Will there be a suppression bonus?

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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Totally useless and unnecessary.

If my targets don't seek cover immediately after I start shooting them, they die. If they spot me, I don't sit there and get sniped like a lemon, I up and move to a new spot, set up, and ambush them again.

Suppression effects are totally unnecessary when I can make them run for cover by simple virtue of shooting them.

EDIT: Heh, misunderstood the OP. Point still stands. Don't need it. I rack of plenty of points killing folks on objectives and whatnot without needing an extra boost for wasting ammo at an enemy's cover.
 
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Mangley

FNG / Fresh Meat
Aug 7, 2011
244
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I'm not 100% certain but I think you already get kill assists for surpressing. If the person you're surpressing is killed.

This is why RO2 needs a wiki.
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
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It would make being the MG class so much more fun to work with. Are they going to add it?

If they had gone the route everyone thought they were going to go (Farther towards realism instead high-tailing it in the other direction) then i'd be 110% behind this idea. It's fantastic actually. Unfortunately there isn't much chance of them taking the time to implement any new game mechanics anytime soon let alone realism ones. They have too many bug issues currently and they have sort of turned their back on the niche/realism community. This addition would be great in a Realism Mutator but would be a strange addition to a game that doesnt account of so many other, more basic and logical realism mechanics that one could think of.

It's also an issue that as the game stands currently, the MG has sort of lost its place in many of the maps. Ranges are too close in most cases as much of the capping and movement happens indoors and the fact of the matter is that every soldier is anti-anyonewhostandsinoneplacetoolong with the 'eagle vision'.
MGs were effective at ranges out to 800+ meters and the distances this game boasts barely get beyond 300 (and thats from the literal corners to the other of some maps... places it's not important for people to be). There are also so many high points and rooms are now purposely built so campers can be rushed... By the way I'm a big believe that in games like RO cover/concealment is more often than not misinterpreted as 'camping'.

The MG currently has no place in most situations on most of these maps. TWI needs to build maps that can support good sniper and MG tactics before we start adding sensible game mechanics to them, if the community doesn't just do it themselves (which is most likely).
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Machine guns? Useless? Tee hee, tell that to the 100+ people I killed the last 3-4 hours.

I main machine gunner, and I can dominate the entire enemy team from just about any well-chosen location on any map they've presented me with. I'm getting better all the time. They don't need a retarded suppression filter or wibbly-wobbly sway, and I'm constantly racking up kills and assists (where I'll clip someone with a stray bullet, they'll take cover, and one of my mates who's a bit closer will take them out).

MG'er has a higher learning curve than the other classes. You're stationary while firing, which is your big weakness, but once you learn how to choose your spots you can absolutely destroy the other team with very little fear of retribution.

For example, the alleyway behind the Propaganda House in Apartments. I can lock down that entire sector provided I don't get rushed by 4-5 of them + an SL with a smoke and several grenades (I'm not exaggerating. That's what it took for the Russians to dislodge me from behind my little tank!).

tl;dr MG'er absolutely dominates, as long as you aren't stupid with him.

Also, lol popularity contest. I suggest that maybe the reason the class isn't as good as people think it should be has more to do with player skill than game mechanics and I'm unanimously downvoted. That's just hilarious.
 
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Vyllis

FNG / Fresh Meat
Jun 3, 2010
598
169
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Versailles, France
Totally useless and unnecessary.

Yes don't forget to add game breaker too !

When MG42 will be out and people will start to have the 250c MG34, belt-fed or use the tripod machineguns supressing will be somewhat minimalisc usefull. Even a DP28 who fire slowly at an enemy know position can correctly disturb them. Just look spartanovka or fallen fighter.

Oh but superman don't need to suppress people, he racks 100 kills per hours. Nice, but does that make all the players out there play like mr. superman too? Have the same ratio? Use the MG with the same way?

And the static machine-gun, they can provide a great-effective suppressive fire too. If they are well placed. And with some kills in bonus.


