Will the gameplay of this new RO Like the former, maintaining a dynamic simulator of the second world war?
Something that I fear much of this sequel is if the gameplay remain true to its predecessor.
RO I think the best shooter of WWII, because more than one game is a simulator.
He was tired of games like Call of Duty, Medal of Honor, Battlefields ... Where you saw the players fired at two meters while running from side to side while jumping and moving from side to side as if they were Flash. He was tired of seeing the lack of team play and only of who was the best.
In RO saw what he wanted. For starters it was the stupid sight now to point you should do as in real life, what gave you less mobile. The decrease was real, in MG is of little use to a long burst of bullets, the barrel gets hot. Snipers with Thompson or PPSh not exist. And the same with the other weapons. Another very important thing was the mobility of players, now no longer seemed Flash and could not move from left to dodge the bullets, jumping while shooting and running just as fast if you shoot in the legs.
Finally the maps and the ambience were great, wide and large, always providing a real battlefield, inhabited by guns and MGs and where all the players established a position and only moved from her and advanced when necessary, as in the history of the battles of WWII.
In RO die with a bullet in RO can not go it alone because you get nothing in RO is a front and battles are distances between the rifle, and submachine GPs due to the real mobility of skins, to the lack of crosshair and large maps.
That's RO and so I keep playing.
Tryware Lords, I hope they do not touch that aspect in this sequel, because that was the basis of its predecessor and I hope they follow the same dynamic of realism and simulation or even better, but please, do not make a Call of RO Duty over, do not become an arcade shooter.
Desgraciadamente el realismo y la simulaci
Something that I fear much of this sequel is if the gameplay remain true to its predecessor.
RO I think the best shooter of WWII, because more than one game is a simulator.
He was tired of games like Call of Duty, Medal of Honor, Battlefields ... Where you saw the players fired at two meters while running from side to side while jumping and moving from side to side as if they were Flash. He was tired of seeing the lack of team play and only of who was the best.
In RO saw what he wanted. For starters it was the stupid sight now to point you should do as in real life, what gave you less mobile. The decrease was real, in MG is of little use to a long burst of bullets, the barrel gets hot. Snipers with Thompson or PPSh not exist. And the same with the other weapons. Another very important thing was the mobility of players, now no longer seemed Flash and could not move from left to dodge the bullets, jumping while shooting and running just as fast if you shoot in the legs.
Finally the maps and the ambience were great, wide and large, always providing a real battlefield, inhabited by guns and MGs and where all the players established a position and only moved from her and advanced when necessary, as in the history of the battles of WWII.
In RO die with a bullet in RO can not go it alone because you get nothing in RO is a front and battles are distances between the rifle, and submachine GPs due to the real mobility of skins, to the lack of crosshair and large maps.
That's RO and so I keep playing.
Tryware Lords, I hope they do not touch that aspect in this sequel, because that was the basis of its predecessor and I hope they follow the same dynamic of realism and simulation or even better, but please, do not make a Call of RO Duty over, do not become an arcade shooter.
Desgraciadamente el realismo y la simulaci