RO2 tried to broaden it's playerbase a bit.
It's game design is much more fast-paced, there's some unlocks and ****, and it's a bit easier to figure out how you died. Nothing wrong with this so far, if they did it right.
This really attracted some mainstream gamers. The niche bought it because it was Red Orchestra. So, I supposed they succeeded for a little while.
Here's where it failed: it was too realistic for the mainstream crowd. Oops, there goes all the new players. And the features we put in for those new players were too unrealistic and not in the RO spirit for old players. Oops, there goes all the veterans.
Who is left?
Hopefully Tripwire has learned their lesson and realized your game can get popular without turning it into something that it's not. Just look at the ARMA series, which is more popular then RO despite being even more brutal and realistic.
Lesson learned, guess we'll have to wait a few years for RO3.
It's game design is much more fast-paced, there's some unlocks and ****, and it's a bit easier to figure out how you died. Nothing wrong with this so far, if they did it right.
This really attracted some mainstream gamers. The niche bought it because it was Red Orchestra. So, I supposed they succeeded for a little while.
Here's where it failed: it was too realistic for the mainstream crowd. Oops, there goes all the new players. And the features we put in for those new players were too unrealistic and not in the RO spirit for old players. Oops, there goes all the veterans.
Who is left?
Hopefully Tripwire has learned their lesson and realized your game can get popular without turning it into something that it's not. Just look at the ARMA series, which is more popular then RO despite being even more brutal and realistic.
Lesson learned, guess we'll have to wait a few years for RO3.