How hard will mapping be in RO? Will it be like hammer for source sdk? or will it require much more in depth "coding" and less visual?
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Cargoslug said:How hard will mapping be in RO? Will it be like hammer for source sdk? or will it require much more in depth "coding" and less visual?
They should be... Dont know y notCargoslug said:are the train tracks a static mesh that I will be able to use in my maps?
Cargoslug said:are the train tracks a static mesh that I will be able to use in my maps?
EvilHobo said:What would you imagine UnrealEd would be like for someone transitioning from the GTK Radiant tools (COD/COD:UO)? I know they're both different engines, but what, if any, similarities are there in the development process?
Mauser98k said:Ahh, to make a map entirely out of toilet seats, I shall call it; PoopTopia.