Will be a tv in RoS?!?!?

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dunaman

FNG / Fresh Meat
Aug 9, 2010
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I want to ask this question like
they will be more clans and clan wars
a TV like Counter Strike our something will be very cool
to see other team tactics and to record shoots ;)
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sorry about me English
am Portuguese
:IS2:
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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ROHOS TV would be nice to have.

Don't know if UTV actually existed for UT3 but it would definitely be nice to have in HOS. Especially after ROTV was broken some updates ago with ROOST :p
 

Zetsumei

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Nov 22, 2005
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RO TV or whatever is generally a name for a spectating server.Where players can generally watch a competitive match with a slight delay.

Just like watching a sports match on tv can be fun, watching the finals of a league or ladder can be a lot of fun. The delay is added to ensure that nobody can tell enemy positions etc. to the opposing team.

Because all spectators are on a separate server from where the actual match is being played, that means that the performance and bandwidth of the actual game server is not compromised. And in case someone knows a way to crash the server they will only crash the TV server rather than the match server.
 
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skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
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RO TV or whatever is generally a name for a spectating server.Where players can generally watch a competitive match with a slight delay.

Just like watching a sports match on tv can be fun, watching the finals of a league or ladder can be a lot of fun. The delay is added to ensure that nobody can tell enemy positions etc. to the opposing team.

Because all spectators are on a separate server from where the actual match is being played, that means that the performance and bandwidth of the actual game server is not compromised. And in case someone knows a way to crash the server they will only crash the TV server rather than the match server.
:O... Sounds cool. I want. Can you talk to other people in the spectating server? Also can you hear/see the other teams comms?
 

dunaman

FNG / Fresh Meat
Aug 9, 2010
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I Hope ram-Jaeger see this threat
to comment if it is possible our not
put TV in unreal engine
if soo TV will be pretty cool
 

Zetsumei

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Nov 22, 2005
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:O... Sounds cool. I want. Can you talk to other people in the spectating server? Also can you hear/see the other teams comms?

As generally UTV servers offer far more slots than a game server like for instance 250 spectating slots, only chat and no voip was possible. (new players only cost more bandwidth it only sends information the ROTV server doesn't have to recieve info or calculate stuff). In UTV however there was a "vip" account that could use voip but that is more basically for broadcasting like the audio commentaries during TV sports.

And next to that there was one account above vip that would act as a cameraman (TV servers could say whether spectators could free roam or only view what the cameraman is filming). The cameraman generally had no delay and was the only person that could talk with the actual participants in the match.

All regular TV spectators could only talk to other TV spectators, but they could hear what Vips were saying over Voip and the actual players (only the public voip and chat).

I've never tried making a demo recording while on ROTV, ROTV was highly unstable and would easily crash (and since a few updates ago it completely stopped working for me). Next to that ROTV for Roost only worked on windows servers. ROTV is a lot of fun and can help with promoting competitive & organized play. It would be nice to see ROTV return, and would especially be nice if ROTV servers would show up in the steam server browser "Spectate" tab.
 
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Extension7

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Jun 22, 2010
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I always though Theater mode was a excellent idea for Halo and now CoD: Black ops.

It would also be so epic for this with the epic animations and everything!!!

ROTV could be a cool thing but like, you wouldn't be able to save it entirely and then replay it while looking around the whole battle would you?
 

Zetsumei

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Nov 22, 2005
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No but generally demorecordings are for that. Server side demorecs are there to rewatch a match later on and basically spectate any player of choice. RO TV would be more for live broadcasts generally.
 

Richard_B.

FNG / Fresh Meat
Dec 7, 2005
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Because all spectators are on a separate server from where the actual match is being played, that means that the performance and bandwidth of the actual game server is not compromised. And in case someone knows a way to crash the server they will only crash the TV server rather than the match server.
I wonder - how can the TV server display the game running on another server without querying data from the second one, thus causing a loss of performance and bandwidth? The only way I can currently think of is to have some kind of "ghost player", sending the data from the game to the TV server. But this would cost performance and bandwidth, as already mentioned.
Can someone explain me how UTV - basically, not in-depth, of course - works? Or was this statement just a bit simplified and the actual meaning was "without big/small/notable loss of performance and bandwidth"?
 
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Zetsumei

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Nov 22, 2005
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I wonder - how can the TV server display the game running on another server without querying data from the second one, thus causing a loss of performance and bandwidth? The only way I can currently think of is to have some kind of "ghost player", sending the data from the game to the TV server. But this would cost performance and bandwidth, as already mentioned.
Can someone explain me how UTV - basically, not in-depth, of course - works? Or was this statement just a bit simplified and the actual meaning was "without big/small/notable loss of performance and bandwidth"?

The ROTV server must logically connect to the actual game server. However this only takes 1 spectator slot worth of bandwidth and processing power of the actual game server.

Which is quite something different than having 250 players joining as a spectator on the actual match server.
 

Richard_B.

FNG / Fresh Meat
Dec 7, 2005
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Germany
The ROTV server must logically connect to the actual game server. However this only takes 1 spectator slot worth of bandwidth and processing power of the actual game server.

Which is quite something different than having 250 players joining as a spectator on the actual match server.
Thanks for the clarification.

However, RO TV could indeed be nice.