Will you guys buy RO:HOS if there are no tanks?

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Will you guys buy RO:HOS if there are no tanks?

  • Yes

    Votes: 133 64.9%
  • No

    Votes: 47 22.9%
  • Don't know

    Votes: 10 4.9%
  • If tanks are added in later

    Votes: 15 7.3%

  • Total voters
    205
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Jamer

FNG / Fresh Meat
Mar 14, 2006
680
16
0
Canada
I will be very disappointed but will end up buying it.
Tanking, for me, was my first true experience of teamwork and communication in a video game. I really enjoyed 3 guys maning a tank and working together.
Of course this was with a clan in matches because personally I never see an entire team working together in pub games. Shame really for these type of games.

If tanks are included I would like to see them limited just like snipers. I leave a game when 12 out of 16 players are snipers and I loved that RO put a limit on it. Same goes for tanking. Though I am a tank fan, it would drive me nuts with almost the entire team tanking on a combined map, rows of tanks in spawn while other needed classes sit empty.

I love combined arms maps, they are my fav but when 80-90% of your team is tanking, or sniping for that matter, well, that's not a team my friends.
I don't particularly even like clans but that is the only place I can find the type games I enjoy playing.

RO has allowed me to enjoy that experience which is why I will purchase. Nothing would satisfy me more than seeing improvements on what they have already done, not on what others are doing.

Stay Tripwire!;)
 

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
255
567
0
Yeah, no one knew about RO before 3.0

Basically. It's like saying DOD 1.3 was the greatest FPS of all time, yet it had such a small community and bugs, bugs, bugs.

A game is great when it has a significant sized community and features - combined arms - that make it stand apart from other games (OFP : CWC, Arma2 : OA, WWIIONLINE, PR Mod for BF2). RO without tanks is just another FPS with a little larger maps.

are you actually suggesting that the infantry v infantry (only) multiplayer will be a thing of the past?
You must be absolutely clueless about the constantly evolving game industry. Spend more time using observational research on games that are played the most these days and what they have implemented. There is also a plethora of videos from game developers that have mentioned that the small, linear only infantry game play is old (OFP proved this to be true far back as 2001). BF2, while designed to be arcadey, has a huge community that is still a live and kicking over at the PR mod forums, which they are currently working on a mod for Arma2. Look at the WWIIONLINE forums, you will see that everyone has their niche when it comes to infantry, flying or tanking. Even the modern arcadey FPS games like COD/Mw2 and BF:BC2 has vehicles implemented. Must I go on any further?

All the media we've seen so far has been focussed [focused] on the infantry combat model.

Your point is? OFPDR had many videos with only infantry included. It wasn't until Codemasters was finished with the vehicles that they started incorporating them into their media blitz. All games start off with the focus on the infantry first since it's the easiest to complete.
 
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SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
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39
The Elitist Prick Club
small, linear only infantry game play is old

I don't think the infantry combat is ROHOS will be small or linear. And I don't expect any vehicle implementation to be arcadey in any way.
And I as I mentioned I doubt TWI will implement a superb infantry sim and then a half arsed vehicle sim.

The tactical approach of the Russian army in Stalingrad prevented the Germans from using the combined arms in the way they were used to - and again, as has been mentioned earlier in the thread - Stalingrad is more renowned for it's house to house street fighting than it's vehicular engagement.

Like I said I do expect vehicles but given the location and time period the game is set in I doubt they will be as prominent as they are in RO:OST.
I might be wrong - we'll have to wait and see.

-

Just because "everything" has vehicles, doesn't make them necessary or good - they're good in some games, and in others they just feel like a gimmicky afterthought "Oh we need to have a vehicle level/vehicles for MP! - that's what the kids want!". Having simulation level vehicles in a game with simulation level infantry combat would be very, very impressive.

CoD4:MW, Team Fortress II and CS do not feature vehicles and yet they remain insanely popular.

And for the record, DoD 3.1 is quite clearly the superior DoD.
 
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Mikeedude

FNG / Fresh Meat
Apr 7, 2009
409
5
0
Penzance, cornwall
To be honest i think this is a moot point as I will die of old age before it gets released.
Ive played RO since the first modded version came out for UT I still have a disc with an very early version on,and apart from a break to play other stuff I still like to play it.
Tanks were in reasonably early and should stay in, as the combined arms maps are the best bit.
I can understand people may not be bothered if tanks arent included, hell danzig 24/7 testifies to that, but I think it would only enhance the game to have vehicles.
I probably wouldnt buy it full price if I thought it was only a few inf maps involved.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
I would be dissapointed if there were not tanks in RO:HOS. I would still buy the game, however, more out of loyalty to TWI who has produced two outstanding games (RO and KF) which I thoroughly love.

