What's better than mowing through waves of zeds? Money! Loads of money!
So as luck would have it, in their travels the band of survivors happened upon a bank.
Little do they know that deep underground Horzine is using the security of the bank as a
secret facility to research and safeguard their cruel experiments.
The whole idea of the map came from the characters love of dosh. I thought of where they might wander off to in between their travels.
The current version of the map is still beta, I have to make a lot of textures and models and running a little low on time so I decided to submit it as it is now as a way to generate feed back and to kinda lock myself into actually releasing this project. I'm the kind of person who makes a lot of things but never finishes or release them.
The map is built up of 4 main areas.
The street, Bank, office, and labs.
You can find the map here
http://www.moddb.com/games/killing-floor-2/addons/kf-investment
I'd really appreciate feedback, while the textures and models are a work in progress the flow of the map is very important to me and any tweaks I can make to it now would be a lot better than after I detail everything.
So as luck would have it, in their travels the band of survivors happened upon a bank.
Little do they know that deep underground Horzine is using the security of the bank as a
secret facility to research and safeguard their cruel experiments.
The whole idea of the map came from the characters love of dosh. I thought of where they might wander off to in between their travels.
The current version of the map is still beta, I have to make a lot of textures and models and running a little low on time so I decided to submit it as it is now as a way to generate feed back and to kinda lock myself into actually releasing this project. I'm the kind of person who makes a lot of things but never finishes or release them.
The map is built up of 4 main areas.
The street, Bank, office, and labs.
You can find the map here
http://www.moddb.com/games/killing-floor-2/addons/kf-investment
I'd really appreciate feedback, while the textures and models are a work in progress the flow of the map is very important to me and any tweaks I can make to it now would be a lot better than after I detail everything.