More perk levels?Yes please.
More diffilcuties?HELL.NO.
Reasons.
Level 2 sharpshooter, with crossbow. It takes 3 headshots on solo normal to kill a fleshpounder.
I went into a normal game full of 6 people, west london, and i could not kill one in six or seven crossbow headshots - part of this I suspect is faulty headshot detection but eh - , and the kicker is that I turned level 3 sharpshooter 5 minutes before this :-\.
That's normal. With six people.
If you want harder difficulties, give us guns that do more then PLEASANTLY STROKE an enemy when you blast them full face please..
Seriously...even at Level 5 perks, the increase in enemy attributes (Damage, Speed, HP, Damage Resistance) make your Level 5 perks equal to LESS than Level 0 perks do on Normal. 50% more damage doesn't do much when enemies have 200% more HP and 25% damage resistance...
I completely feel you on the Sharpshooter problem Blackwing. I'm almost Level 5 and it's still near-impossible to take down Skrakes and Fleshpounds with a reasonable amount of Headshots even on Normal! 9 Crossbow headshots in 6-player game for a Fleshpound, 6-7 for a Skrake! That's nearly 25% of your ammo on ONE ENEMY! On Hard, where they take quite a bit more damage, that's simply not feasable. So everyone is forced to go with a better perk (Support) that inflicts MORE damage by spamming guns at close range, without the skill factor of landing headshots being required for damage...
And the Call of Duty perk system is horrible. There are a ton of perks, yes, but there are really only a few that people actually use. Similar to the situation we have with the Perks right now (There are quite a few...but Support and Medic are by far the most used!)
Higher level perks would make the upper difficulties possible. Either that, or give Level 5 perks the boost they need to make it worth the sickening grind!
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