Will there be AT Guns? (Merged a gazillion times)

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343Guiltyspark

FNG / Fresh Meat
Sep 9, 2006
53
4
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this is how mortar aiming works

Accuracy is acquired by employing maps, forward observers and formulas that take into account the range, wind, type of round, ect. A forward observer calls in the location of the enemy to the mortar section leader (or commander). The section leader determines where the mortars are at in relation to the enemy. Determining the distance the section leader calculates what angle the mortars have to be and what deflection (left-right) setting it must have. The section leader then calls out the settings to the gunners who set the gun accordingly. Mortar rounds also have charge settings. The larger the charge, the more powerful the explosion that propels the round out of the tube. Then the section leader may direct one mortar to fire a 'spotting round'. When the observer sees where the spotting round hits he calls back corrections to the section leader who passes it on to the gunners.
When the round hits near the enemy the observer directs the section leader to 'Fire for Effect.' At this point all the mortars fire so many rounds as directed by the section leader.
One or more mortars may be directed to fire a different type of round (like WP instead of HE). Because the weight of the round effects the trajectory needed and the number of charges, the team firing different rounds needs different settings for their mortar.
 

343Guiltyspark

FNG / Fresh Meat
Sep 9, 2006
53
4
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here is a site i found that has some nice info and pictures http://images.google.com/imgres?img...images?q=mortar+sight&svnum=10&hl=en&lr=&sa=N


m64sightcb2.gif





m170bipodbe5.gif


m225ix3.gif


http://img301.imageshack.us/img301/5764/m170bipodbe5.gif
 

sumway

FNG / Fresh Meat
Aug 13, 2006
140
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UK
interesting pictures, i personally would like to see the mortor offered in the selection menu to the engineer.....then the mortor itself could work a bit like in JO:TR (man, that was a fun game) perhaps even the map could show up where the commander would like mortor fire......that could be a good boost to teamwork (and something else for the engineer to do)
 

Rich_Zap

FNG / Fresh Meat
Aug 8, 2006
251
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I dont think its a good idea to use the engineer class either, in levels where engineers are required to destroy objectives and blast doors it would be most annoying if they chose the mortar over satchels (as i cant really see them lugging the mortar and satchels into battle).
 

343Guiltyspark

FNG / Fresh Meat
Sep 9, 2006
53
4
0
the best would be a mortar class , only one or two MAX allowed on a map , the class would have two weapon choices

the first choice would be A MORTAR with a some shells , and a pistol to go with it with some ammo.

the second part of the class would be a spotter
armed with a SMG/ rifle
with a SPECIAL pair of binoculars that somehow sends coordinates to the mortar guy
 

Rich_Zap

FNG / Fresh Meat
Aug 8, 2006
251
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Couldnt the commander class do the spotters job just as well ? The mortar could merely be aimed at where the commander wants artillery. The commander seeing the mortar barrage hit its target (or not) could then decide to throw in a full artillery bombardment or to tell the mortar to cease fire.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
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The 'Russian PM1910 Maxim' and the 'SG43 Stankovyi Goryunova' would make good towable mobile anti-infantry guns :)
 
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Rich_Zap

FNG / Fresh Meat
Aug 8, 2006
251
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Definately, those look small enough and light enough to be pulled by one person perhaps ? Assuredly two.

Actually ive had an idea about that! The main problem with MG's at the moment is the fact that they can be taken out by popup riflemen too easily. If you had a heavier MG with armour plating like on those guns this problem should be much less.
 

343Guiltyspark

FNG / Fresh Meat
Sep 9, 2006
53
4
0
Couldnt the commander class do the spotters job just as well ? The mortar could merely be aimed at where the commander wants artillery. The commander seeing the mortar barrage hit its target (or not) could then decide to throw in a full artillery bombardment or to tell the mortar to cease fire.
i guess
 

Rich_Zap

FNG / Fresh Meat
Aug 8, 2006
251
0
0
katyusha's a bit over the top... I mean if you fired that thing off on basovka it would destroy the entire trench system and the number of tk's makes me shudder.
 

Cerberus

FNG / Fresh Meat
Oct 1, 2006
56
0
0
AT Guns and sticky bombs.

AT Guns and sticky bombs.

I just think it's be a great add on for the tank maps to have real working AT guns... [Edited out the rest. It was either too unrealistic or not historically accurate!]
 
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