All I know is, if someone sells my weapon, then I wait until the next wave starts then DC. That way they can have a nice strong wave to use that gear their extra dosh bought them.
Learning to play a role in a game and use teamwork takes practice and dedication
Sui and HoE however, especially HoE, should be promoting this if they don't already.
Just had a great suicidal game, barely died, very close calls but generally did just fine. We all did, some people below level 5 too. How we did it? Conserved ammo, used 9mm to back people up and keep crawlers off the zerk, firebug focused on crawlers and trash also; people kept trash off of me when a big zed showed up, zerk EMP'd scrakes so I could rocket them, etc.
Gotta say, one of the easiest full suicidal games I have played, and all we did was cover eachothers' weaknesses with our own strengths! It did have a noticeable impact. If people were going offroad with their perks like FB trying to melt a fleshpound or something then yes, we likely all would have died to be honest.
no u want utter gibberish comlement genre coop mean multiplayer pve aim of kf not survive defeat boss get ahead quantitative easing irrelevant vladislav surkov non-linear political narrativeWant utter gibberish. This is not an open world PvE game where you wander across huge maps choosing to help each other from time to time.
The aim of KF is to survive the waves then defeat the boss. The skills and weapons are supposed to complement each other and money and weapons are meant to be shared. In KF players that don't work together usually die and start to get behind on the economy (at least on Suicidal and HoE). Plus each additional player on the server increases the number of zeds and the health of the big zeds and boss.
scaling assist credit based on actual damage done (with bonuses for inflicting stuns/staggers etc.)?
Any advanced skill (or interesting gameplay) in KF2 is going to come from teamwork, mixing the use of different weapons and skills together or engaging in complex squad tactics.
Because in the end, that's what stripping away class roles and homogenizing everything does, it makes a game more casual.