Why do you still play RO when we have DH

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VariousNames

FNG / Fresh Meat
Aug 6, 2009
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Yes, as Jeff mentioned, the Jumbo is NOT a DH Dev team product. It was created by community members specifically for one of their servers, and of course as with all custom content in the RO world, it spread from there to other servers. We had nothing to do with its creation, and when I heard about it and all of it's problems I even offered to help them fix it - and was turned down.:eek:
Ha ha....respect, dude.

I offer my heartfelt retraction :eek:

But anyway, seeing as you're a DH dev :cool: can you give me a hint as to how the angling model in DH has been altered from RO, if at all?
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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In DH angling is far less effective. And its actually probably more advisable to keep your front towards the enemy to not reveal your tracks. So whatever it is something is probably different.
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
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Well, what I'm interested in knowing is whether the angling of a plate affects its penetration values/deflection chances in any way.

For tanks like the IS-2 and Tiger I, which have a good balance between side and frontal armor, I can only imagine that a steep angle on the side and a lighter angle on the front plate should, realistically, have a very good effect on your defense against penetration.

Perfect "sweet spot" angles being the one extreme in RO and no angling being the other extreme I want to avoid.
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
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Both games are great and much fun,

When i want tanking i play RO when i want to play as a soldier and with
much sphere etc. i want to play DH. I take one example, hiding in DH is
much easier.
 

Shurek

FNG / Fresh Meat
May 21, 2006
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www.darkesthourgame.com
Ha ha....respect, dude.

I offer my heartfelt retraction :eek:

But anyway, seeing as you're a DH dev :cool: can you give me a hint as to how the angling model in DH has been altered from RO, if at all?

I'm not going to come on the RO boards and criticize the best FPS ever made. Without RO, there would be no DH, simple as that. :)

However, I can say that from an easily testable and empirical basis, the angling in the stock game is exaggerated over what the proper sinus math should be. I think the YouTube videos out there of a T-60 successfully angled against a IS-2 provide ample proof to this claim.

In DH, we've brought the math in line for horizontal sloping (angling) as well as vertical plate sloping. In addition to that, we take into account shell overmatching (T/d), as well as a few other factors not present in the stock game. I won't really say much more than that. We know our system isn't perfect; it's just different.
 
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Nikitn

FNG / Fresh Meat
Mar 31, 2010
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DH is trash imo. Inconsictent quality. I hate that in mods.

Also some American nationalists made some random Sherman (Jumbo or something) more powerful than a tiger 2. LMFAO! I played it once and stopped playing it.

I haven't tried MN properly because when I came online there was only 1 server with people and I couldn't join it for some reaosn.
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
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I'm not going to come on the RO boards and criticize the best FPS ever made. Without RO, there would be no DH, simple as that. :)

However, I can say that from an easily testable and empirical basis, the angling in the stock game is exaggerated over what the proper sinus math should be. I think the YouTube videos out there of a T-60 successfully angled against a IS-2 provide ample proof to this claim.

In DH, we've brought the math in line for horizontal sloping (angling) as well as vertical plate sloping. In addition to that, we take into account shell overmatching (T/d), as well as a few other factors not present in the stock game. I won't really say much more than that. We know our system isn't perfect; it's just different.

That is absolutely awesome :D

In my opinion, your engine is simply more realistic than Ost Front's. Those attributes should be a part of RO2's engine, if it includes tank combat.
 

ExoCet-NAW

FNG / Fresh Meat
Feb 17, 2006
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DH is trash imo. Inconsictent quality. I hate that in mods.

Also some American nationalists made some random Sherman (Jumbo or something) more powerful than a tiger 2. LMFAO! I played it once and stopped playing it.

I haven't tried MN properly because when I came online there was only 1 server with people and I couldn't join it for some reaosn.

I love it when we get these sort of comments, "DH is trash Inconsistent quality" ????.

what inconsistencies are you talking about. without details how the heck are we to produce a better MOD.
Because some random Clan decides to make an unofficial add-on that doesn't cut the mustard and has been added add hock to a few maps.
You decide not to play it, No problems.

We do what we can with the limited but dedicated team we have, NON of us are professionals and do all this work in our free time for our enjoyment and to add our take on things we feel would benefit the game overall.

