Will there be huge maps like Farm?

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q3.railgun

FNG / Fresh Meat
Apr 30, 2015
590
4
0
Paris is pretty open enough to be considered the Farm or Mountainpass of KF2.

There's nothing wrong with Kiting or Camping as long as they are done correctly.

Let me put it pretty bluntly on what I bet people think.

For Campers -> Can aim better and doesn't have to deal with teleporting, easier to line up headshots.

For Kiters -> Enemies are bullet sponges and don't die immediately so we need to move around and pick them off little by little. Scrakes and FP's never catch us as long as we are moving. Teleporting is the only downfall when it happens. Kiting allows us to restock on ammo since enemies absorb bullets like no business.

When these tactics are done properly they both work wonders, but you need to have the same minded folks in order for this to work. I am assuming HoE for both methods.

Campers need to have top notch headshot aiming, at least 1 Zerker for 5 emps, one medic that can reliably sedate and two folks that can be mainly be on Scrake decapping during that time. If there's 2 or more players that need to constantly unload a full clip to kill a medium zed then camping will not fully work once FP's or maybe even once Scrakes start rolling in.

Kiting's only major downfall is teleporting, but that is because there is no "scout" in the Kiting group. There needs to be at least 1 or 2 people that are rushing to the new campspot and setup shop there. Everyone else is delaying the faster moving ZEDs (Gorefast, crawlers) to group up with the slower more problematic ZEDs (Bloats, Sirens, Husks). If you are constantly going to be on the move then you first need a full team of Medic or Zerkers for the movement speed (If even one player is a Commando or Support then you need to utilize a mix of the two), you focus on what's in front of you only AND you pick proper exit and switch exits depending on what you hear spawn in front of you. If you are going for infinite kiting, you don't brainlessly keep moving to one side of the map to the next like you were able to in KF1. You need to adapt to your spawns and make last minute changes if required, even if that means turn back to that FP that is chasing you block/parry his attack then move and run in that direction.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
0
0
25
Yes for sure. Will they be as difficult as current set of maps? Highly unlikely.
 

K0bra

Member
Nov 20, 2012
38
1
6
My favorite Map of all times in KF1 was an open map.Not a huge one but an open one West London but i loved Bedlam and Evil Santas Lair alot too and this two was more closely but big ones.
Atm the maps feel very closely and intense.Ok but i hope there will come something diffrent for the love of variation.
 

BJ Vynz

FNG / Fresh Meat
Nov 20, 2011
184
3
0
Earth.
I'd love a huge open map like farm.

Of course it can be easier but we don't need every map to be total hell.
It's okay to have a few 'breather' maps.

I liked that mountain pass was just a warmup map before getting serious. If you're doing 10 waves I guess you get bored, but, eh.
 

Gallic_Taffer

FNG / Fresh Meat
Mar 30, 2015
406
0
0
Alesia, Gaul
I hope not. I hate the big maps because of how exploitable they are. Mountain Pass is the worst KF map ever made.

Whoa, whoa, let's take a step back. Mountain pass is a very well designed map. Fighting in the forest, fighting in the streets, it can get fun, but it suffers from spawn point issues, causing zeds to trickle in too slowly. Yes, it IS the worst map, but because of a mechanics issue, not from an actual design issue. Zed teleportation (frustrating as it is) could help make large maps more enjoyable, not to mention the zeds move a lot faster in this game compared to the first.


Kiting is KF's cancer. Only miserable people who like to see their teammates suffer kite.

Go try a six man office kite, no zerks. You've never had fun till experiencing that craziness.
 

bison88

FNG / Fresh Meat
Jul 16, 2014
235
0
0
Imagine, medics running from raged scrakes
...forever...
....forever....
......forever.....


LOL that I hope they fix and bring back the old way because it feels kinda BS to me the way it is now.


+1 to big, open maps now that we have a toggle sprint. And here's another +1 hoping that any future map remakes are just that, remakes, and not something new or heavily modified with the same name.
 

Aleflippy

Grizzled Veteran
Sep 18, 2012
2,850
305
83
Belgium
With the zeds teleporting ,I guess it wouldn't be as terrible as in KF1...

So yeah,let's just say I agree if we get one or two. Not more.