Will there be TF2 hats for preordering?

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smokeythebear

Grizzled Veteran
Nov 21, 2005
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Most people like me will be buying RO2 even if it lacks hat based warfare, but for the people that need hats to survive it should have some crossover promotion with tf2. This way it will boost sales and we can all get some nifty hats to show off.

I made this simulated picture to show what could be possible;

cpOBE.jpg
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Most people like me will be buying RO2 even if it lacks hat based warfare, but for the people that need hats to survive it should have some crossover promotion with tf2. This way it will boost sales and we can all get some nifty hats to show off.

I made this simulated picture to show what could be possible;

cpOBE.jpg

those are some badass hats :IS2:
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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I sense thick sarcasm here, in relation to the PC Gamer podcast. They kept making TF2 referrences for some reason...

Actually sales-wise it's not as silly idea as one would expect, considering I know tad too many persons who pre-ordered certain games just to get hats for TF2 even when they have never played it. How good it would be for the community on the other hand is another question.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Actually sales-wise it's not as silly idea as one would expect, considering I know tad too many persons who pre-ordered certain games just to get hats for TF2 even when they have never played it. How good it would be for the community on the other hand is another question.

if they never play it, it won't affect the community at all, hell, have you ever looked at the stats for RO achievements? only 14% of the people who owns the game has the achievement of killing 10 enemies.

so, no, no effect on the community, but if TWI gets more money, means even better games in the future.

:IS2:
 
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Witzig

FNG / Fresh Meat
Jan 16, 2006
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if they never play it, it won't affect the community at all, hell, have you ever looked at the stats for RO achievements? only 14% of the people who owns the game has the achievement of killing 10 enemies.

so, no, no effect on the community, but if TWI gets more money, means even better games in the future.

:IS2:

Actually that might be more due to the fact than when RO came out Steam Achievements were not in ^^.
 

sampsa

FNG / Fresh Meat
May 30, 2006
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Actually that might be more due to the fact than when RO came out Steam Achievements were not in ^^.

Yeah, we can safely conclude that under 14% of the community is still playing. But I'm a bit curious about those fellas who have achievements that are declared broken...
 
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Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Actually that might be more due to the fact than when RO came out Steam Achievements were not in ^^.

still... only 14% of the owners had played the game after the achievements were added, which is IMO, quite low.

but you want a more fair comparison: 1 third of the KF players never killed 100 specimens. (which is less than what it takes to complete a single game) and those achievements exist since the game was released.

So, no I don't think people who buy and don't play affect the community at all, someone who doesn't exist, can't affect the community, is simple logic.
 
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Fedorov

FNG / Fresh Meat
Dec 8, 2005
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If RO:Ost sold 400,000 copies (probably a bit more) and 14% still played the game after the achievements came out then those 14% are 56,000 people in absolute numbers. Still quite low?

The definition of Low or High is relative, so if we talk about a %, yes its still low. And that was the most basic of the achievements, the % is quite lower for the rest of them. Because 344.000 got the game and didn't kill 10 people (after achievements were added)

What I mean, is that in the end, only people who likes the game actually plays it... everybody has a lot of stuff to do in their lives, and if they don't, there are still infinite sources of entertainment.

So only people fit to play this game will do so, and will do it because they want it, regardless if they got interested in the game because they saw a hat in a TF2 announcement or because they saw a trailer... (I got interested in RO because I was looking for UT2k4 maps) the ways of the Lord are mysterious... :IS2:
 
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BlueSmiley

FNG / Fresh Meat
Sep 23, 2010
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So only people fit to play this game will do so, and will do it because they want it, regardless if they got interested in the game because they saw a hat in a TF2 announcement or because they saw a trailer... (I got interested in RO because I was looking for UT2k4 maps) the ways of the Lord are mysterious... :IS2:

That's the truth! Praise the lord!
But in an other way, I like the idea and I would like the hats :D
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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What I mean, is that adding TF2 hats as a promotion, doesn't hurt anyone, the price of the game itself is not increased and its quality is not decreased (Is not like adding crosshairs for attracting a wider market) Its more of a mean to catch the attention of more people. :IS2:
 
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213

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Jul 22, 2009
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an extra 15 sales from the idiots who buy games for tf2 hats will have zero meaningful impact.

i see people who talk about ways to get tripwire more money. how about you just donate money or buy merchandise from them?