Now hold your horses and hear me out, I don't want an angry mob of people at my front door because I've made an edgy comment you don't agree with.
But when you look at the grand scheme of what paid dlc should be and what Tripwire promised with the introduction of paid dlc, this is it. I just wish this implementation of weapons like this could have came sooner.
The Doshinegun; a weapon that converts your unspent money into a form of firepower. This weapon (from what I can tell) is underpowered, is a mere gag of a weapon, looks good, and is an off-perk weapon. When you consider that the paid dlc should be optional NOT mandatory, this is your go to. Compare a weapon like the Doshinegun to that of the Piranha Pistols; a super strong weapon with jarring animations that are given to two of the stronger perks. This turns the purchase into something that feels mandatory.
Now, what am I truly getting at with all this in mind, and what should everyone take away from this?
The weapons that are paid dlc should feel like a fun gimic that brings satisfaction instead of power.
The weapons that are free should provide a new gameplay style to a given perk or enhance the existing playstyles. (With this in mind, please stop making every HRG weapon a neon-overdose).
An example of a free weapon implemetation would be the HRG Stunner. Instead of an AA-12 reskin, you could go just a tad further with the weapon design and use the saiga-12 model, with the same animations as the AA12.
But when you look at the grand scheme of what paid dlc should be and what Tripwire promised with the introduction of paid dlc, this is it. I just wish this implementation of weapons like this could have came sooner.
The Doshinegun; a weapon that converts your unspent money into a form of firepower. This weapon (from what I can tell) is underpowered, is a mere gag of a weapon, looks good, and is an off-perk weapon. When you consider that the paid dlc should be optional NOT mandatory, this is your go to. Compare a weapon like the Doshinegun to that of the Piranha Pistols; a super strong weapon with jarring animations that are given to two of the stronger perks. This turns the purchase into something that feels mandatory.
Now, what am I truly getting at with all this in mind, and what should everyone take away from this?
The weapons that are paid dlc should feel like a fun gimic that brings satisfaction instead of power.
The weapons that are free should provide a new gameplay style to a given perk or enhance the existing playstyles. (With this in mind, please stop making every HRG weapon a neon-overdose).
An example of a free weapon implemetation would be the HRG Stunner. Instead of an AA-12 reskin, you could go just a tad further with the weapon design and use the saiga-12 model, with the same animations as the AA12.