At this point RO2's realism aspect is kind of a joke. I wonder how the devs feel about changing some of RO2s mechanics or getting rid of some of them altogether.
Probably not a good idea to post when you're raging about something.
Probably not a good idea to post when you're raging about something.
Just equal amounts then eh?I can 100% guarantee that we will not have more Mkb42's than riflemen in Rising Storm.
As a multimonitor and multi graphics card user myself, I sincerely hope so.You guys think that RS will support correct Multimonitor/Multi graphics card support when released???
I'd like to hope that the base game engine issues could/would be sorted out by then maybe???
Coming from RO1 to RO2. We all know what OP is talking about. Don't turn the cheek, tell us you're going full realism, and not firefight (cod player bait) game play.
You know, you could just like not play firefight, right?
I don't know what the OP is talking about, the gameplay in HoS feels almost like in Ostfront. There are differences of course but those are pretty minor in my opinion.
At this point RO2's realism aspect is kind of a joke. I wonder how the devs feel about changing some of RO2s mechanics or getting rid of some of them altogether.
At this point RO2's realism aspect is kind of a joke. I wonder how the devs feel about changing some of RO2s mechanics or getting rid of some of them altogether.
what is braking realism?
-The weapon loadouts, there are always twice as many semis and autos then riflemen. I'd like to see realistic loadouts and have the maps take care of balancing so each side still has a good chance to win.
-The weapon sway and ADS speed. Even when shot sights are still aligned perfectly, same with after sprinting and when suppressed.
-Player damage model. Currently bandaging is pretty much a full restore. As long as you have bandages you can be shot in the arms or legs multiple times with no consequence.
-Bandaging speed. It's currently just under 3 seconds, even with multiple bullet wounds in different areas.
-The recon plane. Enemies can be spotted who are inside buildings. Enemies positions show up on every soldiers HUD a few seconds after being spotted as if each soldier has AR goggles.
-Weapon accuracy. With only a little practice it's possible to reliably hit targets at 150m with the mp40 and slightly less with pistols.
-Tank damage model. Penetrating shots in the crew compartment must actually hit a crew member dead on or weakpoint to do anything. The case in reality is a penetrating shot in the crew compartment is a hail of ricocheting shrapnel that should be much more lethal.
These are the things that really kill the immersion for me. If changed I honestly don't think people would hate the game for being too unforgiving. I still do enjoy RO2 btw, I just don't like a lot of the design decisions.
I have to agree with all your statement apart from accuracy and shrapnel in tanks ( I mean, is realistic but as you want.....with just 1 hit...game over)....but i think that these things can't make RO2 realism "a joke"
however I hope that all the other stuffs you suggested will be changed futurely
-The weapon loadouts, there are always twice as many semis and autos then riflemen. I'd like to see realistic loadouts and have the maps take care of balancing so each side still has a good chance to win.
-The weapon sway and ADS speed. Even when shot sights are still aligned perfectly, same with after sprinting and when suppressed.
-Player damage model. Currently bandaging is pretty much a full restore. As long as you have bandages you can be shot in the arms or legs multiple times with no consequence.
-Bandaging speed. It's currently just under 3 seconds, even with multiple bullet wounds in different areas.
-The recon plane. Enemies can be spotted who are inside buildings. Enemies positions show up on every soldiers HUD a few seconds after being spotted as if each soldier has AR goggles.
-Weapon accuracy. With only a little practice it's possible to reliably hit targets at 150m with the mp40 and slightly less with pistols.
-Tank damage model. Penetrating shots in the crew compartment must actually hit a crew member dead on or weakpoint to do anything. The case in reality is a penetrating shot in the crew compartment is a hail of ricocheting shrapnel that should be much more lethal.
Shurek where are you??-Tank damage model. Penetrating shots in the crew compartment must actually hit a crew member dead on or weakpoint to do anything. The case in reality is a penetrating shot in the crew compartment is a hail of ricocheting shrapnel that should be much more lethal.
I don't know what the OP is talking about, the gameplay in HoS feels almost like in Ostfront. There are differences of course but those are pretty minor in my opinion.