Wild West London Buffs to Sharpshooter

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Humam2104

Active member
Jul 1, 2020
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I like two things that happened to the sharpshooter, he had real-time shooting and reload in Zed-time. This could be implemented for the Sharpshooter as his skills are not that effective.
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For this skill, the higher damage is not that much affecting, since there are enough skills that can produce such thing (Sniper,Stability,Rack 'em Up,Dead Eye, Weapon Upgrades)
The Wild Weist London could be placed instead of this skill for these reasons.
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Or The Ranger skill could be replaced with these skills since most of the time the "stun" doesn't work on bosses and large zeds and is not needed for medium/small zeds.
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o2xVc3UuXp0NyBihrUnu

Active member
Apr 6, 2020
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This is hilariously shortsighted.

While GS ZT Fan Fire skill is very strong, both SS ZT skills are much stronger. Sharpshooter's and Commando's ZT skills is what, if used properly, changes the game so drastically in favor of mercs by procuring and extending the zed time. If not procured by a typical number of 2-3 sharpshooters per coordinated team with mag fed rifles, the zed time tends to hit much later than right after its downtime expiration, which is 10 seconds since the end of the previous ZT.

Even if SS did not have any damage or stun bonuses, only having that 5% to procure ZT per headshot would be more valuable than GS's Fan Fire. It's just a purely team oriented skill that doesn't help much in solo games or chaotic pubs where everyone tends to play for themsleves and screw the team play.

With that said, TWI did a good (IMO) job by boosting the Ranger skill in winter 2021 update, by making it so that it stuns any zed with any headshot with any weapon during ZT, including the shot that procures ZT.

The Assassin skill yeah, not as useful as the Ranger and could use some boosting to incentivize mercs to choose it at least sometimes.
 

OnionBubs

Active member
Apr 27, 2021
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This is hilariously shortsighted.
<snip>
More or less echoes my thoughts. SS is already one of the most powerful team-oriented perks in the game, not to mention it still does fine solo. Giving it Fan Fire on top of its preexisting kit would be absoludicrous on any of its loadouts, both RailSharp and Marksman alike.

That said, there are some oddities with Ranger that seem to be off; it doesn't quite seem to work with all weapons, as the Mosin Nagant and Corrupter (sp?) Carbine both seem to be inconsistent when it comes to Ranger's stun. (Or, put another way: why can I stun raging 6P HoE Fleshpounds with a 9MM to the noggin but high-caliber rifle rounds have comparatively no stopping power?)

The Assassin skill yeah, not as useful as the Ranger and could use some boosting to incentivize mercs to choose it at least sometimes.
Assassin is OK, it's just meant for the LLLLL loadouts to bump up your ability to one-shot things on the one-shot builds. It isn't that great on the Marksman loadouts but oh well.

Regardless, the WWL Zed-Time abilities should remain on WWL. They are implemented with a comparatively very limited loadout in mind, not the Sharp's full arsenal.
 

Arcames

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Feb 19, 2010
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Wild West London is a weekly challenge, I see little point in re-arranging perk skills for this particular event. All you need to do is land headshots and stay out of harm's way, aka don't corner yourself. I beat this weekly on attempt #1 on netherhold. I don't expect everyone to do that but if you struggle pick an easy map like Nuked or Spillway.
 

Humam2104

Active member
Jul 1, 2020
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Wild West London is a weekly challenge, I see little point in re-arranging perk skills for this particular event. All you need to do is land headshots and stay out of harm's way, aka don't corner yourself. I beat this weekly on attempt #1 on netherhold. I don't expect everyone to do that but if you struggle pick an easy map like Nuked or Spillway.
I don't know who you're replying to in there. But if it was me, then you haven't really read the post and assumed something I didn't say or imply.
Here's my first gameplay:
https://www.reddit.com/r/killingfloor/comments/pnfvay
 

Agent Pickles

Member
Apr 15, 2021
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@Humam2104 Arc isn't the only one who is confused. o2 seems to think that the 5% bonus alone makes the SS ZT > Fan Fire, while Bubs believes that SS + Fan Fire > SS - Fan Fire. Those are conflicting viewpoints and yet either way your thoughts are so shortsighted that the two of them are both laughing? Seems to me like they're spending too much time laughing than thinking.

