Why is classic mode so dead?

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tonton-bob

FNG / Fresh Meat
Aug 7, 2006
110
40
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Nissa la bella ( or nice ;)
Classic mode is the only mode I wanna play when I do.
But maps are clearly not designed for this mod.
A bit more stamina would be very much needed until new maps come out.

Aside from MG there is no zoom except a tiny one when going with IS > this is PERFECT.

The really thing I dont like about classic mode is the suppression from MG which is OP. Being away from a mg shooting quite far still get you suppressed which can get a bit frustrating but still i'd rather have suppression than nothing like before.
 

M-A

FNG / Fresh Meat
Nov 9, 2011
113
20
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Classic mode certainly has much good in it. Personally I don't like the very slow running speed and the forced zoom/very limited viewing distance and stick with Realism. Then again the slow speed and the very bad sight can make the gameplay more tactical and that's why even more realistic in ideal conditions.

Then again, claiming that the slow running speed would be realistic or that western people nowadays are in better shape than men during WWII is something I must disagree.

Of course you can run faster, but you are no soldier of WWII. You have enough sleepm, you have enough food, you have no enemy who have to kill you because you wear another uniform.

Soldiers at war aren
 
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7.62Thunder

FNG / Fresh Meat
Aug 12, 2011
79
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I played RO1 for years and classic mode simply added everything I didn't want from the old game. The sway is rediculous, you run like a 70 year old women and overall it just makes the game feel worse. The only thing I liked about classic mode was the no zoom. Other than that the whole content patch did nothing but add a couple bad game modes and ruin the good firefight servers with action mode. What RO2 is missing is RO1 style large scale maps, classic tanking and more weapons which means expanding through the years like Ro1 did. RO2 is simply lacking content and there is only one fix for that.
 
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r5cya

FNG / Fresh Meat
Jan 17, 2011
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San Bruno, California
i think one problem with classic was that everybody was posting their preferences in the beta forums without playing it enough (the beta servers were near empty most of the time except when twi announced some sort of event).
everybody had played realism before, some more, some less, so it was easier to tweak in the first place, because people knew what they were talking about.
i remember posting "play the f*cking beta!" several times, the usual answer i got was "i can't be bothered to download 4gb every two weeks, so i'll see how it turns out in the end". not testing and still voting on the several polls hurt the balance. so it's just natural the mode didn't live up to it's expectations, some further tweaking may improve that. (before the goty update i expected the action-realism-classic ratio to be something like 20%-40%-40%.)
LOL! i remember those lame excuses for not joining us in the beta.
now it's not as good as it could have been and they have no one to blame but themselves. i sure hope twi increases the speed and stamnina just a bit. i'll find myself in "classic" servers more often if the do. i usually avoid them now, unless a custom map i wanna play is running.
 

TrOOper

Active member
Jul 19, 2006
542
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your moms house!
I played RO1 for years and classic mode simply added everything I didn't want from the old game. The sway is rediculous, you run like a 70 year old women and overall it just makes the game feel worse. The only thing I liked about classic mode was the no zoom. Other than that the whole content patch did nothing but add a couple bad game modes and ruin the good firefight servers with action mode. What RO2 is missing is RO1 style large scale maps, classic tanking and more weapons which means expanding through the years like Ro1 did. RO2 is simply lacking content and there is only one fix for that.

Exactly! +1
 

MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
21
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I am another RO1 vet that prefers realism. The slow movement and the extreme sway in classic is neither realistic or fun. There is simply more control over your character in realism, which makes for better immersion as well as a overall more enjoyable gaming experience....
Snip...
****
I agree^^^
This is why I play Realism only...
 

Shadylurker

FNG / Fresh Meat
Aug 31, 2011
35
50
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Classic mode is terrible. Everything about it is terrible, unless of course you guys are trying to "SIMULATE" being 70 years old and having parkinson's.

Honestly RO1 was dead but for a small few that played it all the time, while fantasizing they are in ww2. The gameplay from a game standpoint was horrendous.

Everywhere else except for the official forums no one likes it, maybe TWI should make a forums specifically for people to go regurgitate their love for classic.


camp harder
 
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Cyper

Grizzled Veteran
Sep 25, 2011
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Or maybe, people who like perks, unlocks and such should look elsewhere.This is why Classic should get forced upon everyone. Or at least a proper realism mode (e.i no perks, unlocks or other aids). People who want that sort know what they should play. Personally, I prefer being 70 years old than playing the game like CoD.
 
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Mike 78

FNG / Fresh Meat
Sep 14, 2011
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Classic mode is terrible. Everything about it is terrible, unless of course you guys are trying to "SIMULATE" being 70 years old and having parkinson's.

Honestly RO1 was dead but for a small few that played it all the time, while fantasizing they are in ww2. The gameplay from a game standpoint was horrendous.

Everywhere else except for the official forums no one likes it, maybe TWI should make a forums specifically for people to go regurgitate their love for classic.


camp harder

I think you're full of ****, sorry. The game doesn't revolve around you or what you think of the game.
 

MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
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Germany
Classic mode is terrible. Everything about it is terrible, unless of course you guys are trying to "SIMULATE" being 70 years old and having parkinson's.

Honestly RO1 was dead but for a small few that played it all the time, while fantasizing they are in ww2. The gameplay from a game standpoint was horrendous.

Everywhere else except for the official forums no one likes it, maybe TWI should make a forums specifically for people to go regurgitate their love for classic.


camp harder

You are neither needed or will be missed in this community.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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I am not speaking out of a realism point of view. I am speaking out of group egoism. Simply take the best parts of classic and realism. Tweak them. Remove all the rubbish (perks, unlocks, skillpoints, spawn on sl) and that's it. Like in arma. You cater to one audience and you do it properly and if anyone get's out of line and talk about accessibility they get ignored by the community. That's how you support the minority, the niche audience.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
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here to kill your monster
Maybe most of the players who would have loved classic mode gave up on RO2 months ago and never came back..

this is most likely reason - ppl dont care anymore and have moved on.
There are 3 gamemodes which seems absurd for a game with this many players.
It's too late to do anything now but imo a mix of classic and realism should have been merged to make the only gamemode, with server options allowing for more action based features if ppl want them.
And although i cannot fully attest to this, the suggestion that maps have been designed and balanced around a faster gameplay, and are therefore unbalanced for classic, makes a lot of sense.

As for progression and unlocks - i wouldn't have entertained the idea as it stands now for a second. But it's too late - players like it so there you have it.
What i would have concentrated on if you had to have an unlock system was a really customisable appearence including weapons, phaps with new voices and quotes as well - so you could change from a green looking and sounding kid to a genuine grizzled hero veteran.
You could have had a weapon unlock system that wasnt persistant - a server setting where extra items would be unlocked over a campaign or even a series of territories rounds.
That why everyone would always have something to play for - but new players didnt have a disadvantage going into a game.

It's a real shame cos everything you need is there - i do get a decent enough RO feeling - but for me it's not quite right.
Maybe cos it's trying to appeal to too many different tastes , and it's too now late to direct it's focus.
 
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MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
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You are neither needed or will be missed in this community.

*****
What isn't really needed or wanted or will be missed is^^this kind of reply
/type of personal attack. People should be able to make there points of views known, agree or disagree.

...:mad:
 
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Nikita

FNG / Fresh Meat
May 5, 2011
1,874
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Please read this.

Please read this.

LOL! i remember those lame excuses for not joining us in the beta.
now it's not as good as it could have been and they have no one to blame but themselves. i sure hope twi increases the speed and stamnina just a bit. i'll find myself in "classic" servers more often if the do. i usually avoid them now, unless a custom map i wanna play is running.

I beta tested the Realism Mode myself... don't seem to recall seeing much of a crowd in the Realism Beta either. Why was beta participation low? Because beta participation was low.

NOW, TIME TO DEBUNK A MYTH:

MYTH: "The Classic crowd WANTED cripple-level stamina and got what they asked for."

REALITY: Now, in the two polls on Classic Mode and stamina, there was PLENTY of feedback:

Classic Stamina Poll 2:
http://forums.tripwireinteractive.com/showthread.php?t=78922
Classic Stamina Poll 1:
http://forums.tripwireinteractive.com/showthread.php?t=77343

About 300 voters chimed into the first poll, 150 in the second. Sure, some maybe never so much as downloaded the beta before entering input, but "the classic mode worshipping minority" around here made it quite clear that they thought the stamina changes were a bit too drastic from the very start. Tripwire hasn't done anything with that input yet. So don't blame us for the run speed or say its what we wanted.

As much as the haters blame Classic Mode for "wasting dev time" (a fallacious accusation) the mode isn't fully refined yet. A few tweaks are still required, almost all to do with movement and stamina.

And on sway--Classic Mode is where real marksmanship is necessary to survive. Classic Mode is where you actually feel damn proud of making a headshot at 150 meters. Classic Mode is where it takes patience and subtlety to line up the kill shot. I've explained dozens of times before why the increased sway is a better reflection of real-world combat lethality and why it necessitates more skill on the part of the shooter. If you can't deal with the sway, that's fine, but just because you can't hit anything with it doesn't mean its badly done.

(Note, however, that getting used to Classic Mode sway will make you that much of a better shot in Realism Mode. Any of you who has ever met Gunther's bolt-action rifle on the battlefield can attest to that.)
 
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MeFirst

FNG / Fresh Meat
Mar 26, 2006
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Well I guess time to move on to other forums. Doesnt look like this is the place where I really want to be. Too much hating on the game, elements or elements of the game just for the purpose to hate at least something. Too much people posting crap and in the end you get a warning if you let them know what you think of their behavior.

Enjoy your forums and see you on the battlefield or whatever will be left of it in a few months with a community like this.
 
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r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
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San Bruno, California
*****
What isn't really needed or wanted or will be missed is^^this kind of reply
/type of personal attack. People should be able to make there points of views known, agree or disagree.