If there are no tanks in the release of the game that will suck. But, hopefully they will include tanks in a dlc or mini-expansion, if not, I will question my loyalty to TWI :D.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
Basically. It's like saying DOD 1.3 was the greatest FPS of all time, yet it had such a small community and bugs, bugs, bugs.

A game is great when it has a significant sized community and features - combined arms - that make it stand apart from other games (OFP : CWC, Arma2 : OA, WWIIONLINE, PR Mod for BF2). RO without tanks is just another FPS with a little larger maps.

You must be absolutely clueless about the constantly evolving game industry. Spend more time using observational research on games that are played the most these days and what they have implemented. There is also a plethora of videos from game developers that have mentioned that the small, linear only infantry game play is old (OFP proved this to be true far back as 2001). BF2, while designed to be arcadey, has a huge community that is still a live and kicking over at the PR mod forums, which they are currently working on a mod for Arma2. Look at the WWIIONLINE forums, you will see that everyone has their niche when it comes to infantry, flying or tanking. Even the modern arcadey FPS games like COD/Mw2 and BF:BC2 has vehicles implemented. Must I go on any further?



Your point is? OFPDR had many videos with only infantry included. It wasn't until Codemasters was finished with the vehicles that they started incorporating them into their media blitz. All games start off with the focus on the infantry first since it's the easiest to complete.

to start with, by saying that all successful military fps utilise vehicles, and yet HoS needs CA to stand out from the crowd, you are in danger of contradicting yourself.

the suggestion that RO is - and HoS can only be - an 'ordinary' shooter without vehicles, simply isn't true.

furthermore the idea that vehicles are a necessity for success in the world of military fps is dubious at best;
cod 4 blows most games away for playerbase and i am unaware of vehicle useage in that title.
phaps there is in MW2, but are vehicles maps being played over infantry? they weren't when i played cod5 WaW, despite thier inclusion.


and i tend not to worry about game developers claim to be 'old' - as in this genre you often have to go back to the 'old' days to remember a time when they weren't developing crap.

Tag lines like 'Fight in expansive, open-ended real-world enviroments' and 'Take control of numerous realistic fighting vehicles' often fail to live to thier billing, and usually are headline grabbing features introduced to make up for more serious misgivings.

The fact that so many ppl on these forums (not just in this thread but many more over the years) have expressed a strong preference for infantry only gives shows that your knowledge of gaming markets is phaps not as relevant (or as savvy) as you think it is.
Whilst the indication is that some concession to accessibilty will be made, I doubt tripwire will drag the series so far from it's core followers towards 'gaming industry' territory as to leave it in the wilderness.
They don't have the resources to compete with the mainsteam titles and would be foolish to try.

For HoS to stand out it will have put it's effort into taking realistic infantry combat to a new level - and this may not leave the resources to included a respectable vehicular effort, at least not the first release.

By turning the thread's question around, there is a simple point.
Rather than debating the game being compromised by the ommision of vehicles, are ppl prepared to have the infantry game compromised by thier inclusion?

It's not a question of whether tanks are or are not present in what will be an otherwise identical game; even to massive amount of work to implement them at RO's level (which many agree would not cut it for HoS) will mean either other content - or the release date - will be compromised.


And don't get me wrong, i'm firmly into the tank/ca side of RO, and would love them to feature.
I was never a particularly good infantry player anyway.
But i can see logical reaasons why TWi might decide to give them a miss - and i wouldn't irrationally argue against those reasons simply because it is not exactly what i would wish.
 

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
255
567
0
to start with, by saying that all successful military fps utilise vehicles, and yet HoS needs CA to stand out from the crowd, you are in danger of contradicting yourself.

the suggestion that RO is - and HoS can only be - an 'ordinary' shooter without vehicles, simply isn't true.

furthermore the idea that vehicles are a necessity for success in the world of military fps is dubious at best;
cod 4 blows most games away for playerbase and i am unaware of vehicle useage in that title.
phaps there is in MW2, but are vehicles maps being played over infantry? they weren't when i played cod5 WaW, despite thier inclusion.


and i tend not to worry about game developers claim to be 'old' - as in this genre you often have to go back to the 'old' days to remember a time when they weren't developing crap.