Of the two of them, I'm inclined to believe that o2 is the more confused one, as his admission that the "typical" minimum of one third of (presumably) a 6p HoE team dedicated to SS does more than just imply that the SS is vital to consistent winning. If there are statistics to back up his claim, then I would say that the SS is OP and needs to be nerfed. In a properly balanced game, no one perk should be considered so vital. There's nothing wrong with teams loading their perks up that way, but any team of any composition should have equal chances of winning when skillful teammates cooperate. Perhaps the Commando should be watered down as well to help encourage people to hone their skills to a level where they can win without using ZT as a crutch.

I think your proposal is intriguing. I share Bub's concern that Fan Fire would be OP, but since similar level 25 perk options are common among most perks and run a full spectrum, from Support's humble Barrage to SWAT's not so humble Rapid Assault, I think there is plenty of room to include something like Fan Fire for SS.

For the sake of balance, perhaps the SS has real-time reloads during ZT if and only if they've also chosen Tactical Reload. Perhaps real-time shooting is possible if and only if they've also chosen Marksman. Perhaps the SS gains real-time weapon switching, movement, or bonus ammo instead of real-time shooting or reloading.

What I love about your proposal is that it gives the SS an opportunity to evolve with changing field conditions. Assassin and Ranger are redundant. Yes, they work slightly better with different loadouts and situations, but chances are good that if you're effective with one then you're effective with the other, regardless of loadout and situation. They both accomplish the SS's strength of dropping HVTs at a distance. That's not bad but it is one-dimensional and there is room for more.

I agree that both Assassin and Ranger are way beyond overkill during the first half of every map, when taking out the trash is your only option. The 5% ZT bonus is always helpful but unnecessary in the first rounds, especially if you don't have a skilled Commando available. I usually start out with RRRRX but change things around between waves as zed composition changes. I'd love to see the level 25 option follow suit.

Personally, I'd like to see a real-time reload and weapon switch combo so that as much of the SS's ammunition is accessible as possible when you have a horde of zeds to kill (and, thus, dosh to earn for the next level of weapons). But I'd like for it to come at the expense of what makes SS so great. I don't think SS needs real-time DPS in ZT during any stage of the map and I think the soloist/noob would learn a lot by having to wait to shoot—which would hopefully encourage learning the timing of the relative animations (recoil animation vs zed movement animation vs bullet travel time) in ways that will correlate better when ZT ends. Plus, I like the idea of GS having a unique HVT-killing option and Fan Fire fits GS so well. I'd want the math to work out in a way where SS's fan fire DPS is below the DPS provided by Assassin so that players would have a wise reason to switch to Assassin/Ranger when it comes time to bringing on the hurt to HVTs, regardless of whether or not they're solo or on a team.

That's my two cents.

Nice work on the Matriarch! What was your skill tree setup?
 

OnionBubs

Active member
Apr 27, 2021
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I was in agreement on the statement that it was a shortsighted suggestion, although my reasonings differed from theirs.

What I'm getting at is that I giving Sharpshooter Fan Fire--which was OP's original suggestion--is a bad idea and the fact that it came up as an idea hints at a misunderstanding of how the perk is intended to be used. Given their history on this forums and others of asking for blanket class buffs, I should've asked to clarify, but that wouldn't be for much since I don't really see the point in the first place. But what the hell.

Humam2104: Aside from the fact that it would further blur the lines between perks--something the game shouldn't be encouraging--the main issue with giving SS Fan Fire as you suggested is that, unlike Gunslinger (which it gets inevitably compared to), you can't just give the perk with the hardest-hitting weapon/skill tree combos in the game that kind of firepower because it's busted as hell. LLLX with Railgun/M99 would be literally the strongest thing in the game. Think of how many Railgun shots one could reload cancel in 18-21 seconds of Zed-Time, which is what you'd get with a competent Commando on the team. Now multiply that by the average number of times an experienced team triggers Zed-Time in a game. That's one player wiping entire groups of FP/QPs on their own accord.

