Why the Soviets are losing - analysis

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Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
When you have to do so while taking fire from the German Tower of Doom, it kind of curbs your enthusiasm for assaulting.
 

Tomten

FNG / Fresh Meat
Feb 18, 2011
65
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Sweden
You're over thinking it. Russians are losing because the Mkb is so epic and ought to be restricted to 1 player only, if at all, and because peoples' fascination with the Axis team is such that there's a near permanent imbalance of teams, and even if it's only 1 extra player, if he's really good it can make such a difference. If he's really good and using the Mkb, it's basically like having an extra 5 guys.

The Russians where getting their asses handed to them long before people could use the mkb.

I think it's mostly because the players on the russian team tend to suck, me and my friends always play Germans for serveral reasons. But when I do play on the Russian side there is no teamwork and people seem totaly lost while most of the time the Germans know what they're doing.
 

flavin420

FNG / Fresh Meat
Oct 2, 2009
308
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Pavlov seems like it was originally intented to be AXIS ATTACK map, but ended up being left as a ATTACK ATTACK map. I think if it is changed the gameplay on the map will be 100% better
 

Party Plane Jones

FNG / Fresh Meat
Oct 3, 2011
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Commissar's House is fairly balanced after several revamps if you have a top-notch commander on the Soviet side. If you don't you're out of luck. The Germans could have a cardboard cutout and still win. The entire strategy for Commissar's House is to shut down the German tankers then use the T-34s to support infantry advances by using HE shots into buildings. It doesn't help that the Germans can still shoot into the Russian spawn either.
 

Leto Atreides

FNG / Fresh Meat
Jun 5, 2010
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I think it's mostly because the players on the russian team tend to suck, me and my friends always play Germans for serveral reasons. But when I do play on the Russian side there is no teamwork and people seem totaly lost while most of the time the Germans know what they're doing.

That argument is so old and tired. You can't prove any of that.

Maybe when the stats works we will see teams where all the higher level are on the German side, but I doubt it.
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
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Nevada
Why is it always people named Volkpanzer with black and white pictures of German soldiers who say everything is perfectly fine?

And then there's the kids named Leninism4Lyfe with a bunch of red BS in their sig who say Soviets lose 100% of the time aren't much better.

It really disturbs me the way so many people pick a side and fight for it like they're trying to refight the war again. It would make sense if this was an RTS where picking one side is common since they're all usually different, but this is an FPS. Your skills transfer between them and its just a click of a button. Its all so childish and silly.

I'm worried nothing sensible and effective will ever be done about some of the issues with this game thanks to a bunch of biased kids who want "their side" to be easy mode.

Maybe more people would be more amenable to sensible changes and have a more balanced viewpoint if the game swapped the teams after each round instead of making you play the same faction two or three times.
 
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HerrPanzerCardinal

FNG / Fresh Meat
Aug 21, 2011
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I think a lot of the problems for the Russians start when players numbers get higher and close to 64. On a 32 players server I have seen Russian wins come fairly easily on all maps including apartments, pavlov's, and commissars. On 64 players servers I have seen 1 Russian win on apartments, maybe 10% of rounds on commissar's, and perhaps a 33% rate on pavlov's. These three maps in particular, the Russians really need to squeak out any advantage they can on 64 player servers to have a chance.

Only win on apartments came when I had 2 SLs come with me after we capped the bridge caps to the house behind enemy lines at C5-6 iirc, the spawn to SL worked at that house putting the spawn behind the caps and closer to propaganda house and potovka park than the German spawn. The Russians seem to do suicide charges as soon as the bridges caps are taken even though there is no countdown timer for the last 2 objs. Almost always the Russians lose massive casualties rushing and run out of reing long before the timer gets close to 0. The Russians either need to get their SLs to a forward point where their squad can actually spawn to them, the house at C5C6, and the street to the left of propaganda are two zones I've discovered so far where the men can spawn right to their SL, or they need to take the assault slower after capping the bridges and make it more a TDM in the central area.

For commissar's house it is 98.4% necessary for the Russian tanks to push and stay on the right (Park North). From there they can cap the park, annhilate German inf rushing to defend/recap the middle house, and the main thing, keep the German tanks busy. Even if less than .500 against the German tanks, staying on the right keeps the German tanks back and out of range of Russian inf, or forces them to go to the other side where with cover+smoke the Russian engineers should be able to make mincemeat of them. The left cap (refinery) should fall easily with concerted Russian inf attack. The 1st commissars can be difficult but not if most of the Russian inf concentrate on 1)getting inside the cap and staying alive instead of 2) rushing around looking for action or 3)trying to herosnipe away from the caps. Everyone except the sniper (and even he should sometimes) should be rushing the cap. Nothing more annoying than having the countdown timer slowly push to 0 and you still have riflemen and smgers of all people hanging back trying to snipe.