Personally sometimes i suppress the enemy with my DP28.
Why, it doesn't make a load of fresh kills !?

Why? because it can help some comrade under fire for example. You see where the fire came from but not the enemy. Just keep firing here with your DP28 and they will move elsewhere or try to find you instead of shooting at your friends. Great you saved a bunch of recruit today !

Does this always work? No surely not. Plus some superman will not approve this too. You need to ambush and racks kills only, stop suppress you fool.
It's totally useless and unnecessary. You waste ammo at ennemy cover. Suppression don't exist IRL and in game.

Ah thanks i didn't know this master.
Sorry my post is useless i will try to kill 100 enemies per hours too.

:mad:
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
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Machine guns? Useless? Tee hee, tell that to the 100+ people I killed the last 3-4 hours.

I main machine gunner, and I can dominate the entire enemy team from just about any well-chosen location on any map they've presented me with. I'm getting better all the time. They don't need a retarded suppression filter or wibbly-wobbly sway, and I'm constantly racking up kills and assists (where I'll clip someone with a stray bullet, they'll take cover, and one of my mates who's a bit closer will take them out).

MG'er has a higher learning curve than the other classes. You're stationary while firing, which is your big weakness, but once you learn how to choose your spots you can absolutely destroy the other team with very little fear of retribution.

For example, the alleyway behind the Propaganda House in Apartments. I can lock down that entire sector provided I don't get rushed by 4-5 of them + an SL with a smoke and several grenades (I'm not exaggerating. That's what it took for the Russians to dislodge me from behind my little tank!).

tl;dr MG'er absolutely dominates, as long as you aren't stupid with him.

Also, lol popularity contest. I suggest that maybe the reason the class isn't as good as people think it should be has more to do with player skill than game mechanics and I'm unanimously downvoted. That's just hilarious.

I have nothing to say about this. Your show of pure skill and superior 'playership' only dwarfs the credibility of my statement. Your examples really prove the MG's ability to be implemented solely for the sake of the team and devoid of any personal 'point whoring'. These accounts of selfless acts by no means shows that the MG is a class that is used in anyway but tactically. You have gratefully reminded us that only a true master can wield such a challenging class. I remember picking up the machine-gunner for the first time back in the mod and how I felt as those my inelegance and competency fell to that of a chimp trying to comprehend a Swiss watch.

You have shown me that I am truly blind, sir.

I also enjoy how you make it clear, in your signature, that the use of anything but a bolt is in no way deviated. Good job keeping your oath strong.
 
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Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
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Nevada
I agree it would be nice.

The knee-jerk reaction of some is going to be "who cares, are you a stats whore? Go back to CoD!"

In the grand scheme, no, it's not a big deal. BUT since the game DOES have a points system the way it does and a stats system, it should be as fair as possible and try to officially reward players for helping their team any way it can.
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
0
In the grand scheme, no, it's not a big deal. BUT since the game DOES have a points system the way it does and a stats system, it should be as fair as possible and try to officially reward players for helping their team any way it can.

Agreed. I just feel so much resistance from TWI when any change is suggested to their 'finely crafted formula'. It's going to be an upstream battle to get features like this implemented. I would like to see more points being given that encourage you to help team mates and less that are given to you for the sake reaching a 'totally cool unlock, bro'. God knows how this game more than pushes you to go for personal points and ranking up. It's pretty sad.

I'm still waiting for TWI to tell us that this is all a big joke and they'll be releasing the game that everyone was hoping for and told they would be getting.
 
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Jippofin

FNG / Fresh Meat
Sep 15, 2011
183
72
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Well, as said, one does get +1 point if someone kills the enemy you have supressed. Supression should lead to kill anyway, so if there is no one to kill the poor chap, then what is the point of supressing him. I'd rather wait silently until he'll pop his head out of the cover and shoot him.