Tag lines like 'Fight in expansive, open-ended real-world enviroments' and 'Take control of numerous realistic fighting vehicles' often fail to live to thier billing, and usually are headline grabbing features introduced to make up for more serious misgivings.

The fact that so many ppl on these forums (not just in this thread but many more over the years) have expressed a strong preference for infantry only gives shows that your knowledge of gaming markets is phaps not as relevant (or as savvy) as you think it is.
Whilst the indication is that some concession to accessibilty will be made, I doubt tripwire will drag the series so far from it's core followers towards 'gaming industry' territory as to leave it in the wilderness.
They don't have the resources to compete with the mainsteam titles and would be foolish to try.

For HoS to stand out it will have put it's effort into taking realistic infantry combat to a new level - and this may not leave the resources to included a respectable vehicular effort, at least not the first release.

By turning the thread's question around, there is a simple point.
Rather than debating the game being compromised by the ommision of vehicles, are ppl prepared to have the infantry game compromised by thier inclusion?

It's not a question of whether tanks are or are not present in what will be an otherwise identical game; even to massive amount of work to implement them at RO's level (which many agree would not cut it for HoS) will mean either other content - or the release date - will be compromised.


And don't get me wrong, i'm firmly into the tank/ca side of RO, and would love them to feature.
I was never a particularly good infantry player anyway.
But i can see logical reaasons why TWi might decide to give them a miss - and i wouldn't irrationally argue against those reasons simply because it is not exactly what i would wish.

Please spend some time proofreading and put a little more attention to detail in your formatting. If you did that in the first place, I would have been open-minded to what you have to say.
 
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ButchCassidy

Moderator
Feb 17, 2006
3,726
277
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The Hole in the Wall
www.twbclan.com
OOooo....Yeah!
+1
Good comeback!
But you forgot the ubiquitous, "your mamma!"
:rolleyes:

ROFLMAO..Floyd you kill me at times...

You have to say that dodge has some very valid points Hans.

You do not need vehicles in an FPS game to make it successful..Counter Strike proves that.

The most played FPS PC game of all time..Even now the steam stats for CS and CS source are simply incredible.

As I have previously said, Vehicles would be a bonus but not the end of world if not included, for ROHoS.
 
P

Panama Jack

Guest
I'll be very disappointed if Heroes goes infantry only. Personally I always play as infantry, but working with (and against) tanks is always a great thrill. I understand that vehicle implementation will only extend development time... but vehicles were once and integral part of Ost.

I don't personally see how so many can actually want a game with no chance of relief from the constant constant constant in your face, grenade abundant, Papasha bananza Danzigesque gameplay.

But that's me. And this is a poll.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
Please spend some time proofreading and put a little more attention to detail in your formatting. If you did that in the first place, I would have been open-minded to what you have to say.

well i'm afraid at half twelve when i'm due to get up for work in 5 hours, i tend to hit the 'post' button once I'm satisfied I can be understood by all barring the most objectionable of simpletons.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
0
Not another poll! :p

Well having good tank play would interest some tank sim fans too.

Btw, it's been years since Mr. Wilson wanted that Arberdeen Proving Ground "BRL" report on tank gun hit probablilties, if that means anything.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
I would be totally fine with it if tanks weren't included.

IMO RO was best when it was all about the infantry fighting. In fact, I would prefer that 100% of the devs' time was spent refining and improving the base infantry aspect of the game.

I would not be opposed to buying a combined arms expansion after HOS's release, however.
 
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Slyk

FNG / Fresh Meat
Feb 17, 2006
1,277
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www.after-hourz.com
I think a lot of people are not really thinking too deeply on the role of tanks in the dominant portions of the battle for the city. The tanks were in supporting roles much of the time. After the initial push to the city, armor vs armor fighting would have been extremely limited. Players are not going to have the wide open battles/options they had in RO:OST. Thinking otherwise will disappoint many players as I would expect most combined arms maps will involve assault guns rolling forward slowly to take out strong points and providing cover fire for the infantry.

Whether vehicles are in or not is still to be determined and then what vehicles are included will be interesting. For the mod community I would hope that there are vehicles and at least a few types, wheeled and tracked, so that modders can have the base to build on and expand the number as we did with the AHz vehicles in RO:OST. With a small sampling the community can create more diversity and expand the 'war' beyond just the battle for the city and extend the time frame.
 
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