Hello,
i am starting to follow this project and i do have a question: Will the map fog that stop you to see correctly more than 150 meters away will be as pronounced as RO2 or toned down?
I do know you said back in the RO2 days that it was for optimisation but i would like to know what's about it today.
Especially that i do not think RS2 will devour our 2015-2016 computer-specs alive like a Star-citizen can do (I hope).
Sorry for my not that good English. I wish you to succeed with this game Antimatter.
i am starting to follow this project and i do have a question: Will the map fog that stop you to see correctly more than 150 meters away will be as pronounced as RO2 or toned down?
I do know you said back in the RO2 days that it was for optimisation but i would like to know what's about it today.
Especially that i do not think RS2 will devour our 2015-2016 computer-specs alive like a Star-citizen can do (I hope).
Sorry for my not that good English. I wish you to succeed with this game Antimatter.