What is the problem?
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
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Well, as said, one does get +1 point if someone kills the enemy you have supressed. Supression should lead to kill anyway, so if there is no one to kill the poor chap, then what is the point of supressing him. I'd rather wait silently until he'll pop his head out of the cover and shoot him.

What is the problem?

I am of the opinion that adding a system that rewards you for possibly aiding a team mate that is or could possible become pinned/killed would be beneficial. It would promote more communication and team work. For example:

Lets say there is an enemy MG firing at a position at or around friendly soldiers. It can be assumed that by his high rate of sputters that he is killing or suppressing your team. Instead of avoiding the MG and looking to were a few weak enemy riflemen may come out of for a few minor points, you begin to fire on the MG. After ceasing his fire and thwarting his attack on friendlies with a few dozen rounds (Lets say the game calculates a certain amount/number of suppression marks the enemy receives. say one you reach 100 pts or something) the game awards you with 'X' amount of points.

Maybe this is subject to receiving points after suppressing only 'High value targets' like enemy MGrs and Snipers... Or maybe it would go as far as giving you points for suppressing any class weather it be Rifleman or one of the more limited classes. Either way the game rewards you every 100 (or what ever#) suppression ticks you deliver to enemies.
This system should be done so that it doesn't allow the player to 'spam' and just receive points for shooting AT players. Make it so you receive more points faster for killing but add a few points for suppressing if a kill cannot be made.

In the end you are gaining points for helping team-mates.
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Heh, it has nothing to do with being a phenomenal player and everything to do with positioning yourself correctly. LMGs aren't designed for sustained fire, long bursts, or long-term suppression. You're using the tool entirely wrong.

The 100+ kills came from flanking around the enemy's route of reinforcement and gunning them down as they tried to make it to the objective. I fail to see how this is "points-whoring" and "not being a team player". Every one of the players that I killed was one less guy on the cap. I was playing the LMG exactly how it is supposed to be played, i.e. a squad's worth of firepower in the hands of one man, attacking the flanks of the enemy and defending our own flanks.

It seems to me that a lot of the folks here want the ability to set up in a window and spray aimlessly at the enemy without consequence. In real life, as in RO2, this is just asking for a bullet in the brainbox. LMG'ers need to use stealth, ambush tactics, and a bit of patience to really be effective and contribute to the team. The game doesn't need to be changed to allow for unrealistic use of the LMG, you guys just need to learn how to use it. Stop wasting ammo plinking at an enemy's cover and expecting "suppression" to protect you. Start firing in short, controlled bursts and relying on the lethality of firing a half dozen rifle rounds at a single target to protect you. The LMG is a huge, fully automatic sniper rifle. Use it as such.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
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Wait what?

You mean "are" right? :)

No they aren't, you are thinking of HMG or other such devices.

I also am a pure MG class, and I must say I love the fact that no one plays MG role even on full maps, means I can always play my favorite.

I agree that MGer is higher skill required than other classes, you have to use the bipod pivot to hide your body from return fire. It says a lot that I die most of the time from traveling to my destination or from being shot in the back. I hardly die when I'm in position.
 
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Spindle

FNG / Fresh Meat
Aug 2, 2011
676
374
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Belgium
No they aren't, you are thinking of HMG or other such devices.

I also am a pure MG class, and I must say I love the fact that no one plays MG role even on full maps, means I can always play my favorite.

I agree that MGer is higher skill required than other classes, you have to use the bipod pivot to hide your body from return fire. It says a lot that I die most of the time from traveling to my destination or from being shot in the back. I hardly die when I'm in position.

The purpose is that the enemy keep their head down and your teammates can advance
 
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Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
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The purpose is that the enemy keep their head down and your teammates can advance

And kill the enemy that won't keep their head down.

When LMGer has to move, riflemen gives suppression in its place. The difference between LMGer and riflemen is that LMGer has great firepower concentrated into the individual, and is less mobile.

Both LMG and rifle can suppress, it's just that it's expected out of LMG more than rifle simply because LMG fires more bullets.