I'd say that the Medic SMG is pretty viable with its current balancing. Thanks to the Clot's 1.5x weakness to SMGs, it's... pretty much a 3 block MP7 that doubles as a healing weapon (which is still better than the MP7+MedPistol's combined 5 blocks)
That is absolutely irrelevant. Passive or not, it's doesn't matter. What matters is how much damage the medic can do with his weapons and that is fairly enough imho. If anything then medic should get nerfed at his survivability because that is absurd how much this perk can tank. The damage resistance on low health is stupidly overpowered. +50% damage resistance, plus +75% armor bonus. On top of that faster movespeed and faster self healing. Now you are asking for weapons that can speedkill large zeds. Like medic wouldn't be op enough.TheAphabet;n2304316 said:the Medic is the one class with no passive damage bonuses to their weapons.
Gladius;n2304335 said:That is absolutely irrelevant. Passive or not, it's doesn't matter. What matters is how much damage the medic can do with his weapons and that is fairly enough imho. If anything then medic should get nerfed at his survivability because that is absurd how much this perk can tank. The damage resistance on low health is stupidly overpowered. +50% damage resistance, plus +75% armor bonus. On top of that faster movespeed and faster self healing. Now you are asking for weapons that can speedkill large zeds. Like medic wouldn't be op enough.
Why should it be useless when playing with a team? It is absurdly overpowered when a player knows how to utilize that feature. I know someone who specialized in (ab-)using this to carry random teams that are total garbage and wouldn't make it past wave 3 without him. Medic is op. No question about it.DemodiX;n2304336 said:50% damage resistance != immortality and useless when you play with a team.
Gladius;n2304339 said:Why should it be useless when playing with a team? It is absurdly overpowered when a player knows how to utilize that feature. I know someone who specialized in (ab-)using this to carry random teams that are total garbage and wouldn't make it past wave 3 without him. Medic is op. No question about it.
Gladius;n2304348 said:You didn't answer my question.
I'd give you a reason why. Just read it from another point of view, not from point of "R-side skill is mandatory".Gladius;n2304353 said:Again: I asked you why you believe the damage resistance would be "useless when playing with a team". I didn't ask you for your personal preferances in skill selections.
The_Pharoah;n2304305 said:...All I'm saying is that, on its one a lot of these factors are offset by others...but when you combine them esp on SUI/HOE at higher levels ie. low damage SMG (you can't always hit heads), long reload animations, high ROF with smallish mag.....you're constantly spending time trying to reload and NOT be shredded by the zeds that are targeting you...
Gladius;n2304335 said:...What matters is how much damage the medic can do with his weapons and that is fairly enough imho...
Gladius;n2304335 said:That is absolutely irrelevant. Passive or not, it's doesn't matter. What matters is how much damage the medic can do with his weapons and that is fairly enough imho. If anything then medic should get nerfed at his survivability because that is absurd how much this perk can tank. The damage resistance on low health is stupidly overpowered. +50% damage resistance, plus +75% armor bonus. On top of that faster movespeed and faster self healing. Now you are asking for weapons that can speedkill large zeds. Like medic wouldn't be op enough.
I read that and I answered you where your misconception is. It's simply not true that the medic perk "isn't designed to be a Zed killer". It doesn't have on-perk weapons for speedkilling large zeds but that doesn't matter much because he can utilize off-perk weapons and/or kite the big ones with a survivability that even outshines that of the zerk. I have seen many times that medic players were leading the score board. And if the medic perk would be just about being a healing bot, that overpowered survivability wouldn't be needed.TheAphabet;n2304402 said:If you read my post in it's entirety, I'm actually saying that "medic isn't designed to be a Zed killer".
It is relevant since it means the Medic, unlike other classes, cannot rely on firepower to support their team.
Gladius;n2304335 said:What matters is how much damage the medic can do with his weapons and that is fairly enough imho.
Now you are asking for weapons that can speedkill large zeds. Like medic wouldn't be op enough.
When you need a whole 60 round magazine to hit a gorefiend 8 times in the head, then maybe the SMG is just not for you.Watcher-45;n2304467 said:but what I DO want is a medic that doesn't need an entire SMG magazine to take out a single gorefiend. Is that too much to ask?
| 6pHoE | shots-to-kill |
| Cyst | 1 |
| Clot | 1 |
| Slasher | 1 |
| Crawler | 1 |
| Stalker | 2 |
| Gorefast | 3 |
| Albino Clot | 5 |
| Gorefiend | 8 |
| Siren | 9 |
| Bloat | 14 |
| Husk | 17 |
| Scrake | 84 |
| Fleshpound | 172 |
Gladius;n2304485 said:When you need a whole 60 round magazine to hit a gorefiend 8 times in the head, then maybe the SMG is just not for you.