Hello all. I'd like to introduce myself.
I've been a ut2004 player since the game came out and used to love dabbling in the level editor. I consider my skills quite limited - while I find my way around unrealED relatively well I can't model and I'm not that great at creating custom textures so whatever I create is largely (if not entirely) made up of stock content. I never released anything for ut2004 (was more of a competative player than a creator) but I hope to get this finished and release something.
Anyway, with this map, KF-Hotel I'm trying to create a very immersive and moody level with lots of exploration opportunities. My plan is to impelement three primary floors for the hotel.
Convention rooms (Top level): Currently working on this level. It'll have wide open avenues and spacious ball/dining rooms. The drawback will be multiple (and some unweldable) entrances to these rooms.
Guest rooms (Mid level): This level contains the hotel rooms. It's pretty much finished, just waiting for minor details. It contains a few cramped hotel rooms and narrower (but nice and long) hallways. This floor is more about confined spaces and bottlenecking the zombies.
Lobby and misc. rooms (Lower level): This will be the ground floor, linking to the street (where I assume hordes of zombies will approach from). I intend to make it a mix of the other floors, with open rooms (lobby) and more confining sections (kitchen, walk-in freezer, etc). No work has been done with this floor as of yet.
Connecting floors (in between primary floors): Two "fake" floors have been added in to give a sense of scale to the map. They're largely blocked up, containing a few rooms with supplies and a few "hole-up" areas. These sections are complete, awaiting final touches.
Suffering from a lack of inspiration at the moment. Map ETA: when it's done (sigh).
***Screenshots are coming up in a few minutes, for any insta-posters that may lurk here***
I've been a ut2004 player since the game came out and used to love dabbling in the level editor. I consider my skills quite limited - while I find my way around unrealED relatively well I can't model and I'm not that great at creating custom textures so whatever I create is largely (if not entirely) made up of stock content. I never released anything for ut2004 (was more of a competative player than a creator) but I hope to get this finished and release something.
Anyway, with this map, KF-Hotel I'm trying to create a very immersive and moody level with lots of exploration opportunities. My plan is to impelement three primary floors for the hotel.
Convention rooms (Top level): Currently working on this level. It'll have wide open avenues and spacious ball/dining rooms. The drawback will be multiple (and some unweldable) entrances to these rooms.
Guest rooms (Mid level): This level contains the hotel rooms. It's pretty much finished, just waiting for minor details. It contains a few cramped hotel rooms and narrower (but nice and long) hallways. This floor is more about confined spaces and bottlenecking the zombies.
Lobby and misc. rooms (Lower level): This will be the ground floor, linking to the street (where I assume hordes of zombies will approach from). I intend to make it a mix of the other floors, with open rooms (lobby) and more confining sections (kitchen, walk-in freezer, etc). No work has been done with this floor as of yet.
Connecting floors (in between primary floors): Two "fake" floors have been added in to give a sense of scale to the map. They're largely blocked up, containing a few rooms with supplies and a few "hole-up" areas. These sections are complete, awaiting final touches.
Suffering from a lack of inspiration at the moment. Map ETA: when it's done (sigh).
***Screenshots are coming up in a few minutes, for any insta-posters that may lurk here***
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