...:mad:
i aggree. it's getting a bit mean here lately. i'm guilty of it, myself. we seem to forget we're all here for the same thing. to have fun on ro2. wheter we like classic, realism or action. it's all ro2. seems that we're just so passionate about the game, we let our temper get the better of us at times.:eek:

I beta tested the Realism Mode myself... don't seem to recall seeing much of a crowd in the Realism Beta either. Why was beta participation low? Because beta participation was low.

NOW, TIME TO DEBUNK A MYTH:

MYTH: "The Classic crowd WANTED cripple-level stamina and got what they asked for."

REALITY: Now, in the two polls on Classic Mode and stamina, there was PLENTY of feedback:

Classic Stamina Poll 2:
[url]http://forums.tripwireinteractive.com/showthread.php?t=78922[/URL]
Classic Stamina Poll 1:
[url]http://forums.tripwireinteractive.com/showthread.php?t=77343[/URL]

About 300 voters chimed into the first poll, 150 in the second. Sure, some maybe never so much as downloaded the beta before entering input, but "the classic mode worshipping minority" around here made it quite clear that they thought the stamina changes were a bit too drastic from the very start. Tripwire hasn't done anything with that input yet. So don't blame us for the run speed or say its what we wanted.

As much as the haters blame Classic Mode for "wasting dev time" (a fallacious accusation) the mode isn't fully refined yet. A few tweaks are still required, almost all to do with movement and stamina.

And on sway--Classic Mode is where real marksmanship is necessary to survive. Classic Mode is where you actually feel damn proud of making a headshot at 150 meters. Classic Mode is where it takes patience and subtlety to line up the kill shot. I've explained dozens of times before why the increased sway is a better reflection of real-world combat lethality and why it necessitates more skill on the part of the shooter. If you can't deal with the sway, that's fine, but just because you can't hit anything with it doesn't mean its badly done.

(Note, however, that getting used to Classic Mode sway will make you that much of a better shot in Realism Mode. Any of you who has ever met Gunther's bolt-action rifle on the battlefield can attest to that.)
o.k. fair enough. you've sold me. i'll play some more classic and put up with the speed, while i wait for twi to change it. i'll make sure to keep track of how many times gunther shoots me with that bolt gun as well. does he usually play allied or axis? :)
 

Korn-Y

FNG / Fresh Meat
Jun 21, 2011
279
31
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Lille, France
My opinion below:

- In RO1, it all fits together. For example, take a distance of 200m.

1) 200m seems further away because there is no zoom
2) 200m seems longer because you move slower
3) 200m seems further away with regards of how it is out of reach of the smg's, due to their increased recoil

The combination of 1), 2) and 3) create a believable (albeit not strictly realistic) environment:
You can pretend 200m is in fact 400m (for example) and it all fits:
1) Walking that distance takes the same time as walking 400m,
2) Looking at that distance feels the same as looking at an object 400m away,
3) Shooting at an object at that distance with an smg feels like it is 400m away and thus, out of reach for an smg
-> It works and you have great gameplay, pixel hunting and all.

- Now we have Classic, where 1) and 3) are taken away, but 2) remained.
So now we no longer have that sweet 1) - 2) - 3) combination and the illusion breaks: it suddenly becomes painfully obvious that you are moving terribly slow.

And THAT is why I prefer Realism over Classic in it's current form. Once they get that 1) - 2) -3) combination back, I will like it all over again (in addition to Realism), just like I liked previous RO's.

It's what I feel, too (and the crappy weapons' sound, hu..)
NO ZOOM IN CLASSIC, NO ZOOM IN CLASSIC :IS2:
:D
(And a little more recoil for SMGs, and make reloads a bit longer :rolleyes:)
 

Comrade Kaizer

Grizzled Veteran
May 21, 2009
1,116
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Quite honestly, the only thing that keep me and my friends going with RO2 was the implementation of Classic Mode. I also thought at the time of the update that the extra amount of stamina we all voted for was to be added to it as well, didn't happen for whatever reason - which was overly disappointing.

With the steep decline of sufficient Classic Mode servers I found myself re-installing Ostfront and Darkest Hour. I would prefer to stick with RO 2 Classic Mode but it is quite obvious some further fine tuning is desperately needed. I can't be bothered with "Realism" Mode at all - feels like an overly fast paced arena shooter to me. Too gimmicky, too casual and not the type of WWII shooter for my taste.

Another thing that nudges at me on this particular topic was the fact that the name of modes are quite misleading when it comes to "Realism". Having a free weekend with a bunch of new players entering the fray of course they are led to believe that Realism is where it is at.

Thinking it as a realistic experience and that other modes would be discarded from their attention once evolving from Action Mode. Very disheartened by the handling there, but what has passed, has passed.

Too much people posting crap and in the end you get a warning if you let them know what you think of their behavior.

Uh, no... people get warnings because they go against the rules. They don't get warnings for stating their opinions. This isn't a dictatorship here and on my clock - heated debates are welcomed as long as blatant insults aren't fired from either side.

No amount of veterancy, community work, or reputation bars at any end of both extremes warrant special attention. Rules are rules, it really is that simple. If you have an urge then state your claim, but don't abandon the forums because you can't call another guy a derogative term.