[WIP] KF-Skytown

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice


Grizzled Veteran
May 4, 2006
UnrealEd: Viewport #1
Anyone here an old fan of Unreal 1? Been working on a little project. Map layout is fully completed though some sections are not yet textured. Need to place lighting volumes, combine meshes/add details and zed spawns.


Last edited:
  • Like
Reactions: missing_trigger


FNG / Fresh Meat
Apr 29, 2015
I think I saw this in development some time ago, good to see screenshots; I do like the surreal overall theme, and the lighting, particularly around the statue and in the wine-celler look quite lovely.
Last edited: