Will heroes be their own class or be any class?

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Nicholas

FNG / Fresh Meat
Sep 16, 2010
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I think they are using the term "morale" largely as a selling phrase -- what they really mean is that the Hero will count for more "influence" when capturing objectives, similar to how officers work in RO1. In RO1 officers contribute to the capture bar much more than a regular soldier, symbolically "increasing morale" so that the objective is capture faster.

At least that's the only definition of morale that the devs have talked about. I can't imagine implementing anything else more dramatic that wouldn't detrimentally effect gameplay if we want to keep things realistic.

They affect the soundtrack. I'd love to see it where whena hero dies the music becomes sad.... Then he respawns 30 seconds later.
 
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kalle

FNG / Fresh Meat
Mar 19, 2006
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If you want to use the SVT-40 or the G41 you need to be an "elite rifleman" first. Same thing goes for the assault class, you need to be "elite assault" in order to be able to use those weapons. Then you have "Hero" status which allows you to use the MKB-42 and the AVT-40.

As I understand it heroes and elite classes are separate things. The elite assult class gets the MKB etc, but you don't necessarily have to be a hero to chose the elite class. The hero status is aesthetic, plus gives a morale boost to your teammates. Possibly the heroes will select class first, or you need a certain hero status to unlock classes? I might be wrong though, just the impression I got from the videos.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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As I understand it heroes and elite classes are separate things. The elite assult class gets the MKB etc, but you don't necessarily have to be a hero to chose the elite class. The hero status is aesthetic, plus gives a morale boost to your teammates. Possibly the heroes will select class first, or you need a certain hero status to unlock classes? I might be wrong though, just the impression I got from the videos.

So one guy per team gets the MKB?

Lame....

I'd like to see it as a rarity, I AM NOT COMPARING RO TO COD but I liked how in COD UO there were FG42's but they were extremely rare, they had to be picked up on an MP map, now in HOS people should spawn with the MKB but it should be very rare, like a hero who happens to pick elite class.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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So one guy per team gets the MKB?

Lame....

I'd like to see it as a rarity, I AM NOT COMPARING RO TO COD but I liked how in COD UO there were FG42's but they were extremely rare, they had to be picked up on an MP map, now in HOS people should spawn with the MKB but it should be very rare, like a hero who happens to pick elite class.

I actually like the mkb being a class, as it means as well that there can never be more than 1 at the same time.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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I actually like the mkb being a class, as it means as well that there can never be more than 1 at the same time.

Yeah, but still you should have to be a hero playing as elite assault, because I don't think its realistic for there to be 1 MKB guy per 3 MP40's....
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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Im guess that there will be a lot more smgs available on average. next to that its not realistic to have a scoped rifle for every 16th soldier either.

In most of the 50 player servers you have like 3 bolt action rifleman per team and the rest got smg's, semis, mg's snipers, squad leader etc. That's not really realistic either as most people should be equipped with a bolt.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
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Ehm, are the hero classes purely cosmetic? Or are there advantages involved? because seriously...thats not right.

-

If you are killing 10,000 people for every 1 death. Why should you get the granny bazooka 5000 nade-o-matic incineration AoE rifle. Your grizzly appearance shows you that your already a total annihilation freak with a pistol. Why give them the advantage.

If its purely cosmetic then...okay. cool. Everyone is fighting on equal footing.

Lets not CoD/BF/MAG it up.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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Im guess that there will be a lot more smgs available on average. next to that its not realistic to have a scoped rifle for every 16th soldier either.

In most of the 50 player servers you have like 3 bolt action rifleman per team and the rest got smg's, semis, mg's snipers, squad leader etc. That's not really realistic either as most people should be equipped with a bolt.

HOS will have limits depending on how many guys are in a server, so a full team of 32 might be able to have 2 MG's while the team of 16 only gets 1.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
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Canada
Ehm, are the hero classes purely cosmetic? Or are there advantages involved? because seriously...thats not right.

-

If you are killing 10,000 people for every 1 death. Why should you get the granny bazooka 5000 nade-o-matic incineration AoE rifle. Your grizzly appearance shows you that your already a total annihilation freak with a pistol. Why give them the advantage.

If its purely cosmetic then...okay. cool. Everyone is fighting on equal footing.

Lets not CoD/BF/MAG it up.

Hero "abilities" will be purely cometic...
 

Amerikaner

Senior Member
Nov 23, 2005
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See I always thought it would be kind of cool if "Hero" wasn't the top rank, but a ranking of sorts -- in other words, it would be rare for a hero to even be IN your server.

