Why is classic mode so dead?

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Barber[FG]

FNG / Fresh Meat
Sep 11, 2011
196
12
0
Albany New York
www.facebook.com
As I have told others, Classic Mode has not been out very long and as a result of this, my clan has known about the release of Classic Mode for only three weeks now; only just now starting to get back into the swing of things again.

The Map makers of our community, through no real fault of their own, have not even a single fully released custom map out yet. The few that are in Beta production now, look good and some even play quite well in classic mode already.

With the lack of vehicles, in particular halftracks, Classic mode is lacking some of the coolness of Classic RO.

It is summer time! A lot of the player base drops during the summer months. Wait until school starts up again to really judge how effect the Classic Mode Release went.

Finally, it took the original RO community some time to grown. Give RO2 some time to grow as well.
 

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
Well, if I was getting shot at, I'd have so much adrenalin that I would suspend the laws of physics and simply teleport into cover.

"Adrenalin" is just a hormone fellas. There's only so much performance you can squeeze out of the human body and the more often you do it, the less effective it is.

This guy is exactly right.

Source: I average about 40 miles running each week. I have an excellent diet, which includes various nutritional supplements; I sleep a minimum of 7 hours and a maximum of 8 per day; I cross-train with swimming and weights. I follow a training routine that includes speed and endurance work, and taper before races.

I may never have been shot at whilst running, but I've raced and wanted to beat other people extremely badly. If your adrenaline isn't pumping like hell at a race with 3,000 entrants and running against friends of similar ability, you're a machine. There comes a point at which the mind doesn't want to give up, but the body hasn't got any more to give. The way adrenaline works, it only gives you a boost for one or two minutes. Your perception of that length of time will be longer, but that's your max, even in a life-or-death situation.

Also, try running in army boots and carrying a rifle. One handed or two, you won't be able to balance when running at speed.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
The way adrenaline works, it only gives you a boost for one or two minutes. Your perception of that length of time will be longer, but that's your max, even in a life-or-death situation.

If we're really accurate it can, but that usually results into torn muscle that will take quite a long time to heal, possibly even rip itself bit off from the bones in bizarre cases. :p
 

Korn-Y

FNG / Fresh Meat
Jun 21, 2011
279
31
0
Lille, France
It seems it's really hard for attackers to win in Classic, I don't know why but I feel like the map unfair...
Moreover, I have exams next week, so I can't make a perfect idea of Classic atm.
 

The_Cook

FNG / Fresh Meat
May 10, 2006
542
177
0
No servers run classic near me, closest one is 140 ping. No TWI server that I remembered ran classic during free weekend either. @ 140 ping it's not worth playing any shooter. I deinstalled RO2 and am no longer purchasing TWI products.
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
Is there a realism server with unlocks and enemy weapon loadout removed, no peripheral indicators and no spawn on SL?

Those are the things that bother me the most in realism. Just cheesy gimmicks and super soldier feeling that can see through smoke if in the periphery there is an enemy etc. Friendly sounding weapons shooting at me from the start? Sprint-align weapons in no time? Respawning behind enemy lines or on the wrong side of the cover?

No thank you, I had enough of that.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
This guy is exactly right.

Source: I average about 40 miles running each week. I have an excellent diet, which includes various nutritional supplements; I sleep a minimum of 7 hours and a maximum of 8 per day; I cross-train with swimming and weights. I follow a training routine that includes speed and endurance work, and taper before races.

I may never have been shot at whilst running, but I've raced and wanted to beat other people extremely badly. If your adrenaline isn't pumping like hell at a race with 3,000 entrants and running against friends of similar ability, you're a machine. There comes a point at which the mind doesn't want to give up, but the body hasn't got any more to give. The way adrenaline works, it only gives you a boost for one or two minutes. Your perception of that length of time will be longer, but that's your max, even in a life-or-death situation.

Also, try running in army boots and carrying a rifle. One handed or two, you won't be able to balance when running at speed.
lets try it with me shooting one of my mosins in your direction? i bet you win the race by a bunch then! :D
 

schepp himself

FNG / Fresh Meat
Jun 8, 2012
90
2
0
Is there a realism server with unlocks and enemy weapon loadout removed, no peripheral indicators and no spawn on SL?