For Pavlov's against a regular German team the Russians have to keep pushing and take the fight to them in the corner house. Against a good German team, the Russians need to concentrate on holding 9th Jan with a small force mostly hiding in the trenches/basement while the rest of the team try to pick off the German attackers without exposing themselves to direct confrontation from the German corner house. A straight on long range fight from any Russian position against the German corner house cannot turn out well for anyone on the Russian side and simply waste reinf tickets. A friend and I flanked the German corner house from the left last night and got up to the roof. He covered the stairs with a PPSH while I used a kar and MKB I had picked up to shoot Germans in the back as they attacked 9th Jan. We survived a good 4 minutes up there, he had plenty of kills and I racked up a ton of kills from Germans who had no idea where I was shooting from. It is quite shocking how easy it is to shoot from that position, the sun lights up everything and I could easily make out my teammates in their positions. Although I was being shot at from my team the whole time, they never even wounded me and I didn't bother telling them I was up there. It was like being in God-mode. We still ran out of reinf while the Germans had 80 tickets left, but a handful of hardy veterans in the basement of 9th Jan and a few sharpshooters careful enough to stay out of German sights while shooting attackers from the flanks, managed to pull out a timer victory just as the Germans had started to cap.
 
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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
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Minnesota
I don't think anyone has made the case that this issue is real. Our clan has had extensive play experience with both sides on our servers. My conclusion is that the offense side always starts with the harder chore, and if their resources are squandered early by bad tactics, oh well. I don't see the Russians suffering disproportionately. I do agree the numbers of MKBs per map should be reduced for the sake of realism only.
 

dweeb

FNG / Fresh Meat
Mar 31, 2006
182
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Do we even have any real stats that say the germans are whomping the russians in wins or is this just a bunch of speculation that everyone is taking as fact because they want to believe it? I usually play on the side with less players and hence I generally end up with the russians. And in my experience, with the exception of commissars house, and maybe red october, the russians are not losing more often. Maybe I'm just getting lucky. Maybe I'm just a huge badass and am powering my team to victory (probably not) But frankly most of the time I've been winning with the russians.

In particular I don't get the "russians always lose on pavlov's house" thing. In my playing experience the Russians virtually ALWAYS win that map. They usually don't take the last german cap point but they win regardless. (Oh how I love sneaking into the german hq building and bayoneting all the snipers)
 

MikkOwl

FNG / Fresh Meat
May 15, 2009
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Sweden
I thought about this topic a lot also. I play both sides. More allies due to axis team being overfilled most of the time, but still.

Generally

I agree with Mr Death. A combination of things.

Team organization

Team work is slightly (but not by much) lacking on the Soviet side. When it gets its act together, it can start to win. But even then it seems to have to struggle exceptionally to get these 'almost did not win' situations. On the German side, the only time I really feel like one has to struggle hard and do team work, is to capture the grain tower on "Grain Elevator" and capturing the first two objectives on "Station". Need smoke and combined effort there. The other maps and objectives just come naturally by running towards the (often large capzone) objectives and shooting stuff casually, and there is no real need to coordinate to achieve it.

Equipment

Blabla. Wrote tons but burned out. To summarize, the germans have an equipment advantage in the assault class (MP40 and MKb40), where they enjoy weapons that have much greater endurance, are easier to use and have much more flexibility (range). The Panzer IV unquestionably is superior in performance to the T-34 also (endurance, protection, weaponry, situational awareness).

Pavlovs House

The main issue is the sun is low and RIGHT BEHIND the German apartment buildings shining in the north-east direction. It forces a single strategy for the Soviets to have any success. It favors the Germans.

The Soviet view of the German buildings is nearly blind. The buildings themselves appear as a large hazy dark shape, surrounded by intense bright sunglare. Gentle moving smoke appears in front of most of the buildings. German soldiers will be in the shadow at all times with a shadow building interior as their backdrop - the most ideal concealment possible. There is no siluetting anywhere. There are also a large amount of windows with padded sandbags as real cover (as opposed to just concealment) and several balconies where one can conceal oneself and shoot from the prone position with a machine gun or whatever, while affording an excellent view over the combat area. Soviet intruders are unlikely to reach anywhere near most of the positions also, making it a stable firing platform.

