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Why we need body collisons...

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
No, no bodycollisions because such as in ROost players are blocking
doors and i found it irritating that it happens often that players
are pushing you aside.

Now in RO2 players must be alert that they don`t walk into
fire or through another person when shooting.

But in RO0st there were also players walking into your fire.
 

realninja

FNG / Fresh Meat
Oct 31, 2010
274
64
0
bodycolision without being able to push other players! .. or make it something cool, like they would fall over and drop their weapon if someone sprint into them
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
The way they did it in RO1 was fine. Sure there were incidents of trolls blocking passageways, but mostly nothing a well-aimed shot to the head couldn't solve (doorways in spawnprotected areas being the exception of course).
 

Tweek

FNG / Fresh Meat
Jun 10, 2006
84
14
0
As others have said, I really don't think door blocking with full player collisions would be a big issue because there are multiple ways in and out of rooms in RO2, unlike RO1 which often had only one way in or out of a room.

Overall, I don't really care whether same side collisions are there or not, but different side collisions is absolutely a must. I've accidentally run through enemies several times in CQC.
 
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monster

FNG / Fresh Meat
Jul 17, 2006
334
10
0
As much as I yelled at people for Blocking doors in RO
I still feel Body Collision needs to be in the game
There a number of Reasons
It slows down the game
it stops dumb TKs
it makes movement as a player more important
no body collision is unrealistic
RUN and GUN , body collision will stop some of this
AS far as people blocking doors
That part of being realistic a good player knows to move out of the way
Or even stay and block the door if he sees someone has the door covered
Body collision has it Disadvantages
But being Human always does
Yep, this one. The gaming community needs to mature.

I was so dissapointed to find out RO2 wasn't leading the way.
 

Derpus

FNG / Fresh Meat
Mar 16, 2011
535
126
0
Until they can add animations of your player flawlessly turning his body sideways, or otherwise contouring himself to fit around a person like we can do in real life, I think walking through teammates is fine for now.
 
Last edited:

Knochensack

FNG / Fresh Meat
Aug 31, 2011
103
20
0
Hamburg, Deutschland
I'd vote for body collisions only with enemy team players. Mates couldn't block doors (sometimes on purpose, sometimes not) this way and you'd never freak out because of ghosts stabbing you while you're grinding fingers into the trigger.
 
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boogada

FNG / Fresh Meat
Aug 4, 2011
84
27
0
If collision were on, you'd get 'team killed' because one of your mates blocked you from returning to cover after you peak out.

Which is more annoying, killing a team mate because he ran through you while shooting, or getting killed because a team mate blocked you out in the open?
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
But a big reason for body collision is: HoS want to be an reality near game.
With "real" weapon handling, "real" sounds ... but why there isn
 

The Algerian

FNG / Fresh Meat
Jun 29, 2011
680
187
0
They should at least make a "pole" out of bodys, so you can go through them but not right through their spine.

BF3 has kind of the opposite problem, when a teamate collides you, he pushes you.

In Hedone Tv beta, it's the worst, collision is like bodys were 3 times their size. (still a nice game though)
 
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Maj.Faux-Pas

FNG / Fresh Meat
Mar 1, 2006
363
16
0
Portland, OR
...because i have teamkilled more than one time my "mates" after they are running throug my body when i was fireing.
The problem there is people running in front of you while you're shooting.

a) don't run in front of someone when they're shooting or you will be shot.
b) don't shoot when a friendly is in front of you, they will get shot.

They just happen to be passing through your body and then end up in front of you. Anyone who knows what they're doing will not walk in front of a shooter.

Those are universal and have almost nothing to do with player collision, while player collision causes more problems than it would solve.
 

flavin420

FNG / Fresh Meat
Oct 2, 2009
308
49
0
No, no bodycollisions because such as in ROost players are blocking
doors and i found it irritating that it happens often that players
are pushing you aside.

Now in RO2 players must be alert that they don`t walk into
fire or through another person when shooting.

But in RO0st there were also players walking into your fire.
Yes but not walking through you while you were firing causing them to die and you punished, I just got kicked form a server due to this, (also morons walking infront of my mg fire, other grief). I think body collision is badly needed, all servers i play on during the day have all had admins, dont believe door blocking would be a problem where i play, PLEASE FOR THE LOVE OF GOD!!!
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
RISE...... RISE FROM THE GRAVEEEEEEE! seriously why is this thread back? it was kinda stupid to begin with.
 

DesiQ

FNG / Fresh Meat
Feb 5, 2011
431
168
0
Australia
www.desiquintans.com
I think the griefing or annoyance potential of having any body collision wouldn't be worth it. I haven't seen this happening in a long time, anyway. People tend to learn quick. If I hear a friendly MG I look around to make sure I'm out of the field of fire, for example.