Add my camp: "Our current zerk's skills and weapons can be improved without a complete redesign."
Improving them well -Would- Require a redesign. since improving the weapons number or attack wise still leaves a half dozen (Out of ten) broken or moderately useless skills and some still unsatisfying weapons.
Like, the evis, i beat the crap out of this thing all the time, but i don't get this:
Fire mode 1 (Primary): Spinning sawblade, gravity affected, only penetrates 2 clots or seems to stop dead on big targets, good damage but awkward to get full value from
Fire mode 2 (Alt fire): Spinning sawblade with worse damage per second than any random normal melee (Lawnmower blade included) and a cone tinier than the model. The weapon is nearly the size of a player with a sawblade half as large or so as your torso, but it's damage cone is basically a straight line right at the tip. The design of the model to incorporate this function ironically nerfs the crap out of it.
Fire mode 3 ("Ironsights" button): Close-range quick stab, it can stumble some targets or drop a lone medium enemy, doesn't work as a parry, damage is moderate.
So it's a ranged weapon that only works from the hip, it's a chainsaw replacement with low damage and an akward hitbox due to it's short range and the weapons size (you have to be humping your targets leg on your screen to hit them, despite the thing being like 5 feet long) and instead of ironsights, you get the ability to poke people with it
...what? in the middle of slapping the thing together did the intern forget to duct-tape a webcam to the top or something? you can hit targets moderately far off with a bit of luck and practice but still, aiming it is a chore due to it's bulk.
i'd seriously rather have a scrake-esque chainsaw run by fuel with just the heavy attack and the rev hold attack as fire modes with a decent cone, and the eviscerator as a purely ranged thing.
Some ideas though (Like the pulverizer) work perfectly well as is (hence, it's popularity) It's primary attack range is good, it's decently fast, the damage isn't bad and the alt fire shotgun blast/explosive swing thing is amazing for hard targets. it's perfect all round, ironically, much like the crovel and lawnmower blade.
Which again, leaves me at my point that the range weapons feel pointless next to other offerings, due to the current off-perk viability of things like the medic shotgun, the boomstick, the AK12/SCAR & AA12.