The German view of the Soviet side is the exact opposite. Full view of almost all their buildings, with the sun shining in such a way that anything appearing on the side of the buildings towards the Germans, will have to stand in direct sunlight, while simultanously the backdrop will always be a dark shady room. This is the worst possible camuflage situation, as any soldier will be maximum lit up (with their bright tan uniforms), while siluetted strongly against a very dark backdrop. It is strange to see all those windows and positions available to the Soviets facing the Germans, without ability to use any of them.

The combined result is that Germans have ideal concealment, cover and fields of fire, while the Soviets have the exact opposite condition. The German team is able to provide very powerful and effective supporting fire from these buildings to help their own team out in the field, while taking no casualties. Soviet support from their buildings is simply not possible. They must stay underground, out of sight, unable to support their own troops, and face great difficulty & casualties fighting in any of the buildings (own and middle) as the buildings are greatly exposed to the German long range firepower.

The tank conditions favor the Panzer IV gun, optics and hull MG performance, as well as the sunlight, and the starting conditions of the Germans. Their tanks may drive hidden behind buildings on the entire west side, appearing from behind any building of choice with the firing lane of choice, with the sun behind them, and ability to shoot at all the center and Soviet buildings with impunity from the west. They also have easy access to a munitions depot on in the north-west with numerous hull-down positions scattered around.

The strongest option for the Soviets is to avoid the open square and any attempts to shoot from the buildings. Instead, take the T-34 with infantry into the south streets where the tank is able to provide enormous firepower (remember, has huge amount of HE shells) directly on the German apartments (optics and the sun is no longer straight behind), suppressing any MGs that may be there and prevent the German infantry crossing the street to the central buildings. At the same time, the firing lanes of the Panzer IV are restricted and the T-34 is not easily flanked. It may move even further south and attack the German apartments from the south where the field of fire is good and the sun lights up Germans instead. From there, the field objective is no longer a problem and the German will be fighting a hard defensive battle.

The Soviets have a small handful amount of positions where it may shoot to the south, or even slighly south-west, without being in direct sunlight. But the lanes of fire are very limited and the spots have zero cover (wood or thin brick walls only).

If the sun position on this map was changed, balance would swing rapidly. I wonder if it can be modded, or the devs could be talked into changing the sun location to be from the South-East or East instead.

Station

The first objectives requires effort, but after that the SMG & assault rifle superiority and having objectives that cannot be lost once taken - just run into the buildings like madmen, and along the sides, and through the underground to appear in the rear and shoot at anything beige. Having a cohesive defense as the Soviets is just impossible after the first objective falls. So many MP40 / MKb40 rambos appearing from the rear, left, right and front.

The underground tunnels are not useful for the Soviets as not only are the objectives not possible to recapture, but often automatic dismemberment results in trying to flank the Germans from behind (peculiar one sided situation).

The assault class superiority is helpful in the open western parts also, due to better long range performance than the PPSh troops.

The walkway bridge in the north is useful for achieving a dominating position (both recon and field of fire) over the whole western half of the map. One can see and shoot the Soviet spawning soldiers from there, too.

The German camuflage is also an advantage indoors and out.
 
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Tukhachevskii

FNG / Fresh Meat
Aug 18, 2011
157
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You're over thinking it. Russians are losing because the Mkb is so epic and ought to be restricted to 1 player only, if at all, and because peoples' fascination with the Axis team is such that there's a near permanent imbalance of teams, and even if it's only 1 extra player, if he's really good it can make such a difference. If he's really good and using the Mkb, it's basically like having an extra 5 guys.

This outgunned and outnumbered, got to feel sorry for the russian hordeless.
 

Twin

FNG / Fresh Meat
Sep 9, 2011
15
12
0
The team i choose wins, and i choose the team with less players when i join. I dont get where people think its like a mentality choosing axis or allies, also i dont have any problem with 6 mkb's per game, makes you wonder what bad shots people are when they get sprayed in a hallway, half the time i play in pubs i just drop the assault who is spraying me with a shot to the heart or nuts. Keep raging ya losers, it dont matter what color uniform you have.
 

Sifer2

FNG / Fresh Meat
Sep 16, 2011
207
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People keep mentioning Commisars House. But honestly IMO so long as Tanks are turned off the Russians stand a decent chance here. The outer points are rarely guarded so they can just bum rush them. Then push hard through the buildings. If they lose it tends to be due more to Lockdown than the Germans holding them off.

