RS [wip] RSTE-Makin

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Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Baltimore, Maryland
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Foliage density
28JDTnd.jpg


Picture of the first cap:
(all done except for minor meshes now.)
EJGRWU8.jpg


Pictures of the second line of defenses:
BmFRV1r.jpg

mJUTuOw.jpg
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Baltimore, Maryland
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Currently working in the Unreal Matinee, Twrecks had a great idea, to have an F6 Hellcat drop a bomb at the beginning of the map, most of the matinee is set up. And I was also able to get my hands on about minute of F6 Hellcat audio for it, currently editing that. And umm, anyone have experience editing audio?
 
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Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Baltimore, Maryland
steamcommunity.com
Update: F6 Hellcat Manitee
Majority of it is done, lasts 21 seconds, I'll need to edit the mesh, as the gears are down and the propeller is static.
Vl126QU.png

~Game crashes right after, I'll start over tomorrow~ (Stupid SDK)
 
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Twrecks

Active member
Dec 28, 2011
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Ventura, California
hmm... I thought I made a custom sky map (and terrain textures), so it will be unique. Been awhile, my way-back machine is in the shop.

Don't know what Mr Mando is doing for the bunkers. Obviously spawn killing is bad, except for those who like exploiting such things. IMO, the "magic" spawn bunkers from the beta were a bad idea, on any level.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Baltimore, Maryland
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Small update, Created a new Decal material for the roads, I plan to use Twreck's Custom road decals on the "less traveled roads" as it makes a little more sense considering that they're tire tracks, and not a full road decal.
Decal Material:
ztMkr14.png