Why is Tripwire so lazy?

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Xolat

FNG / Fresh Meat
May 30, 2010
47
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Why can't they copy statistics mod that somebody else made and put it in one of their official updates? Is that such a big problem?

1wx80.jpg
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
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55
Newton, NJ
Maybe they don't want statistics included in their game? Just because some players may like it doesn't mean others, including the developers do.

And calling them lazy isn't really a good thing...
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
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So not adding a mutator that hasn't actually been released to the Killing Floor public as official makes TWI lazy? There's more work in adding a custom mod to the game than you think.
 

Olivier

Grizzled Veteran
Jan 19, 2010
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Those are pretty unnecessary. We dont want to know how much clots we have killed, we are looking for stats according to our perks. We want to know how much our medic is healing, how much stalkers and crawlers the commando is killing, how much headshots the SS is doing....


EDIT: Oh and BTW, its funny when you say ''TWI is lazy'' and then you asked ''Is that such a big problem?''.
That just proves that you have no clue about how things works.
 
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drakioned

FNG / Fresh Meat
Nov 25, 2009
96
1
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Those are pretty unnecessary. We dont want to know how much clots we have killed, we are looking for stats according to our perks. We want to know how much our medic is healing, how much stalkers and crawlers the commando is killing, how much headshots the SS is doing....

I dunno. I think the statistics on kills should just be removed and replaced with how much money each team member has any particular time, how much money they've given out, other player hp healed, and waves survived.

This would remove any comparison method people have of comparing kills (so hopefully they'd stop doing it) and focus on survival. It also would show who is hoarding all the
 

Deafmute

FNG / Fresh Meat
Oct 22, 2009
2,071
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knee deep in pussy.
I dunno. I think the statistics on kills should just be removed and replaced with how much money each team member has any particular time, how much money they've given out, other player hp healed, and waves survived.

This would remove any comparison method people have of comparing kills (so hopefully they'd stop doing it) and focus on survival. It also would show who is hoarding all the
 

Xolat

FNG / Fresh Meat
May 30, 2010
47
23
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Also on many servers you can see floating damage numbers, exactly like in Borderlands, only more discrete.

It upgrades a game to a whole new level.

Those are pretty unnecessary. We dont want to know how much clots we have killed, we are looking for stats according to our perks. We want to know how much our medic is healing, how much stalkers and crawlers the commando is killing, how much headshots the SS is doing....

This is extremely oblivious post, everything you listed except for medic can be seen there.
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
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Sheffield, England
Personally I hate the look of that scoreboard. It looks like a total cluster**** of numbers. I consider a basic scoreboard with a points system to reflect welding and healing much more preferable. Hate to steal an idea from valve, but its exactly what a scoreboard should be in such a diverse game. Llook at their stats screen for each individual player.

http://forum.i3d.net/attachments/te...m-fortress-2-screenshots-plr_pipeline0048.jpg

A stats screen should be presented like this, where detailed information is given for your score and your score alone. Other players should show their total points, money, kills, health, and ping and nothing more.
 
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Olivier

Grizzled Veteran
Jan 19, 2010
3,651
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This is extremely oblivious post, everything you listed except for medic can be seen there.
Let me reply with this:
Personally I hate the look of that scoreboard. It looks like a total cluster**** of numbers. I consider a basic scoreboard with a points system to reflect welding and healing much more preferable. Hate to steal an idea from valve, but its exactly what a scoreboard should be in such a diverse game. Llook at their stats screen for each individual player.

http://forum.i3d.net/attachments/te...m-fortress-2-screenshots-plr_pipeline0048.jpg

A stats screen should be presented like this, where detailed information is given for your score and your score alone. Other players should show their total points, money, kills, health, and ping and nothing more.

Your scoreboard is the same for everyone.
 

Xolat

FNG / Fresh Meat
May 30, 2010
47
23
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Personally I hate the look of that scoreboard. It looks like a total cluster**** of numbers

Only if you see it for the first time(like with everything else in life), after a couple of times you immediately see how each player is contributing because your mind mapped it for future use.

But you already know this, you are just being disingenuous.
 
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Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
I think the game is co-op survival horror, so they don't want a scoreboard full of statistics that players will be brainwashed by and desperate to have the best score to boast about.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Only if you see it for the first time(like with everything else in life), after half an hour or less you immediately see how each player is contributing.

But you already know this, you are just being disingenuous.

Ok that irritated me. So your saying that I'm trying to appear straightforward and blunt when I'm actually being the total opposite? I have to admit I had to look up disingenous to make sure the defintion I understood is right. After double checking it appears to me you are merely trying to rubbish my point of view by dismissing it using long (and inappropriate) words.

Without being nasty that scoreboard looks like a very poor spreadsheet, and looks totally unprofessional and sloppy . Furthermore all that chart shows is pretty much the same as the current scoreboard, but in unnecessary detail.

Why would you need to know the individual kills of each specimen? Each class has its specimens it excels against and are weak against. What about the medic? He appears low on the board because he does the important task of healing? How about the support player who has spent a good portion of the game ensuring that the door at the back of the room doesn't get overrun, or the Berserker who distracted the Scrake with stunning katana strikes so the Sharpshooter could take easy aim to pop its head? What about the firebug who has weakened all the foes to make it easier for the rest of the team to kill the hordes?

I admit the current scoreboard is far from a masterpiece, but at least it keeps irrelevant information to a minimum. It could do with some improving but that scoreboard gives nothing that the scoreboard needs to reflect. A system like TF2's scoreboard seems much more logical for representing a players contributions to survival of the wave.
 

Deafmute

FNG / Fresh Meat
Oct 22, 2009
2,071
1,023
0
knee deep in pussy.
Yes, it does look incredibly unprofessional. That scoreboard would totally turn me off from being medic as I often hit tab quickly to check if anyone's injured. That hugeass string of numbers would get in the way and would likely get on a lot of players' nerves (including mine.)
 

anthracy

Active member
Jun 17, 2009
693
113
43
This is in no way a competitive game and even though statistics would be a nice addition it really isn't necessary, especially in the ridiculous scoreboard form you came up with.

I'd rather them spend their dev time on more important things and not just devising a system to illustrate who killed the most scrakes.
 

Rudo

FNG / Fresh Meat
Mar 17, 2010
262
29
0
Michigan
To be honest those statistics in the OP's screenshot are pointless. Who cares how many bloats we've killed?

The answer is simple: Tripwire is working on things that would actually do something besides make somebody's e-peen look bigger like a detailed kill counter that clouds the screen.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
TW lazy LOL, do you realize they have like about as many ppl in their team as you have fingers in your both hands. Ok Im not exactly sure how many emplyees they have atm but my point is, they are SMALL and they dont have time for useless stuff like this. While it might be a nice feature its not needed, there are much more actually IMPORTANT stuff to take care of like the balance issues which they are working on fixing atm.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
I have no doubt that scoreboard mod was designed by a noob for noobs.

Fleshpounds are supposed to be taken down by a team (especially on such a high player server) so who gets the last hit is redundant. And its pathetic enough seeing people brag about there kills already. Replace it with cash and be done with it.
 
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