(WIP) KF-ClubScully

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xjames0x

FNG / Fresh Meat
May 27, 2009
354
2
0
Droitwich, England
I have always wanted to make Scully's club as soon as I read his Bio.

I have only spent 2 hours so far and have only made 1 room. But hopefully you will get a feel of what it will be like.

If you have seen my other maps you will know I'm not as experienced as some of the other mappers on these forums. But feel Free to judge harshly. (The criticism really helps)

Hopefully I will spend a good couple of months before I loose interest and release it half finished (yeah I'm like that :D)

Screenshots:

Lighting is a bit off. (I'm not that good with lighting)

Would be a Nice camping place if it wasn't dark and filled with bodies :p

Poor guy :p


Also If anyone knows how to make lights blink properly it would be really helpful. (I enabled it in properties but it doesn't work ingame.)
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,443
128
0
Pacific Northwest
did you make sure the blinking lights are trigger lights? normal lights wont do those kind of things EVEN THOUGH you can enable it in properties :confused:
 

SiLkY WilKY

FNG / Fresh Meat
Jul 21, 2009
47
0
0
Just by the screenshots alone this is looking really trippy and cool.
Side note: The first screen shot is the main stage im guessing. The cola machines look a bit odd right on the stage, i would move them off to the right or left. or maybe make a lobby leading into the club and place them there.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
Word of advice for lighting. Add a light in the center of the room, (1st pic) Pick your color, then set to about 75 brightness. Then use Zone fog to darken the area. Add light as necessary to fill in the light, set those to brightness between 45-25

Light in your hallways set to between 25-35

The map is way too dark presently

Here is an example.



That light that you see is set to 125 brightness, and the one behind that (far in the back) is set to i think 75


Also make sure you add zones, i dont see any. This will also make it so you can change the fog between rooms. It will also help optomise your lvl and raise the FPS
 
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dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,443
128
0
Pacific Northwest
screenshot 3, the ceiling texture is scaled way too big, ive worked with that texture before and i know its hard to get it to look good and crisp, so you might want to just ditch it and find a better texture for the ceiling.
 

xjames0x

FNG / Fresh Meat
May 27, 2009
354
2
0
Droitwich, England
These textures aren't final, its just cuz I dont like the default one.

Thanks for the info fel. However I like my maps dark it fits Kf more.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
Thanks for the info fel. However I like my maps dark it fits Kf more.
Then set the center light to 30, and the outer lights to 15

you said you need help with lights, and it defintally shows.

Here, you want a dark map example, click this link

http://forums.tripwireinteractive.com/showthread.php?t=36779

or my other dark map

http://forums.tripwireinteractive.com/showthread.php?t=36889

Or my 1st dark map

http://forums.tripwireinteractive.com/showthread.php?t=34620

theres a different between dark and pitch black
 
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