Yes, I know the argument for zoom. Yes it's more realistic from a technical standpoint. But what I'm saying is, it doesn't add anything to the game. People will just engage each other further away than they do in RO1 and it ends up being the same pixel hunting exercise. *UNLESS* they keep making maps like Apartments are Fallenfighers, which are not what most RO1 maps were about.
Yes, I know the argument for zoom. Yes it's more realistic from a technical standpoint. But what I'm saying is, it doesn't add anything to the game. People will just engage each other further away than they do in RO1 and it ends up being the same pixel hunting exercise. *UNLESS* they keep making maps like Apartments are Fallenfighers, which are not what most RO1 maps were about.
People dont realize that without the zoom is less realistic than with it. But whatever.
This is true.You know what else is less realistic? Respawning after you die.
This is a game, not a simulator nor is it real life. in which case:
BALANCE > REALISM
A mechanic that allows me to see 4x further that what i should be seeing (in the game world, dont tell me this is how it is in reality), is not balanced gameplay in my opinion.
One of these days i'm going to make a realistic game. In that game you will go on patrol for 2hours real time, whereupon the only action you encounter is a sniper that promptly runs away after killing your teammate. Then you will return back to base, and then stand in line at the mess hall for 30min. After you are done eating (in real time), you will return to your quarters and type up a full 5page after action report.
Can we please stop bringing realism into this? RO2 is a an action game with some light accessible "realism" sprinkled on for good flavor. Its a good game though...
Sure you can camp at a distance. But if you want the points that increase your skill levels, then you need to close in on objectives and trust team mates to cover you.
Habitual flankers and back-line campers will lose out over time in that sense.
I think it nicely balanced and we are only seeing part of the picture in the current beta incarnation.
Cheers TWI on a job well done!
you know what else is less realistic? Respawning after you die.
This is a game, not a simulator nor is it real life. In which case:
Balance > realism
a mechanic that allows me to see 4x further that what i should be seeing (in the game world, dont tell me this is how it is in reality), is not balanced gameplay in my opinion.
One of these days i'm going to make a realistic game. In that game you will go on patrol for 2hours real time, whereupon the only action you encounter is a sniper that promptly runs away after killing your teammate. Then you will return back to base, and then stand in line at the mess hall for 30min. After you are done eating (in real time), you will return to your quarters and type up a full 5page after action report.
Can we please stop bringing realism into this? Ro2 is a an action game with some light accessible "realism" sprinkled on for good flavor. Its a good game though...
I don't mind a bit of zoom but I think it should be half of what it is now. I wouldn't mind if you could lower it client side at least.
I don't mind the zoom while aiming down he sights, but zooming when you are doing nothing is just stupid imo![]()
@FidecoI totally agree, zoom should be only IS related
What bad tactics? Like rushing buildings and running around like a headless chicken?
Sure, now you can effectively see and aim x2 further with zoom but the bad tacticianers can sprint x2 faster and have x2 stamina so net results are the same. The zoom ended up only adding the very unrealistic situation of unsymmetrical visual scale.
@Fideco
Why are you still here? You started a post (RO2 Game Over!) stating that you will try to get a refund as you hate the game? Seems pointless discussing it after discarding it at beta stage!
You know what else is less realistic? Respawning after you die.
This is a game, not a simulator nor is it real life. in which case:
BALANCE > REALISM
A mechanic that allows me to see 4x further that what i should be seeing (in the game world, dont tell me this is how it is in reality), is not balanced gameplay in my opinion.
One of these days i'm going to make a realistic game. In that game you will go on patrol for 2hours real time, whereupon the only action you encounter is a sniper that promptly runs away after killing your teammate. Then you will return back to base, and then stand in line at the mess hall for 30min. After you are done eating (in real time), you will return to your quarters and type up a full 5page after action report.
Can we please stop bringing realism into this? RO2 is a an action game with some light accessible "realism" sprinkled on for good flavor. Its a good game though...
It does mean you're more likely to get a hit, because you're able to judge the shot better + you get a steadier weapon from holding your breath, regardless of having the same bullet-drop issues, etc.Yes, it just means you can aim further. A shot that you wouldn't bother taking in RO1 you would take in RO2 in terms of range. That doesn't mean though you are more likely to get a hit due to multiple other variables. So yes, this conversation does need to mention bullet drop and travel time, as that is why it isn't simply pushing back the pixel hunt 2x.
A 800m shot is still an 800m shot, as such it has all the issues associated with that distance.
Agreed. The key is getting the correct balance between realism and gameplay. For me it's wide of the mark right now.You know what else is less realistic? Respawning after you die.
This is a game, not a simulator nor is it real life. in which case:
BALANCE > REALISM
A mechanic that allows me to see 4x further that what i should be seeing (in the game world, dont tell me this is how it is in reality), is not balanced gameplay in my opinion.
One of these days i'm going to make a realistic game. In that game you will go on patrol for 2hours real time, whereupon the only action you encounter is a sniper that promptly runs away after killing your teammate. Then you will return back to base, and then stand in line at the mess hall for 30min. After you are done eating (in real time), you will return to your quarters and type up a full 5page after action report.
Can we please stop bringing realism into this? RO2 is a an action game with some light accessible "realism" sprinkled on for good flavor. Its a good game though...