Norsupaastainen;n2280945 said:Hello, I noticed you talked something about custom materials on landscape in another converastion. Did you get custom materials work on landscape? or at all?
I found a fix to my problem in general for Landscape. You can either use landscape with TWI textures or don't use it at all. I've been troubleshooting for weeks and even some months going on and had no clue what was breaking my map. The Landscape with custom textures applied literally breaks your map entirely if you have a map 100% that uses custom materials. It'll nullify the map and cause everything to have default texture no matter the cause. Unless you use the derive MICs method to apply your textures. I couldn't do this though due to the complexity of my custom materials as i'm porting maps from Dungeon Defenders. These are just one of the few things you come across with Map porting from another game.
So you can either use landscape with TWI materials, use Terrain as an alternative, or convert your Terrain to a static Mesh and manually recreate/paint the textures back to the mesh. For the Static Mesh conversion, you'll need to split it in pieces to bypass the vertices limit. This will require some 3ds max export/import/knowledge with your 3d program. I'll either post a How-To convert terrain to Static Mesh formally in a guide/tutorial or Kill Master here might help out on that with a guide of his own. Been working together with him so will post something soon accordingly!
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