Why does going prone suck?

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Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
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Denmark
It's a good thing that you can't prone just anywhere, seeing players who are partially floating in the air, or who's legs are magically sticking out of a solid wall is detrimental to the immersion. And likewise, it's very likely to get you killed without you knowing it (ohh poo, i didn't realize players could see half my body morphing through this wall), or can even be exploited when players find places where they can stick through a rock and be allmost invisible, but can still shoot at people.

But that said, it's also a bad thing when the game is beeing too picky about it, if you're trying to go prone in a place where you can fit, but the game won't let you because you're 2
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
Definitely feels faulty to me at the moment. I understand the very simple logic, and I understand the benefit of avoiding wall and floor clipping. Absolutely understand it. However, as another poster previously said - if you need to go prone, you will find the space no matter what. You might be sticking up slightly and damn uncomfortable, but you absolutely will hit the deck - not stand there like an idiot reading a message and then getting shot :)

I personally think this needs work - just tweaks, but they're definitely needed. Also, I've noticed my soldier getting UP from prone too often - something that plagued Combined Arms. Too often there are places where you just spring up because you can no longer prone - again, this doesn't reflect reality at all. Can we at least have crouch as a compromise here? If you try to prone and can't, at least engage crouch. Same for when a player is "popped out" of prone - make them crouched, not standing. Or simply, don't allow me to transition from a prone spot to a non-prone spot if I'm already prone.

There's only so much you can excuse in the "name of realism(tm)" :) I appreciate good prone collision might be tricky to get right, but please at least don't leave soldiers standing upright or force them directly upright from a prone position. It's nasty.

Aside from these gripes, I'm enjoying it so far. The server I was on yesterday kept silently switching between Territory and Countdown, which was a bit unexpected!
 
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monster

FNG / Fresh Meat
Jul 17, 2006
334
10
0
Tell that to a real soldier on the battlefield who wants to dodge incoming fire, yet can't because they failed to find "enough space to go prone". LOL give me a break. In real life, when you hit the deck, you HIT THE ****ING DECK.

You won't hit the deck if there isn't enough space, you're more likely to break your nose.

What you really do is hunker down. This may be captured by the "take cover" feature, not sure yet. It is certainly captured by Moe's advice that you can crouch, re-position, and then prone.

Much more like real life. Once the avatar feedback is smoothed out, it will be very good.
 

Gat0r

FNG / Fresh Meat
Aug 31, 2011
68
50
0
Prone should not be in because it says Cannot Go Prone Here at elast 50% of the time. Its basically useless as a method to avoid bullets (hit the deck) its only use is if you find a nice cozy sniping spot then move around fro a few seconds finding a place that lets you prone.

A better solution would be to let you prone anywhere, and if you hit a wall, move the character away from the wall on prone.
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
Prone

Prone

Hi,
I also think going prone should be made easier and a bit more forgiving. If under fire you go prone as a soldier.
As an example I know for sure there were infantry traps (just metal bars sharpened with a barbed hook) at the Maginot line (saw them myself as we used to play Paintball there) which assumes a soldier will hit the floor immediately without checking what is actually there...

I too have the problem when under fire near sandbags for example not to be able to go prone and then die....
 

Metaldaze

FNG / Fresh Meat
Aug 29, 2011
43
16
0
Fairfax, VA
I have to agree with the dissent, the new prone is AWESOME. It feels realistic now as opposed to the "I'm a superpowered dradle spinning around on a dime!", it's like you actually have legs and a body and weight in the game now.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Massive +1. This along with the glitchy cover/rest/lean is the biggest issue for me with RO2 right now. I mean if you were really getting shot at you would just hit the dirt period even if you slammed your body on a concrete slab.

The game is way too picky about where you can go prone.

In one instance I was trying to hit the dirt on a slight incline in Fallen Heroes and it wouldn't let me! (30 degree incline tops). I had to expose myself and get to the top of the little rise before I could go prone.

Turning when prone also sucks.

If they have to choose between some clipping and the current prone system I'll take some moderate clipping any day of the week.
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Also turning prone in tight spaces is more realistic, you may have to go into crouch and reposition yourself, then re-prone.

I don't see how this is realistic. IRL if I was prone and getting shot at I would roll over backwards if necessary to face my foe.

