For me personally the game did not fail.
It's not really a matter of opinion, the basic fact of the matter is that TWI had goals for this game, namely to reach the sales and player base equal to BF:BC2, this was held up time and time again by both John and Alan as beeing a "realistic goal that we expect to reach" (paraphrased), and that was the modest estimate, the less modest estimate was that Ro2 could capture upwards 25% of the CoD and BF fanbases..
Sales numbers are not on public record, so i can't say much about thouse, but it is obvious to anyone with eyes and an internet connection that Ro2 failed to capture that many players, infact it didn't even come clouse.
You may be ok with the game, but TWI won't be if a player base that struggles to stay above 1000 at peak is all that is interested in this kind of game, they cannot make a RO3 of this graphical quality for such a small fanbase, it is not sustainable, they won't break even let alone turn a dime, they would break their neck on it.
Ost was a success despite it's niche size player base, yes, because it cost a fraction of Ro2 to develop, featuring graphics that were heavilly outdated before the game was even released, and reusing code and assets allready made for the mod, Ost was not an expensive game to make, but according to TWI, Ro2 has cost nearly AAA levels of money to make, and a Ro3 of similar quality would be no less costly.
TWI turned a buck this time, because they had pretty much the entire RO and most of the KF communities, plus a lot of curious outsiders buy it, but then look at how many of them stayed to play it.. yeah, thouse are probably the only repeat customers they would have for Ro3 if it's more of the same, thouse of us who did not enjoy Ro2 would have no reason to buy a Ro3 that is like Ro2, and we woulden't buy it.
While I agree with you, there is something else to add - action causes a response. Dislikers post things and demand changes. Major changes, I'd add, if we talk about turning RO2 into ROOst. Likers are trying to preserve the status quo while allowing only slight changes (something between RO2 and ROOst) and thus battling the dislikers by preventing these forums from being filled with dislike posts only. They feel the need to present different point of view from their counterparts. That's why for each negative post you'll see someone saying something positive and vice versa.
And that is precisely why so many of us are asking for no such thing, why we have allways maintained that the game needs two sepperate and actually different modes (what it has now is two identical ones, save for a few HUD options).
We have no interest or intention of taking Ro2 away from anyone, we just want TWI to add the mode ontop of that which they promised us, a true realism mode aimed at tactical play, to expand on what is there, not to take anything away.
The two could coexist just fine, and infact i belive it would be a disaster to force everyone into one style or the other (someone would get disinfranchised either way you go), but sadly, we need to make TWI understand that, because they still haven't acknowledged the problem, that they now have two very different communities tied to this one game.
That can't work unless the game is permitted to have two destinctly different modes aimed at their different audiences, and any attempt to make us all share the same bed, to use the exact same game mechanics and values will fail, as indeed it allready has.
This is also why i don't get people's reluctance twords this, it will change NOTHING for you guys, there is no good reason why a "Ro1" or "Really real" mode could not be added, without it having to affect what's allready there, it just needs to be coded properly to be two sepperate modes, which is entirely possible to do.
And the benifits are obvious, all thouse RO fans it would make happy, thouse are players who would return, and they are players who would buy DLC's and Ro3, create content, participate in tourneys and all the rest, it's a win/win for everybody.
And all that must happen for this to become a reallity, is for certain ego's at TWI to accept that their vision of making one game to please all was a flawed one, that it hasen't worked.
TWI marketed two games with Ro2, on this forum they marketet a sequal to Ost, a game that would be anchored in realism, historical accuracy and the slow and tactical gameplay style RO used to be all about, and they assured us that all the things that worried us about Ro2 would be optional and tweakable, that we would not be forgotten or left high and dry.
But pretty much everywhere else they marketed Ro2 as a fast paced, action packed and accesible shooter, one that would have all the modern trappings of a progression system and all of that.
Well congrats TWI, your marketing worked and you now have two entirely different communities following this game. Now you need to deal with that fact, and actually deliver what you promised to both of them.