Some like these things others do not. So if you don't like it either play RO or another mod. Alternatively Post back on our forums what you don't like and maybe we could do something about those dislikes.
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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I love it when we get these sort of comments, "DH is trash Inconsistent quality" ????.

It might be problematic to explain some of them properly without sounding like a complete jerk, as part of them might be community related while part of them might be map related and part of them might be custom content which you might not be sure is it official or not, as the case with Jumbo Sherman was.

Example number #1 about the community, especially with those who resemble more of a WSS fanclub who probably jerks off to the pictures of camouflage. Obviously this might be only small part of a community, but those rare cases I've played DH sooner or later someone raised a hell without any real reason regarding something. I am suspecting I have some sort of magned that just attracts annoying people around me those rare cases I go and play DH.

Example number #2 about custom content. The plethora of maps with Jumbo Sherman that you end up seeing in server rotations most of the time, then there's some odd ports about maps which just don't work properly in RO (DH-Donner anyone?), and then there's maps that are just have very random performance. Notable majority of the maps for me were like a black holes that drained FPS away if you looked into certain angles no matter what. It might be hardware issue, but if Arad realforests has beter performance than some DH maps it's bit odd.

Example number #3 taking things into practice. The official content in the mod is solid and promising in theory, and in practice quite ok. However, points #1 and #2 mentioned there makes it a cluster**** to play even when it's not directly the developer's fault.
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
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DH_Donner is actually a good custom map to start a server up but with 25 vs 25 it is just a mess.
For me it is just some custom maps that sometimes give a low fps but all those official maps seem to work quite well.
Some maps have still minor details to fix, like:


But the overall atmosphere in those winterish maps is pretty top notch and much more authentic when compared to some RO maps like Baksan Valley, which just seems like something out of fairy tale.

DH maps in general are usually wider with more content and they include more authentic fields and villages/citys then RO, imo ofc. Berlin seems to be the only map (though custom) that is only inside a city and tunnelish but it is looong and u really feel the momentum when axis try desperately hinder allies inevitable advance:
YouTube - Darkest Hour: DH-Berlin_Beta5a Fly thru
 
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EL Swine

FNG / Fresh Meat
Sep 5, 2006
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I played RO last night on the Wildbunch server as usual.
Had to check if there was something I had forgotten.

But I hadn't. RO is exactly the same game as DH minus a few brilliant features.
Witch makes the transition back to RO feel dated and boring.
My opinion is based purely on game play. I understand Russians who prefers RO over DH.
But personally I don't care what uniforms the other side wear, its only flavors of the same game.

DH has more features, and I can't think of a single thing that doesn't work.
I don't give a S... if the bazooka reloading looks a little bit of, everything isn't perfect.
But overall DH works great and why shouldn't it. It is RO you are playing when you play DH.
So I don't understand the complaints and also how ungrateful and ignorant many of you are.

There is an abundance of quality in DH and its still work in progress.
 
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{Core}Steven

FNG / Fresh Meat
Nov 21, 2005
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Sorry have to disagree with that.
The work the guys did on DH is tremendous, but it is simply not RO + Western Front added in.

There is no comparison between RO and a Mod for it and here are some reasons why:

1. RO is polished
2. Some of the maps in RO have been getting played solid for 4 years which tells a story in it's own.
3. The gun handling for me in DH does not match that of RO
4. DH is pointless for the clan community.

Don't get me wrong, some of the features are impressive, but only someone wearing a straight jacket could possibly say DH is superior to RO.
 
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{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
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Some very uneducated and blinkered statements. Take a look at the two, a proper look, try to lose your american loving glasses for one minute and actually compare it.

If DH was infact better, I would play it. Adding nice features to a bad game still makes it bad. Some maps are nice but most are not. The new weapons are poor and at a level expected of a mod.

In conclusion the Mod looks and feels like a mod. Roost feels and plays like a proper game.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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I think DH and RO offer different flavours.

I like DH over RO when playing with 50 players as it feels less cramped. But i like RO over DH with 32 players and like that you can play clan matches due to smaller maps.

RO feels a lot more polished and consistent than DH, however some of DH's features like selectable spawns and 2 simultaneous fronts give the maps a nice dynamic and variation upon replay. (although sadly i think a lot of maps have simply too many caps in total).

