Well, the game pace being slow is fine...
however the amount of time you need to run (including the covering/resting parts) difference between urban warfare and rural area fighting is too high :
- on Leningrad, Stalingradkessel or Danzig you need less than 30 seconds of running before meeting an enemy
- while on on Arad or Barashka (or even Kaukasus or Berezina), you need to survive and walk for minutes before reaching a capture zone, and because you walk for about minute you tend to be less careful, and get shot stupidly by the same camper : extremely frustrating, you waited all that time for NOTHING (that stuff happen a lot to new players, when I mean a lot it's like 4 times in a row : who could survive that ?!).
For experienced RO players, it's ok you know it's the price for an "authentic" FPS experience, however in my opinion the gap between these 2 type of maps is too big.
=> We need more transport vehicles (or some heavily reworked maps), maybe some slow trucks (slowing down a lot when in the mud/outside the road, so it would work only on a defined path aka roads, to avoid clowncar-ism in the field) without any MG, becaue sometime it really feels like it's a disguised tank map :/
I'm saying BS ? launch Red Orchestra, search for servers.
The 5 servers with more than 10 players and less than 200 ms ping will run short-range maps 80% of the time, all the 24/7 servers will run urban short-range maps. (well, that's the case on the european side)
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Frustration is OK, it's a part of the game, but you shouldn't let it take a bigger part in the game experience than your primary "experience" : soldiers fighting with weapons.
When you make a game about air combat, you just have the lift-off (opt), moving to your objective for a short amount of time, fight, get back to base (opt) and land (opt). You don't need to refuel the plane, check and repair every single parts, reading intels, having hours of briefing, patrolling without any fight, etc...
Moving to the front in a FPS shouldn't be the bigger part of the game, because it is not fun : there's no driving/piloting (vehicle), you just push a button and it moves forward, and there's no difficulties in your task (once you know where you can move on to the front quite safely), its role is preparing you for the incoming action : you choose where you're going to go, you follow that path, then fight => the final objective is fighting.
When I spawn and see that I have to walk for 30+ sec, only to get shot after 5 or 10 sec of gunfight ("finally, some action !"), something is wrong.
"It's realistic ! It's realistic !"
=> I have yet to find someone who can enjoy walking for days without firing a single bullet, patrolling for hours without seeing an enemy, and staying at your position "because it's an order". There is limits to "realism".
Spending more time in moving to the frontline rather than fighting enemies is one, in my opinion.
If you don't take that into account, gamers will take it themselves : less sales, servers running only the shortest maps.
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edit :
Everyone remember that mission in Operation Flashpoint where all your squad teamates are dead, you're the only one surviving, the russian are looking for you, so you have to escape through bushes and forest, avoid tanks and patrols to get to a evac zone, only to find it was canceled and your radio is dead too, so you move to a secondary evac zone... (and get captured if I recall correctly)
this mission is one of the most impressive, with the best immersion in OFP (imo) : you are alone, you are just beginning the game so it's not like a spec ops mission, and you have to run, read a map and pray, it's a lot of tension, fear and stress.
This mission doesn't have a shooting part at all (there might be few exceptions, like killing one or two patrolling soldiers), all you do is running, hiding, running.
So why this running thing couldn't be a part of the multiplayer gameplay ?
=> because this experience is one-use only.
Consequences : it's only working well on the single-player side if that kind of mission is not repeated too much during the campaign, else is just wrong.
=> How many times would you replay that mission over and over ?
=> The 3rd time you play that mission, don't you think it's going to be a little boring ?
Once every week is tolerable, once every month is okay, but on the online multiplayer it's 30 times per game session, you simply can't force the players to endure that experience just because you didn't adapted your map to its size (dynamic spawn points, vehicles).