Why does going prone suck?

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Nachoguy5

FNG / Fresh Meat
Aug 13, 2011
307
141
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United States
Yeah this is pretty messed up. And once you do get prone if suddenly you hear an enemy approaching...good luck trying to do a 180....
As if in real life you could turn 180degrees while laying on the ground

EDIT: At the speed of light, of course.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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55
Newton, NJ
... If my character would be colliding through said sandbags or barrier, then I'll settle for my character automatically turning in the nearest direction so that I may lay down.

In most cases, that would be an acceptable solution and probably make many players happy.

NOTE: I know I got used to manually turning just from playing about a week in the beta because I was initially confused and annoyed. Most of the time I notice it less and less because I've gotten used to how I should move my avatar. My guess is many others will as well.
 

Heurnll

FNG / Fresh Meat
May 14, 2011
6
0
0
Its not a problem of collision. I think that if you hit prone, you should hit the floor, and your model should move into available space. Example - your back is in the corner, you prone so you drop to the floor feet touching the corner and you end up further out than you started. In this game it simply restricts you from pressing the button.
 

Comrade Kaizer

Grizzled Veteran
May 21, 2009
1,116
124
63
Prone in RO1 was kind of buggy. Legs can clip through walls and you can easily spot and kill people you otherwise didn't deserve to by shooting at the legs that were clipping out.

I haven't played the beta unfortunately but I'm pretty sure this was implemented in order to prevent what I explained above. So since I haven't experienced it yet, I have to say "in theory" I like that this was implemented.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
The problem is that you cant even prone near any wall/object, thats just annoying

Sure you can and it's pretty easy to do.

While playing apartments last night my guys were getting shot up while I was in a stairwell. I tried to go prone but it wouldn't let me. I didn't see any notification saying I could go prone, but I used common sense and figured, "ok.... turn 90 degrees so the wall is to my left or right."

..... went to prone..... then I plinked that german's helmet right off his noggin. :cool:

Every other time I went to prone, I never had an issue except that one time.... most other times I am in an open area trying to dodge bullets anyways
 

Pietrole

FNG / Fresh Meat
Aug 16, 2011
23
3
0
they did that so your legs wouldnt clip through objects insanely because it didnt register your legs as part of the character model when you were prone. The new way is more realistic and I like that people dont prone in stupid spots where you can only see their upper abdomen because their legs apparently dissapeared into the wall.

I don't think the OP or subsequent posters are complaining about how realistic/unrealistic it is. They are simply stating that when you hit the prone button in a certain situation, the expected result is not arrived at, and on many occassions, causes the player to glitch out (accordingly becoming an easy target).

This isn't an issue with RO vs RO2, because everyone understands that the clipping was a problem. This is a straightforward bug report that needs to be addressed, because it shouldn't be left to the player to arrange themselves in the precise position before pressing Alt. The mechanic needs to be flexible enough to meet the input.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
Tell that to a real soldier on the battlefield who wants to dodge incoming fire, yet can't because they failed to find "enough space to go prone". LOL give me a break. In real life, when you hit the deck, you HIT THE ****ING DECK.

8de09-NotSureIfSerious.jpg


In real life, you can also bend your knees if you want to go hide away in a friggin box.

If you want to go prone in the corner of a wall, you just don't drop flat and have your legs push through a wall.... that is, if we're talking about "Real Life"

At best, you'd drop forward and go prone, thus whatever you were trying to take cover with say behind a box, would be behind you and only protecting your legs.... and you'd be lying there looking like a chump.

If collision is the problem, let me get my head down and turn so I don't collide.

I don't wanna die, I wanna lay down and keep my head low. If my character would be colliding through said sandbags or barrier, then I'll settle for my character automatically turning in the nearest direction so that I may lay down.

I wouldn't.... then when I'd be trying to take cover yet be ready to take out an enemy, I'd then have the game possibly turn me in the opposite direction I desire, say away from the enemy, than I have to slowly roll around to try and get positioned properly.... which I'd most likely end up dead either way.

Even if it turns me to the nearest direction, it's a forced action taking my view to where it wants me to go.

I'd much rather do it myself.... it's not hard to move your mouse a couple of cm's left or right and then hit prone.
 
