[Video] Why Red Orchestra 2 Isn't Popular

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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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Canadian in Australia
Not really funny. I could make about 50 videos like that one showing legitimate reasons why RO2 isn't popular.

91267568-8293-4fb5-9ec8-8e8cf0e6845d.jpg


Sorry, but the video made Spock laugh, you lose. :cool:

... And geez buddy, hug a rainbow ya buzz kill.

People can't have a little fun beyond a few posts before you come along and poop in everybody's cornflakes with your emo negativity.

You make baby Jesus cry.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
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Sweden
91267568-8293-4fb5-9ec8-8e8cf0e6845d.jpg


Sorry, but the video made Spock laugh, you lose. :cool:

... And geez buddy, hug a rainbow ya buzz kill.

People can't have a little fun beyond a few posts before you come along and poop in everybody's cornflakes with your emo negativity.

You make baby Jesus cry.

He may be negative and kill all the joy, but in his words, the truth is layed upon.

EDIT: I completely forgot to add a funny picture to make your argument invalid.

invalidargument2.jpg
 
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6S.Manu

FNG / Fresh Meat
Sep 6, 2011
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Some of the posts in this thread remind me why fanboys like this product: they play RO2 as a game while other users want to play it as a sim.

"Wasting a nade on an empty room"... read what [-project.rattus-] wrote: he's totally right.

Anyways that video is stupid... what about RO1 veterans who do not like this new version of the game they loved?
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
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Useless grenade throwing hoping to score some kills and running blindly into enemy territory like a complete airhead. Yes, this is actually exactly how I imagine the people who don't play the game and just stays on the forums all day complaining that it is just a crap game where you get shot by Cod-players with perfect aim that kill you before you can see them. Omg so unfair like I totally couldn't fight back, this game is broken.

Excellent video!
Since when is throwing a grenade into a room you are about to enter and clear with an SMG spam?

In fact assaulting on that map I often put a grenade in those very windows and follow it in, it's better than running in the door which is camped 99.99990276478238% of the time. I say this as someone who does very well with assault.

You're actually the one who sounds like he doesn't know how to play.
 
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The Algerian

FNG / Fresh Meat
Jun 29, 2011
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Thumbed up this comment on youtube
This is not completely true..
cod fans probably act like this but as a matter of fact most of the orginal RO players thinks the game is a little bit dumbed down, with the lockdown timers, the simplified controls, the simplified weapon handlings, unlocks etc if you read at the forums. This is my opinion aswell. People just press tactical view and sprint for their objective. atm anyone can handle the weapons with easy. the game should be harder. RO1 was away better imo.

Looking at selection class screenshot I took yesterday.

Spoiler!


In other words, 13 smgs and semis for only 6 riflemen (I'll be kind and not counting MG and Sniper)
Hello Call Of Duty. Nice disguise you got there. you did fool me indeed. Hats off.
 

Firzenizer

FNG / Fresh Meat
Jul 24, 2011
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Finland
www.worldsbestptcsites.com
Good one and it's true. But the bigger reason RO aint more popular is that it was realeased in way too buggy state and it probably scared off a lot of people.

IMO RO2 has all the potential, but it just requires some fixing and tuning. I am sure RO will be totally awesome in few months.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
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UK / Stalingrad
Oh dazman76 the great, what if you know a room does not contain any friendlies but you are uncertain if there are enemies there or not?

Send in a lower-ranked comrade? :) Also, when did disagreeing with someone instantly turn me into an a$$hole and invite comments like "dazman the great"? :) Should I have started this reply with "Oh Snuffel the all-knowing?" and maybe insulted your family for even thinking of refuting my disagreement?

There are several things you could do in that situation - if you ARE sure there are no friendlies. One would be to fire through the wall at several places and see if someone inside complains of being suppressed. Another would be to let an assault soldier do what assault soldiers are supposed to do, and get their *** in there with an auto weapon, covering all quarters.

If you're really SURE that it's clear of friendlies, how did you get that info? In most situations we're probably talking about team comms, which could mean you have several eyes on the room in question - which at least allows you to see if enemies are covering exits or using obvious cover. That should allow your assaults to get in and cover the entrance, preparing to sweep the entire building once the first room is secure.

I'm not saying don't ever throw blind grenades - but there are many situations where an alternative is preferable.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
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19 total slots filled, and not counting the MG, all non-rifle classes are full (chosen first, because people probably saying "hey! server is not full, I might get to play assault/SL/ER/Comm. for once!"), so that means anyone else joining has to be a rifleman or an MG. How many players was this server? 40? If it was 50 players you've got 3-6 more riflemen for a total of 9-12. If it was 64, you've got 8-11 more riflemen.

So so many people are complaining about the number of automatic and semi-automatic weapons. But look at the individual classes; only 4 of 20 or more people got to be the assault class. That's only 1/5 at the most; not many. Only 3 get to be the elite rifleman. That's not many, either. Only 4 get to be squad leader and only 1 get to be commander (if you say these count as assault because of their weapons, not 100% true, because they have other responsibilities than "get in and kill"--they can certainly do that, but...). Ok. Altogether, it adds up to a lot of men with semi and auto weapons. But if this is truly a problem what's the solution? I want to know what are your solutions?

For example, there is the question of the squad leader, since it accounts for 4 slots. Does it make sense to give the squad leaders a bolt action rifle? I honestly don't know, but my gut tells me no. Someone with some knowledge on the history can weigh in I'm sure.

Or what can you do with the assault class...can you really pare it down to less than 1/5 of the team? 3 slots? (that only buys you one...) 2? 1?? I'm really really not convinced there should be less than 4 of the assault class in your example.

Same question with the elite rifleman. Maybe it's a good idea to slim it down to 1 slot like the marksman? After all, he is elite....maybe only 1/20 are elite. That's an idea I could get on board with, maybe. But that only buys you 2 slots in your balancing crusade...

I'm asking this in all honesty, please don't be angry.

Thumbed up this comment on youtube


Looking at selection class screenshot I took yesterday.

Spoiler!


In other words, 13 smgs and semis for only 6 riflemen (I'll be kind and not counting MG and Sniper)
Hello Call Of Duty. Nice disguise you got there. you did fool me indeed. Hats off.
 

Ronseal

FNG / Fresh Meat
Sep 4, 2011
20
2
0
And this is why no one likes red orchestra 2 because a small portion of the community are a bunch of *****es.

FACT!
 
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Graphic

FNG / Fresh Meat
Aug 2, 2006
470
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Nevada
Sums up this forum ATM:
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sigh, pretty much.

have fun arguing about the number of SMG slots and whether or not zoom dumbs down the game (I'm sure something meaningful will come of those conversations this time), I'm going to go kill some commienazis.
 

Crumplecorn

FNG / Fresh Meat
Oct 10, 2011
21
9
0
Spoiler!


In other words, 13 smgs and semis for only 6 riflemen (I'll be kind and not counting MG and Sniper)
Hello Call Of Duty. Nice disguise you got there. you did fool me indeed. Hats off.
The issue there is everyone preferring not to be a rifleman and the server is underpopulated. With a full 64-player game, almost half of each team has to be rifleman even if no-one wants to be a rifleman.

A simple fix for this would be to proportionally decrease the number of available slots based on the number of players. So almost half the team has to be riflemen regardless of team size.

This would keep the current balance of rifleman/non-rifleman for all team sizes. Of course, whether that balance is good is a debate in and of itself.