Baltimore, Maryland
steamcommunity.com
Is it gonna be as sunny as on screenshots or you gonna change color of lighting?
At some point there might fit KHAKI-RED color or Olive drab
RAL 6022 little bit brighter? :)
I would like to diversity and changes in terms of lighting in RS like on RO2 maps? Because the only one thing i see in RS is bright sunshine :(

It's a ue3 render, I haven't re-built the lighting, honestly, I'm not sure, I'll take a look into it though.
 

OneandOnly

FNG / Fresh Meat
Aug 28, 2015
28
0
0
Hi,


i m new in this game, but i love it, it s a great Piece of work! I checked the Forum for the first time tonight, saw this thread and want to say that this map is great, hope to see it as fast as possible on public Servers, Looks very very cool!


The Only
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
Made the Meshes for the Tank Trench (TT), and Tank Barrier (TB).

Naturally, you'll need to copy/rename the assets to the current map ROE file.


There's two other meshes that I'll work on next after the above meshes are used:
1. "White House" a small two story structure located at Onchong.
2. "Kingswarf Tower", a log blockhouse with look out post.


Both survived the shelling remarkably well.


EDIT: Download link deleted. Added two trench end bits to the upk. PM sent.
 

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