That's not even getting into the fact that it would still be a blanket buff in terms of all their other weapons because Sharp is balanced around somewhat-slow but hard-hitting semi-auto weaponst (and I guess the FN-FAL's alt-fire mode). This would give them a universal buff against trash as well as large Zeds.

Unless the team itself was absolutely dire in terms of aiming you'd want a Medic, a Commando, and 4 Sharpshooters with Fan Fire, because the only reason to use a Gunslinger instead would be "for fun." Between 6 players on the field and the fact that all the sharps can use sidearms, you'd more than be able to get away with playing 4 characters like that.

In their current iterations, Assassin and Ranger differentiate the Sharpshooter from the Gunslinger in multiple ways:
  • Both perks emphasize the importance of hitting headshots--the thing you should be doing to begin with
  • Both are legitimately good options instead of one being completely worthless, as is the case with most perks (as better damage > other stuff)
  • Assassin is meant for dedicated HVT nuker builds by minimizing shots-to-kill for heavy weapons
  • Ranger is meant for team support on M14 builds by emphasizing CC/stun over direct shots to kill, which gives the generalist loadouts some breathing room for takedowns and allows the rest of the team to pitch in on takedowns, where appropriate
  • The Sharpshooter's 5% universal chance to trigger Zed-Time is a nice bonus for LLLLL builds and one of the main arguments for running a Marskman build. It isn't necessary to win the game--Zed-Time in general isn't--but it is a part of the game's perk balancing and marks the Sharpshooter as the more team-oriented perk vs. the Gunslinger's "solo-friendly" inclinations
Changing one of these to Gunslinger's current equivalent of "Fan Fire" would further remove that balance (Sharp isn't designed to spam in Zed-Time) and make them more like the Gunslinger to begin with (something TWI seems to be avoiding given their design decisions).

Of the two of them, I'm inclined to believe that o2 is the more confused one, as his admission that the "typical" minimum of one third of (presumably) a 6p HoE team dedicated to SS does more than just imply that the SS is vital to consistent winning. If there are statistics to back up his claim, then I would say that the SS is OP and needs to be nerfed.
I believe o2xVc3UuXp0NyBihrUnu is referring to the high-level HoE/CD "holy trinity," where Sharpshooter is the perk that triggers Zed-Time, Commando extends Zed-Time, and other perks (primarily Gunslinger) use that extended Zed-Time to ruin everything on the field. Not that other perks can't do it, but these three are considered the best at high-level play for a reason: their synergy complements each other in a manner that other perks don't share.

The catch, of course, is that you can only reap those benefits if you know how to play the perks well. In fact, I have a hunch that if you asked most players, they'd tell you the most important perk in HoE is Medic.

For better or worse, this is not a game where other players need to intricately understand perk interactions in order to win, but that's for a different thread. But for those that do, well...Sharpshooter with the Railgun/M99 is considered OP in CD games and, outside of boss waves, players on those servers will ask you to switch loadouts so you don't completely remove HVTs as a threat.

In short, Sharpshooter gets better the better you get at aiming, and the more you improve at the game as a whole. It's probably the hardest perk to get a full grasp on in terms of hidden mechanics, but that's part of the learning curve. Most of the talk around Sharpshooter on forums, in fact, seems to be that Sharpshooter is in dire need of a buffs (which I disagree with).

In a properly balanced game, no one perk should be considered so vital.
It's about generalists and specialists, after all; it's just that some specializations are more useful than others when players fully grasp the game's mechanics. If your team is good enough altogether, Medics can AFK and not make a difference. If the team struggles to efficiently kill things, then Medic and Berserker suddenly seem a lot better. Just like how TF2's meta has the Medic as the defining point around which the game revolves. Some dislike that. Others embrace it.

But barring a complete redesign of the game and its mechanics--and probably completely trimming out some perks--you're never going to get an equally useful roster. That's just the nature of the beast.

Perhaps the Commando should be watered down as well to help encourage people to hone their skills to a level where they can win without using ZT as a crutch.
That's going into a completely separate hypothetical discussion.
 
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Aze

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Mar 19, 2010
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If anything were to be done like this, I'd merge Assassin and Ranger into one effect (i.e. headshot bonus + stun), while the new ZT skill could be a TONED DOWN version of the one from WWL. Perhaps?
 
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