Like what if they had weekly rankings of how players are doing. The top X number of players in that batch are "Heroes" for a week or however long. So in other words, it's based on your most recent accomplishments.

This is exactly what I came in here to say. The only problem this poses is people only caring about their rank/scores. But that can be solved by basing rank on equal parts teamwork and combat skills (k/d). The occasions of seeing one of the top say maybe 5% of total RO players pop into your server would seem like a much more awesome presence than 1 hero per team. I really love this idea so much. I'd love a dev's thoughts on this.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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I pushed for k/d factoring of rank-ups months ago because accounting only kills encourages *arcade* results.

Unfortunately there's been no official response Amerikaner.
 

Amerikaner

Senior Member
Nov 23, 2005
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Just to add, if heroes were a top percentage then you'd know for sure they were skilled instead of merely putting their time in to rank up. That would be the difference between merely a veteran (elite rank) who has experience and a real hero who is extremely skilled. This seems to be more interesting for game reasons while also being more realistic (ie fresh recruits who are noobs, experienced RO players who are veterans, and then the best of the best, rare "hero" RO players).

Thoughts? Is this in ideas and suggestions already?
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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Just to add, if heroes were a top percentage then you'd know for sure they were skilled instead of merely putting their time in to rank up. That would be the difference between merely a veteran (elite rank) who has experience and a real hero who is extremely skilled. This seems to be more interesting for game reasons while also being more realistic (ie fresh recruits who are noobs, experienced RO players who are veterans, and then the best of the best, rare "hero" RO players).

Thoughts? Is this in ideas and suggestions already?

Yes I agree with this, I think your score on the leaderboard should coordinate with your rank....

Players in the 25% lowest section should be recruits.

Players in the 50% middle section should be "regular" soldiers, not fresh but not real grizzled either.

Players in the 20% higher section should be veterans, more grizzled.

Players in the top 5% should be hero's, really grizzled.

On top of that I think that....

Hero's should get first pick of all classes.

Veterans should get second pick of classes including tanks, marksmen, and elite classes, but only command classes that are left over from the hero's.

Regulars should get third pick of classes including support classes (MG, AT, engineer) but only higher classes that are left over from veterans.

Recruits should get fourth pick of classes limited to riflemen and assault and only get whatever specialty classes are left over.
 

gyps

FNG / Fresh Meat
May 5, 2009
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Veterans should get second pick of classes including tanks, marksmen, and elite classes, but only command classes that are left over from the hero's.

Regulars should get third pick of classes including support classes (MG, AT, engineer) but only higher classes that are left over from veterans.

Recruits should get fourth pick of classes limited to riflemen and assault and only get whatever specialty classes are left over.

Yeap thats really gunna bring more new players in aint it, make it so they'er at bottom of heap

Limit there choices of weapons put em at real big disadvantage

that'll encourge em to stay.

I hope the hero thingy's very suttle at most, if it starts to give better players who really dont need an adavantage over lesser players one, it'll drive people away rather than pull em in. If we want the comminuty to grow then there needs to be incentives for new players to stick at it, there's a step lerning curve to RO as it is, and many dont stick long enough to learn it.

I'm not saying make easy, just dont make it harder than it needs be
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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Yeap thats really gunna bring more new players in aint it, make it so they'er at bottom of heap

Limit there choices of weapons put em at real big disadvantage

that'll encourge em to stay.

I hope the hero thingy's very suttle at most, if it starts to give better players who really dont need an adavantage over lesser players one, it'll drive people away rather than pull em in. If we want the comminuty to grow then there needs to be incentives for new players to stick at it, there's a step lerning curve to RO as it is, and many dont stick long enough to learn it.

I'm not saying make easy, just dont make it harder than it needs be

Well maybe I tried overexplaining it, I think higher ranks should get first pick of classes but lower ranks should still be able to be those classes if they're not taken up.
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
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Illinois
Well i like the idea of Heroes being base on the whole community and their only being so many at a time. I thought they would be a good counter balance to rank grinders. I know some people don't like the fact that who even can load the fastest gets to pick the specialized classes in OF. What is going to happen if it is based on how much time you played the game? From what i got from being a Hero it is going to take into account your current skills so rank won't be a factor. For this reason i hope the heroes are in each server and those who are doing better at the moment get a chance to pick a class first.

The one thing i hate most about RPGs is the fact that someone gets to be more powerful not because they are more skilled but because of how much time they spend grinding.