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Goury

FNG / Fresh Meat
Aug 31, 2011
5
26
0
I would like just some easier way to go prone. When you are in battle and you need to go prone NOW, but you have to look around to find enough space to do it its annoying. Yes you could turn a few degrees so your body can fit, but doing so takes time and ends up getting you killed.

For example I was playing on a snowy map with territories (cant remember the name but you get the idea) and I was taking cover behind a car to the left flank of the map for Russians. As I was there I saw 8 Germans rushing my position, I popped out of my cover and began to fire. After taking out five of them, I noticed to my left there was a guy aiming right at me. I quickly went down into cover, but noticed my head was right in where the windows are on the car, leaving my head completely exposed. Naturally I start to hit prone, but all I get is Cannot go prone here!. So I start moving around, spamming my prone key, trying to find space to do it so I don't get my head blown off (even though there was clearly enough space). As I am doing this all I get is constant Cannot go prone here!, leaving myself exposed as I am frantically trying to not die. Anyways, it did not end well, and I ended up painting the snow red with my blood and brain matter.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,639
273
0
Australia
The old system was silly (clipping into walls/floor, laying in a window frame).

BUT I cant stand not being able to turn without my view snapping back if I'm next to something.
Also times when "cant prone here".. Well it sure looks like I could!!!

Perhaps if turning near a wall it moves you out, so you can still turn around.
I like that the system can be as exploited as RO1.
But it really feels like I'm fighting the game when in prone. I needs some work.
 
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djcarbine

FNG / Fresh Meat
May 27, 2008
29
17
0
Prone in RO1 was easily abused, you could clip through most objects and hide more than half your body. Try going prone in a normal sized hallway in a house/apartment, and then with your body ridged, try turning around. If you end up clipping through the walls, then you took too much LSD. If you end up not being able to do it, then you are in reality.
 

Blooglez

FNG / Fresh Meat
Aug 31, 2011
5
0
0
A solution.

A solution.

A possible solution to this would be that if the player is far enough from the objects he/she is hitting when trying to turn in the prone position, the player would bend their knees. However, if you tried to do this when too close, it would works as the current system works.

So if I was in the prone position next to a wall, and I tried to turn so that my legs were "in" the wall, it would not work, however if I crawled backwards towards the wall, my player would bend his knees up to the certain point.
 

Leto Atreides

FNG / Fresh Meat
Jun 5, 2010
258
148
0
The proning in RO Ostfront was not realistic, but it was smooth and it worked.

The new system is clunky and frustrating. Trying to peak or crawl around obstacles is horrible. The camera shakes and jerks around and you don't even know where exactly your are supposed to be. If i'm trying to crawl somewhere deemed impossible by the engine, then I shouldn't move at all, not somehow move a bit only to be "shaked back" to my previous position.
 

Mr_Cossack

FNG / Fresh Meat
Aug 28, 2011
52
10
0
I hope they keep it restricted, its good that your legs can no longer clip through walls... i just hope they find a way to stop the jerky jolty movement you get when you try to turn and cannot.
 

placebo

FNG / Fresh Meat
Dec 13, 2009
27
21
0
I think you should just automatically prone where you are but if you smash your head on something on the way down you take some damage.
 

Spoon

FNG / Fresh Meat
Nov 24, 2005
61
7
0
If theres not enough room I thought thats what ducking is for?
The things you guys are asking is WAY to much work for a coder and will be buggy as HELL!
To keep it less buggy and people abusing the map I think thats all that can be done.
 
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SiCaRiO

FNG / Fresh Meat
Jun 25, 2011
69
13
0
As if in real life you could turn 180degrees while laying on the ground

EDIT: At the speed of light, of course.

well, you could go face-up and point the guns at the direction of your feets, perfectly been able to fire 180
 

Nikto

FNG / Fresh Meat
Aug 13, 2011
87
31
0
evil uoy erehw
:rolleyes:i always found it strange that people prefer taking time to complain over something, instead of using that time to get used to the thing they're upset about.
example, instead of roaming this forum, i spent my time playing the game(finding a few bugs along the way, but i managed to track identical situations in threads already posted here)
and have in fact already gotten used to quickly adjusting for a "hit the deck!" dive.
and if i can get used to that so fast...