And minus the issues that come with it, I personally love the effect of the suppression system on the human behaviour of players.

Do I think that DH is really better than RO, no. But I do think that it shows a lot of nice somewhat experimental features that I hope will showcase in a more polished form into ROHOS.
 
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ExoCet-NAW

FNG / Fresh Meat
Feb 17, 2006
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Some very uneducated and blinkered statements. Take a look at the two, a proper look, try to lose your american loving glasses for one minute and actually compare it.

If DH was infact better, I would play it. Adding nice features to a bad game still makes it bad. Some maps are nice but most are not. The new weapons are poor and at a level expected of a mod.

In conclusion the Mod looks and feels like a mod. Roost feels and plays like a proper game.


Quote of the week there.

"DH looks and feels like a Mod". Heads up here guys IT IS A MOD.
" ROOST feels and plays like a proper game" Heads UP again IT IS.

Or Did DH go retail and we all got a shed load of money for our time and we had semi pro's or Pros working on the team to make the Polished stuff would would expect from a retail game.
 

{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
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Exo, the op and posters wish to know why your MOD isnt being played over a RETAIL game . .as such the comparisons of the two is merited. Infact its one of the main points.

Im sure your very biast towards it, for obvious reasons, but there are such a hindrance of flaws certain maps are unplayable, with most maps having minor flaws that make it a chore to play.

Im sure if you had big budget/won money etc it could be excellent.


My last post calling you a mod, proved my point of this argument, you confirmed it. The mods cant compete with the big boys on most occasions, hence why we all play Roost.
 
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VariousNames

FNG / Fresh Meat
Aug 6, 2009
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Some very uneducated and blinkered statements. Take a look at the two, a proper look, try to lose your american loving glasses for one minute and actually compare it.

If DH was infact better, I would play it. Adding nice features to a bad game still makes it bad. Some maps are nice but most are not. The new weapons are poor and at a level expected of a mod.

In conclusion the Mod looks and feels like a mod. Roost feels and plays like a proper game.

This sounds like the kind of crap you read in reviews of Red Orchestra and Killing Floor.

Notably:
"There's little doubt either that Killing Floor is rough around the edges - it certainly still feels like a mod, albeit one of high stature. You can leave your fancy physics objects and clever-clever lighting routines at the door. Instead it's the sort of game that isn't fussed about frippery like polished presentation, and will quite happily throw in a few user-unfriendly interfaces in the knowledge that, as a PC gamer, you'll have come up against worse. "

http://www.eurogamer.net/articles/killing-floor-review

If there's one thing Tripwire's games lack, it's polish. They have beautiful first person anims....but the third person anims leave a lot to be desired. They have beautiful gun models....but the environments leave something to be desired. Functional, but unattractive UI, and so forth.

I mean, frankly, from what I've read of the DH physics engine, it fixed a lot of RO's issues, and notably they FIXED bugs. How does that entail that it's more of a mod than RO? First person anims are grossly inferior to RO, but many of the weapons are fully realized and considering the undertaking, it's just straight up rude to disrespect them for their effort.

If you think that budgets and polish are such an enormous issue, maybe you should go play Killzone 2, which had a budget exceeding 40 million dollars for development? How about you play Call of Duty, which receives enormous marketing and development budgets with one of the most comfortable professional developers in the business?

Oh, that's right, because some things are more important than polish. Particularly considering that MW2 suffered from a plethora of bugs and networking issues and didn't give us mod tools on any equal level to the ones we get with TW games. But, ooh, that menu sure is sparkly and pretty.
 
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{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
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178
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Various names, why do you take my dislike of DH in comparison to RO to be disrespectful . . infact I was a beta tester, way back :p

I still think trying to compare the longivety of roost to dh is going to end in tears for dh fans. The game is never going to compare, it simply cant as people have mentioned above. A good effore yes, but as good as RO, simply no.

And before speels of rants VN, read the ops topic rather then the last post and you may understand the reasoning behind my comments.

I simply have no idea why you think im a graphics whore, at no point did i mention graphics put me off. Reading between the lines to draw your own conclusion is not quite going to cut it :rolleyes: