This is awesome. I'm glad the game can be fully enjoyed by all. Let's hope the player numbers stays high after free weekend.
WTF i can't see any servers with players in them! What is going on for me????
Are there enough servers up? :IS2::IS2:
I know some GSP's have been slow to get the update out.
Free weekends usually do the trick, I'm more interested in after the weekend![]()
I wonder what kind of feeling there is inside TWI after their super successful patch and free weekend! I gotta say I'm really, really happy for them
You can't imagine how good it feels that people are having a great time. That is why we make games.![]()
Well I'll tell you personally as well that I ****en love the game now, my favourite FPS used to be RO1 and now it's RO2 easily, I can't wait for the new weapons, tanks and half tracks now (and we all know your keeping Dr Guppy chained in the basement to make Leningrad)
You can't imagine how good it feels that people are having a great time. That is why we make games.![]()
---SNIP---
Wow - 5,0002 posts - I talk too much.![]()
lol..They only let Guppy out so he can slaughter us on the servers..lol
I see we topped out at 7,500 last nite on steam so we may not get the record but by hell this new version of the game deserves it..
I heard nothing but praise for the game from both new and old players alike on our TWB servers..It gives me great hope for the coming weeks that we could find ourselves with a much bigger and more diverse community.![]()
Over 10,000 this morning on Steam......![]()
what time was that?
[url]http://www.steamgraph.net/index.php?action=graph&appid=35450[/URL]
Anyway with a bit of luck it might be possible to top the old record today. But I expect it to reach around 9k myself.
Kf peaked around 25k during its first free weekend, with about 4000 players playing afterwards. Using similar logic I expect RO2 to stabilize at around 1.8k players. Which is about a boost of 1000 players in the max player scenario of before the patch.
And likely an even bigger improvement in the min player amounts due to clientside hit detection (people will mind it less playing on high pinged servers causing people to quit less quickly). With low player amounts clientside hitdetection means a lot, as you don't need to have a local server to be able to play.
I expect RO2 to stabilize at around 1.8k players. Which is about a boost of 1000 players in the max player scenario of before the patch.