WIP - Operation Entschlacken

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

migmadmarine

FNG / Fresh Meat
Aug 5, 2012
634
0
0
Mmm, if there are still objections, perhaps a better synonym could be used, but I personally like it.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Yes. I chose it for purification and the fact that to an english speaker, entschlacken sounds very rough. It also means to remove slag. This is very dirty work. The whole idea is a metaphor for the battlefield I am trying to portray. The Germans are trying to purify these lands by removing the Russian occupation. However, it is going to be brutal, dirty, and difficult, just like removing slag.

However, I am drawing away from that name because it seems too harsh.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
However, I am drawing away from that name because it seems too harsh.

Dude, it's your map and you should name it of course. As a native German speaker it just sounds strange to me. There are many Germans still playing the game, just keep that in mind.
I give you some German words (with translation, that might fit your map better).

Wintersturm - winter storm
Wintergewitter - winter shower
Winterwald - winter forrest
Verfallen/Zersetzen - to decay
Aufl
 

c200k

FNG / Fresh Meat
Apr 24, 2011
190
3
0
Saarland, Germany
Dude, it's your map and you should name it of course. As a native German speaker it just sounds strange to me. There are many Germans still playing the game, just keep that in mind.
I give you some German words (with translation, that might fit your map better).

Wintersturm - winter storm
Wintergewitter - winter shower
Winterwald - winter forrest
Verfallen/Zersetzen - to decay
Aufl
 
Last edited:

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
I think I will go with Winterwald as I think it is a nice name for the setting.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Huge update guys. I updated the color of the map. I really like it. This set of pictures will show sort of a walk through of the map based on both sides.

Germans running through artillery:
Spoiler!

Finding a wall for cover:
Spoiler!

Spoiler!

Thinking about whether or not to retreat or run across that field of death:
Spoiler!

Moving past the field attacking the village:
Spoiler!

Russian rushing to defend the fields:
Spoiler!

It's rough out there:
Spoiler!

Spoiler!

Russians rushing to defend the village:
Spoiler!

Russian soldier's forming up on their commander
Spoiler!

Fire!
Spoiler!

Into the trenches!
Spoiler!

Getting ready to ambush those germans:
Spoiler!


Hope you guys enjoy!
 
Last edited:

Giuliano

FNG / Fresh Meat
Sep 6, 2011
727
16
0
29
Looks amazing. Glad this game is seeing an influx of great custom maps. Thanks a lot.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Good news! The map is very playable at this stage. However, germans bots are beating the russian bots. The reinforcements were 500 russians to 400 germans. After 20 minutes of play, it was 30 russians to 250 germans. I'm not sure what is happening here. So far, the map takes around 30 minutes to complete with the bots.

I added another objective with a new total of eight objectives. There are still some minor ai pathing issues. I still have to decorate the area with more foilage and objects. Here are some screenshots for you guys to enjoy.

2149ccfc.jpg


fb83eecd.jpg


79a22c43.jpg
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
Good news! The map is very playable at this stage. However, germans bots are beating the russian bots. The reinforcements were 500 russians to 400 germans. After 20 minutes of play, it was 30 russians to 250 germans. I'm not sure what is happening here. So far, the map takes around 30 minutes to complete with the bots

Best is to test the maps with human players. Unlike humans bots actually
do what you expect them to do. Which is go for the objective and cap it.

They won't test choke points they won't lay somewhere shooting at players without care for a capzone and bots won't spawnkill. They run straight for the objective.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Best is to test the maps with human players. Unlike humans bots actually
do what you expect them to do. Which is go for the objective and cap it.

They won't test choke points they won't lay somewhere shooting at players without care for a capzone and bots won't spawnkill. They run straight for the objective.

You forgot the most important point: Bots ALWAYS downloaded and run the latest version of a map :p

Map looks great!
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
I messed around with rally nodes alot and I got the bots to attack from all flanks as well as go to areas out of cap zone.