Thanks for the input guys.
Hm, the reload of the shooter could use more sounds (if you put the rounds in) and the shooting sound could be a bit more satisfying too.
It sounds so not effective.
It has sounds for bolting and reloading, I can up the volume if needed. New fire sound is also doable, I'll find something with some more "Umph".
Also melee.
The melee needs autofire.
My alternative firebutton is "q" because my middle mouse button is a piece of crap.
Now holding down "q" is quite distracting already but mashing it for consecutive attacks is not really the way to go.
Hmm, auto fire could be done, It couldn't hurt I suppose. I still found it better to time my attacks with this weapon though, especially when multiple gorefasts are around.
Speaking of ironsights, the animation of moving the gun to the center of the screen needs to be sped up and it needs, as said before, less zoom.
I'm also not quite sure but the ironsights sometimes aren't really precise.
Does the gun have spread? If so, it shouldn't.
I'll check into this. Should not have spread, maybe a typo or something.
As for Aim zoom, I did that to get the sites how they look like in RO. Maybe I can tween animations or something to pull weapon back closer without FOV change.
Also seriously, what is it with inferior melee headshot damage?
Who had that bright idea anyway?
That was a horrible idea for the chainsaw to add and is a horrible idea for any weapon to have.
It should have 100% damage on heads like all non-crap melee weapons do so headless clots don't hug you al the time.
Way I saw it is the skull is a tough bone and even if you stab the specimen in the eye, they are still specimens, you can chop off their head and they still come at you.
Also bayonets typically are used on the body(Torso is good) so headshot penalty should make body shots more effective and therefore go for body more often.
Another thing is it acts somewhat as a balance or that was my intention. It makes you have to think to use it, which it does to an extent. If you try to run up to a bloat with this weapon and take off its head like you would with katana, you're going to fail. Shooting it would be better. As a weapon that fills the role of a gun and a melee weapon, I felt that it should have some penalties to give it and other weapons a niche in use. I did not want it to be like the katana is now, the end all weapon.
Needs a shorter onscreen name. Even "Bayonet Rifle" would do fine.
I can shorten it to what Bswearer said.