Why the main menu music from the infernal insurrection update is different from the trailer version. And why is the composition from the Christmas

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Apr 5, 2020
51
8
8
The music from the infernal insurrection trailer is significantly different from the music on the menu. Why in the update we got a dull beginning of the composition and not a really powerful and harsh tune? And why is the music from Christmas crackdown so short and ending so unnecessarily fast? Past versions of compositions for Christmas were pretty damn cool and now it's kind of ****
 
Apr 5, 2020
51
8
8
We like to switch up what you may hear in the main menu. It's not necessarily what you will hear in the trailer.
I wonder since when did it become so? Previously, the trailer and the game used the same tracks, except that they were remounted for certain moments. Grim Treatments' Asylum track was cool. The track Asylum from Grim Treatments was cool but Pumpkinhead from Infernal Insurrection is a hassle where you can only hear the beginning of something interesting at the end. But this does not happen instead of Doom at the minimum salaries, I hear the terrible sounds of "Hell" on the new one. Likewise with Christmas Crackdown, the track from the Yuletide Horror update is cool and the CC sucks and it's problematic due to the fact that it seems to be cut off, it's absolutely not cool. It's not KF2 style, with cool music in every update. Or do we still have to pay extra for the DLC version of the tracks? If such tracks are available until the end of the game's support, then it's terrible. If you no longer want to try, why not make a button in the Sound option, for example, as in PAYDAY 2 where you can yourself and it will just be convenient. I hate the Monstocity track and every time I have to manually change the files on Pandemic.