RS [WIP] RS-SubBase

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

M.Palko

FNG / Fresh Meat
Jul 17, 2013
25
0
0
Hey guys, Got your messages, thanks for the heads up. I've been at a conference the last few days, but I'll get this map updated as soon as I'm able.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

I will feature this map on Crucible and get it on our re-direct as well.

Any player that wishes to do so can download your compressed .roe file and
quickly place it on their client if they wish to do so. Probably be as fast as SWS anyway.


Thank you for taking the time to do this.
 

Korpisolttu

FNG / Fresh Meat
Sep 2, 2011
50
0
0
Finland
It's a nice map and runs on our server!
Here's glitch I found:
Spoiler!

Also as we played this map today, after capturing objectives A, B and C we were still spawning to first spawn so it was kind of impossible to capture anything as japs were spawning much closer to objectives. Idk if it was a bug since I don't recall that spawn would remain at the first spawn after capturing first three objectives when I played this map earlier.
 
Last edited:

Flipit

FNG / Fresh Meat
Feb 27, 2015
11
0
0
Ok, here you are, all cooked up:
http://martinpalko.com/files/SubBaseBeta4_Cooked.rar[url]http://martinpalko.com/files/SubBaseBeta4_Cooked.rar[/URL]

Trying to update the version on the steam workshop, but steam keeps crashing when trying to sync the SDK, and I can't update without it doing so. Any ideas?

Any plans on updating this map? It has been played A LOT recently on the 40-1 Rising Storm server. Most players agree that the design is terrific, but also that a lot can be changed on the map that affects the gameplay. For example:

* The fence in front of A really needs to have some holes added so that Americans will be able to attack the objective more easily. Generally the attack route on A really needs more cover.

* Tickets: should be at least 700 for Americans. The tickets are so few that you'll never reach the end of the map even when the American team destroys the Japanese team.

* Some bad spawns. Americans spawn in their base even though they have captured A and B, which results in them having to run ~300 meters to get to the objective.

* Some of the ammo boxes really need some re-positioning. The first American ammo box is way too far away from the objective which results in squad leaders and commanders not going back to re-supply smoke grenades since they are placed so far back in the base.

Sorry for bad English