This ghost crap would be at least somewhat acceptable if two bodies attempted to push away from each other like TF2, but damn two people can stand directly inside each other!
Upvote
0
This ghost crap would be at least somewhat acceptable if two bodies attempted to push away from each other like TF2, but damn two people can stand directly inside each other!
It would require a boatload of coding, but you could get around body collision griefing by having body physics. If you have 2 or more guys pushing against a griefer blocking the door, you'll push the griefer out of the way.
Think about it, IRL, if one guy is blocking the door, you push him out of the way.
As much as I yelled at people for Blocking doors in RO
I still feel Body Collision needs to be in the game
There a number of Reasons
It slows down the game
it stops dumb TKs
it makes movement as a player more important
no body collision is unrealistic
RUN and GUN , body collision will stop some of this
AS far as people blocking doors
That part of being realistic a good player knows to move out of the way
Or even stay and block the door if he sees someone has the door covered
Body collision has it Disadvantages
But being Human always does
As unrealistic as it is, it's less annoying than some jackhole blocking a doorway at a critical moment/at a critical place. I had enough of that in RO2.
...because i have teamkilled more than one time my "mates" after they are running throug my body when i was fireing.
But then griefers would have another way to grief you. If you are in a window sniping then someone could push you out of the way. Or if you are taking cover (Not using the goofy cover system) next to a door way then someone could push you out into the the door way and in line of fire. I don't know how you would code it to identify a dominant 'pusher' either. If you identify him as the one that is moving then whats to say someone that wants to grieve just has to stand in a door and move forward once people come thru.... then it would be like an unstoppable force meeting an immovable object. This wouldn't work as well as it does in a games like TF2 because TF2 games have so much constant movement and fast arcade style gameplay that someone pushing someone doesn't really matter.It would require a boatload of coding, but you could get around body collision griefing by having body physics. If you have 2 or more guys pushing against a griefer blocking the door, you'll push the griefer out of the way.
Think about it, IRL, if one guy is blocking the door, you push him out of the way.
But then griefers would have another way to grief you.
I am opposed to not include something on the argument that it could be abused by people with bad intentions.
I can think of a number of trolltastic tricks I could pull on a public server that will piss people off and ruin their game other then being a nuisance by standing around in their way. A gameplay saboteur will and does always find a way.
Full players collision (and it really is only about your teammates as there should never ever be no collision regarding enemies) brings more good to the table then the odd "I can't move there this instant" situation.
Considering the issues it caused in RO:Ost....I don't know if I want it back in. I lost count of the number of times some joker decided to sit in a doorway blocking it or getting hung up as 5 guys try to go through a door at once.Just another thing left out of the full version of the game. Signs point to a rushed release.
Fixing a problem in a realistic game
by put in something that unrealistic that adds other problems does not fix anything
In the Army
If someone was holding up a movement you left him
Sometime with a bump on the head other times with a hole in the head
IN RO that how we handle it, ask the person to move if after 2 or 3 times
he had a hole in his head
Learning how to move as a group has all ways been one of the Major Importance of any army
An body collision between enemy and yourself is include right? I have see it only one times that i can
we need body collision to have even more game-killing bugs. Like getting stucked inside of each other. I had this already when in tank and another tank spawns right above you - you both get stuck. I imagine what it would look like with body collision enabled. I believe it's so buggy they turned it off.