Also true, but a good zerk really shouldn't be in the way, i generally (when i'm in the mood to hate myself) try to grab it's attention and then spin it's back to my team before i stumble it (so they get easy headshots and i don't block people.)Then again, once I started playing support I also began to hate the zerker on my team. One just can't dodge and strafe Scrakes properly when someone constantly blocks your movement.
As a Commando I can't stand teams who block line of fire so much they soak up more bullets than the ZEDs. Berserker is once again the worst offender.
So depending on where and how you play having a decent ranged weapon still benefits Berserker.
the main problem with melee for this is that you can't do a horizontal slash standing still, since the angle is based on movment, where like, in KF1, the primary fire swung one way, and the alt another, so if you needed to hit the group you could just alt-fire for the cone
Really, the best way to put it is "Throw the zerk back on the drawing board" because everything it does, other perks currently do twice as well...using it's weapons (Medics with the pulv can attest to this.)
Hell, Most 'zerk mains i know use stuff like the hunting shotgun paired with the pulv or one of the AR's because the nailgun is just "alright" and the evis takes away the weight you need to be a part of the glorius pulverizer master race.