Now Red October Factory THERE is a hopeless map for offense if I have ever seen one. It's so ridiculously biased. The Germans blend into the dark windows like a chameleon. An the Russians uniforms glow like they are radioactive. As defender you can just sit in a window an pick people off. Cause they can't see you until you shoot. If Russians can even take the first point they are pro. An even then they wont beat the stupidly short lockdown timer here. I have never seen them do it not even when the German team was complete fail.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
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Nederland
People keep mentioning Commisars House. But honestly IMO so long as Tanks are turned off the Russians stand a decent chance here. The outer points are rarely guarded so they can just bum rush them. Then push hard through the buildings. If they lose it tends to be due more to Lockdown than the Germans holding them off.

Now Red October Factory THERE is a hopeless map for offense if I have ever seen one. It's so ridiculously biased. The Germans blend into the dark windows like a chameleon. An the Russians uniforms glow like they are radioactive. As defender you can just sit in a window an pick people off. Cause they can't see you until you shoot. If Russians can even take the first point they are pro. An even then they wont beat the stupidly short lockdown timer here. I have never seen them do it not even when the German team was complete fail.


On Oktober you need sapers:

http://forums.tripwireinteractive.com/showthread.php?t=67973

And yes, Russians can win on this map (several victories under my belt)
 
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Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
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Like most First person shooters
most of the wins come from knowing how to play the maps
not the number of kills each side has
Pavlovs House
is unbalanced towards the Germans
I seen the Russians win this map but mostly because the German team had no idea how to play the map
I could go into details But if you understand the map you know Why the Germans should win like 70% to 90% of the match's
Given that each side knows how to play the map
As of now all (yes i mean all) Russian Assault maps are balanced towards the Germans (Russians assault across large open ares with little cover , spawn area open to Arty , Russian tank spawns area open to German tank fire as soon as they leave spawn or pin into a small area easy for German tanks to cover . .
AHH the list goes on and on

So if you understand the maps really, most of the maps the Germans will win
I don't Say this because i like one side or the other
It just how it is
As a matter of fact, I play mostly on the side that is Assaulting on a assault map
It harder so more fun
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
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Falkenhorst said:
Your experience doesn't represent the other several thousand players. In my own experience the win/loss ratuo is 50/50.
Of course it doesn't. That's why I ask people for their opinions on the matter since stats aren't working propely and I can be wrong.
 
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Anunzi

FNG / Fresh Meat
Sep 22, 2011
76
1
0
Uk, Northern Wasteland.
My take on this is simple. It’s been mentioned several times in this thread already, although I think its been worded in slightly the wrong way. Let me attempt to put my fevered ranting into words….

I almost always play as Russian for two reasons. A, before I bought the game I heard that Germans were OP and I prefer the underdog. B, German side is invariably full when joining a server.
So my first few days were spent running around as a Russian rifleman trying in vain to stick with my SL, dieing to shots I had no idea who fired or where they came from. It was chaotic and hectic. Then I join a game on grain elevator and low and behold Germans were outnumbered. So I joined Jerry for the first time, one thing hit me straight away. Voice comms. There were maybe 7 or 8 German players (including the TL) talking and calling out targets via VIOP. Id been playing a week as Russian and never heard anyone talk in game to the point I thought it was still borked. We smashed the Russians on that map, and seeing it from the German side I could see why. I’ve played about 6 games as German since then, always the same. Loads of communication.
Played a game of Red Oktober Factory on the =7th Cavalry= server last night (kudos btw lads) and it was one of the best games I’ve played. The whole Russian team was talking! Calling targets, shouting out when grenades came, telling people to watch certain widows, calling tank status etc etc. It was epic.

I honestly think that’s the main reason Russians loose so much. The German players, for what ever reason, just like to talk more. It makes a MASSIVE difference not just to game play but also to mindset. Hearing the voice of the guy in the fox hole with you, knowing he is watching your back as you leg it to the next piece of cover not only creates a much more immersive feel, it gives a sense of confidence in your team mates.
 

derap3r

FNG / Fresh Meat
Sep 7, 2011
18
1
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Quick analysis: the Russians loose because they don't fight hard enough.

Game concept related reason:

they loose because of the game nursing the players into balance.

Allow the Russians to outnumber and properly flank the Axis and this discussion is history.

Time for the "Major Krieger" types what that MBK is really capable off. Sounds like fun.
Get rid of Team balance, protected area tunnelling and so on.


That said I also like to play Russian because most seem to agree that's the underdog side.