Those are the things that bother me the most in realism. Just cheesy gimmicks and super soldier feeling that can see through smoke if in the periphery there is an enemy etc. Friendly sounding weapons shooting at me from the start? Sprint-align weapons in no time? Respawning behind enemy lines or on the wrong side of the cover?

No thank you, I had enough of that.

This! I actually prefer classic (played the whole game around two weeks mind you), but as said, attacking is sometimes rather hard...

Greets
Schepp himself
 

Gopblin

FNG / Fresh Meat
Mar 16, 2006
124
24
0
The running speed argument has been done a hundred times since Classic release. It goes something like this:

Realism dude - Classic speed is BS! I ran faster than those guys at my highshool PT!

Classic dude - Sure. Now try doing the same after not eating or sleeping enough for months, carrying 15 kilos of equipment and clad in bulky winter gear, with feet blistered and tendons torn from previous "adrenaline sprints", over piles of snow-covered rubble while suffering from multiple concussions and various explosion aftereffects.

Realism dude - But this is no fun! It takes like 10 seconds longer to run to cap, and I can no longer cross wide open areas under fire!

Classic dude - Use tactics or GTFO.

-----------------------------------------------------------------------------

I will add another argument to the ones above:
While "realistic" soldier speed/stamina is debatable (you can make the case for both Realism - as the stamina of professional, fresh troops, and for Classic - as the condition soldiers were in after a month of fighting), I think the Classic setup is more appropriate in the game because distances are nowhere near what they were in real life.

Most of the time you only need to move 50-100 m to get into cap, and a large part of that distance you're not under fire. There's simply no reason to give our avatars good running abilities, or they'd be able to reach cap in 10 seconds flat.

Best wishes,
Daniel
 

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
The running speed argument has been done a hundred times since Classic release. It goes something like this:

Realism dude - Classic speed is BS! I ran faster than those guys at my highshool PT!

Classic dude - Sure. Now try doing the same after not eating or sleeping enough for months, carrying 15 kilos of equipment and clad in bulky winter gear, with feet blistered and tendons torn from previous "adrenaline sprints", over piles of snow-covered rubble while suffering from multiple concussions and various explosion aftereffects.

Realism dude - But this is no fun! It takes like 10 seconds longer to run to cap, and I can no longer cross wide open areas under fire!

Classic dude - Use tactics or GTFO.

Come on dude, we don't need more strawman arguments thrown around here.

Even the realism mode's speed is noticeably slower than average male's running speed and people accepted that as the the whole gear/fatigue factor.
 

Randy Newman

FNG / Fresh Meat
Jun 1, 2012
214
7
0
Come on dude, we don't need more strawman arguments thrown around here.

Even the realism mode's speed is noticeably slower than average male's running speed and people accepted that as the the whole gear/fatigue factor.

Hold on a second. You might call that strawman, but I've been reading a lot of the posts around this issue (Classic vs Realism) and that's the sense that I get too. He isn't alone in summarising it like that.

Also, the only reason I think classic mode is on the decline (and it is, lets face it), is because in Classic mode, attacking is a lot harder. It just is. Play Red October Factory in classic as the allies, and you'll see what I mean. Classic mode on Station as Germans? Same story.

Attacking is too hard and that ruins classic mode for 32 out of 64 players at a given time. Thats why classic is dying.
 

illinifan

FNG / Fresh Meat
Mar 11, 2007
555
121
0
defense wins seemingly 80-90% of the time regardless of the map

attackers should get like 20ish more reinforcements, and the time for every map should be bumped up by 5 minutes or so. that way, reinforcements actually matter like they did in ostfront. right now running out rarely affects the game
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Hold on a second. You might call that strawman, but I've been reading a lot of the posts around this issue (Classic vs Realism) and that's the sense that I get too. He isn't alone in summarising it like that.

Also, the only reason I think classic mode is on the decline (and it is, lets face it), is because in Classic mode, attacking is a lot harder. It just is. Play Red October Factory in classic as the allies, and you'll see what I mean. Classic mode on Station as Germans? Same story.

Attacking is too hard and that ruins classic mode for 32 out of 64 players at a given time. Thats why classic is dying.

Adding more stamina would do wonders. Even the Realism crowd would agree with that statement.