Sorry, pal, I still don't get what you're after.helmi
make a box 1400x900 then make a box 1280x1024
put them on top of each other
they are almost exact matches at 90degree angles except one is 4 longer
They are not squares, they are rectangles!basically I meant to say the monitors ratios compliment each other as someone designed them with that in mind. when you center the squares like my picture
So what?you can see there is almost a perfect square in each corner.
You can basically see the same effect in my picture, the white square in the right-hand bottom.so basically they hang over on each side or are kind of "opposites" resolutions. Note: I misslabeled the resolutions they are backwards. The 1280x1024 will have more because it overlaps on the large sides and the widescreen only sticks out on the short side of the 1280x1024
the difference between Dsub and DVI should be night and day or DVI is nog big enough of an improvement.Guys just go visit the site that Tak pointed out.
Its very good, has loads of reviews, tweaks & tips and caters for LCD monitors and TV's.
Its there that I found out about forcing resolutions, there's even a guy thats put up a fix for R6 Vegas.
The site is for gamers...
I'm running a Samsung 26" LCD TV at 1360x768, got no black bars, no stretching in-game and I'm pretty sure that if I could be bovvered the menus could be sorted out as well.
The only doubt that I have is that I'm on a D- sub VGA connection rather than the DVI (or whatever its called) but as far as the human eye can distinguish (mine anyhow) the difference is not that striking, if any.
Impossible to go back to a standard monitor after "playing on the tele".
Not for sound.What are the other wires for ? Maybe to carry sound !
We are still dealing with red green & blue signals, are we not ?
The devs locked the fov to 85. Both types of fov the zoom fov as i call it. That scales horizontal and vertical fov together (fov 20 would give you the zoom of the ut2k4 sniper rifle) and the horizontal fov that basically could be adjusted so that the game wouldnt be stretched.Any fix for the aspect ratio?
I'm playing on a Samsung m86 40inch 1920-1080 resolution.
Looks fantastic, but whenever I bring up the sniper scope its oval, very oval
Other than that it looks pretty good. I'm sitting 50cm away from the TV so its like being shoot in the face.
This TV has a better image than my previous 19inch LCD, also from samsung.
That one has 2ms responce time, TV only got 8ms, but i can hardly notice any lag.
This is how gaming should be, but the Aspect ratio is a drag
Any tips, posible solutions for that?
only the hud gets stretched, the actual ingame image should be perfectly fine circles circles and squares squares.Its a 16-9 monitor.
Scalehud... Not sure what it does, but it seam like a good idea
Anyway, It look's beatiful, and not so streched.
I found out I had it set to 1280-1024. that probably gave me the worst aspect ratio.
In 1920 1080 it wasn't so bad.
But i'm feeling a bit motion sickness, screen is to big and my head is spinning, i'm looking left - right up - down, so its probably my eyes that tries to focus and zoom in