I wouldn't think "Ok, in a tight space, much crouch, then back up a tad so my gun isn't colliding, then turn :p".
 

Srinidhalaya

Active member
Jan 20, 2011
729
209
43
If you lock onto your cover, and are aiming and shooting, and need cover fast, just toggle ADS again, WOW your covered again.

Thats not good enough, because your trying to hide behind something too small to lock cover? Sounds like your screwed to begin with...

Maybe I'm just missing something, but when do you need to immediatly go prone, and where? Cover system does everything I need it to do, to keep me covered.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
If you lock onto your cover, and are aiming and shooting, and need cover fast, just toggle ADS again, WOW your covered again.

Thats not good enough, because your trying to hide behind something too small to lock cover? Sounds like your screwed to begin with...

Maybe I'm just missing something, but when do you need to immediatly go prone, and where? Cover system does everything I need it to do, to keep me covered.

You can't hit prone when you're locked onto cover. This is another issue and something else that needs fixing.

You should be able to go from locked on to cover to down on the dirt immediately without having to "unlock" (and be exposed) first. Even if it you stayed crouched behind cover when you unlock you still shouldn't have to press 2 buttons to do it. It's just silly.
 

greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
On the real battlefield, prone is great for cover, concealment and steady aim and bad for mobility. It has its place.

That said, in-game, when you can't go prone, instead of just receiving a message saying you cant go prone, you should receive a message AND crouch automatically.

That way, you are at least crouching. Would make for less frustrating deaths where you can't take cover in time.
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
457
187
0
Sweden
My biggest issue is the twitching screen when I can't turn. I'm fond of the collision system though. Automatic crouch when there isn't enough space to prone would be neat.
 

Scarf Ace

FNG / Fresh Meat
Jul 16, 2011
265
282
0
in real life you can "crouch" your legs together when prone to take up less space. Because RO2 doesn't simulate this, you need a stupid amount of space for prone and it's totally clunky because of it.
 

DeadWalking

FNG / Fresh Meat
Aug 31, 2011
13
0
0
The only thing that really annoys me to a point of frustration with the prone system is the twitching that occurs when you are in a space that you are not able to turn in and you are trying to change your general orientation. I would rather it be as some have already posted were it would just stop you from rotating instead of let you move beyond your limits then snaping you back to your original position or close to it.

Kinda seems like it is server sided and that bit of calculating takes a bit to reach the server and back to tell your PC that it is not a satisfactory movement. Where it should be client sided and not allow the movement at all if there are obstacles in your way.
 

*Gasangriff*

FNG / Fresh Meat
Aug 14, 2006
159
27
0
It had to be a more complex way of proning then.
Like not only being able to prone on your belly but on your back and on the sides aswell, or half-proned positions like a mixture of sitting and lying (leaning back) using some automatic system that decides what position would be the most fitting in the current place.
Will quickly get complicated to do for devs I guess...
 

Apparition

FNG / Fresh Meat
Aug 31, 2011
176
13
0
It had to be a more complex way of proning then.
Like not only being able to prone on your belly but on your back and on the sides aswell, or half-proned positions like a mixture of sitting and lying (leaning back) using some automatic system that decides what position would be the most fitting in the current place.
Will quickly get complicated to do for devs I guess...


Or hysterically laughable as the Game engine tries to squish the player skeleton into strange positions.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I like the prone, It just means you can't hide in places your body wouldn;t physically fit in. Just stand a bit away from the wall and go prone, turning works just as well then.

If you don't want to think about where you prone, or whether you will have enough maneuverability , that;s hardly TWI's fault.

And besides, try doing a 360 of even a 180 while prone yourself. It's hardly as smooth or fast as some games make you believe
 
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Srinidhalaya

Active member
Jan 20, 2011
729
209
43
Im still at a loss, why do you need to immediatly go to prone, instead of crouch? What are you trying to hide behind that prone helps, but crouch isn't low enough? If you're just trying to be concealed with steady aim, that isn't something you have to rush into, take your time and get into position.

I still haven't found a situation where I had to immediatly prone to get cover, locking onto cover and crouching behind does the job.

Im not dismissing prone, it is VERY usefull.
 
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