Why do people hate on the M99?

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Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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I don't understand why the M99 wasn't added to the game as it was in the IJC weapons pack.

Exactly. M99 ain't no overpower in IJC pack because it is SLOW.

It is a cumbersome weapon. Slow to swap, slow to aim-down-sight, slow to reload and ... ALL weight. Anti-material snipers who does nothing but taking out the big ones with a slow rof. Similar to LAW in demo's hand.
 

nuclearneo577

FNG / Fresh Meat
Dec 29, 2012
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As broken as the current AMR is, it's a fun weapon to use, if you can afford it. I still want a proper nerf though, because you could always make a mutator to replicate the current version to mess round with.

I don't understand why the M99 wasn't added to the game as it was in the IJC weapons pack.

I never used the IJC pack before the weapons were added to the game, but didn't every weapon get some kind of unneeded buff? The KSG/HSG seems like it would be useless at 9 KG, but they deceased it to 6? Really? I don't find it overpowered, just more lightweight then it should be.

Exactly. M99 ain't no overpower in IJC pack because it is SLOW.

It is a cumbersome weapon. Slow to swap, slow to aim-down-sight, slow to reload and ... ALL weight. Anti-material snipers who does nothing but taking out the big ones with a slow rof. Similar to LAW in demo's hand.

But the LAW can be used to kill a large group of ZEDs too, and takes more then one hit to kill big enemies. The AMR is much better at quickly killing big enemies.
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
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I still want a proper nerf though

Problem is, what do you get when you take a less powerful M99? A crossbow. I think there was just never any room in the game for anything more powerful than that because no team ever wiped at wave 10 because of too many gorefasts without a fleshpound or a scrake exacerbating the problem.
 

moleculo

FNG / Fresh Meat
Mar 2, 2013
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Problem is, what do you get when you take a less powerful M99? A crossbow. I think there was just never any room in the game for anything more powerful than that because no team ever wiped at wave 10 because of too many gorefasts without a fleshpound or a scrake exacerbating the problem.
Reload speed. Require ADS. Remove stun on bodyshots. Lots of nice ideas in the thread

With some changes it could be about on par with bow, only with different mechanics.
 

Nnnarekkk

Member
Nov 17, 2012
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Autobow is op too. Now just spam at FP's and you'll be fine with that ridiculous. Before it took some skill to take down FP's. You had to soften with one pistol shot, 2 xbow while it raged then last one when it's in your face to decap. Now just spam away.

Also for scrakes you just spam away. You don't know the animation bug? Who cares you can fire 4 shots before it starts running to you.
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
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Autobow is op too. Now just spam at FP's and you'll be fine with that ridiculous. Before it took some skill to take down FP's. You had to soften with one pistol shot, 2 xbow while it raged then last one when it's in your face to decap. Now just spam away.

Also for scrakes you just spam away. You don't know the animation bug? Who cares you can fire 4 shots before it starts running to you.

You can kill it just by hitting the head and immediately shooting again. Just don't move your mouse at all. :D Save yourself two crossbow bolts.
 

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
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You can kill it just by hitting the head and immediately shooting again. Just don't move your mouse at all. :D Save yourself two crossbow bolts.

This doesn't work very well beyond close range. The Scrake's head hit-box stays upright momentarily before dropping down, regardless of which animation plays. If the Scrake isn't fairly close his head hit-box will have dropped before the the bolt arrives.

In most cases it is a lot safer to dispatch the Scrake at longer range. This leaves less time for the Scrake to shield more dangerous enemies (i.e. Husk and Siren) and reduces the risk of an ally freaking out and raging the Scrake.

Therefore the quick, easy killing method should only be one tool for dispatching Scrakes. Learning to compensate for the misaligned head hit-box is still very important. More specifically, learning at what points the head hit-box realigns is usually the easiest and most reliable method (for a Scrake at range).
 

Hell-met

FNG / Fresh Meat
Jul 5, 2012
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I love saving up to ~6k at the end of the game and buy max m99 bullets cash

bet that turns the trader on
 

Aze

Grizzled Veteran
Mar 19, 2010
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Problem is, what do you get when you take a less powerful M99? A crossbow. I think there was just never any room in the game for anything more powerful than that because no team ever wiped at wave 10 because of too many gorefasts without a fleshpound or a scrake exacerbating the problem.

The "nerf" that is talked about here is not about its killingpower, it's about everything else. In fact, for a more balanced M99 its damage has to go UP (because it is useless on Hard and below, in fact, before TWI nerfed its damage it was STILL useless on Hard and below... The Xbow beat it by miles and currently still does). I summed it up before:

* Increase base reloadspeed to 4 secs and Xbow to 2,6 secs (that makes them reload at 2,5 secs and 1,625 secs respectively as a level 6 Sharpshooter)
* Increase cost to 4000 and ammocost down to 40-ish each, but give it the Xbow ammodiscount to it as well (which is a 42% discount at level 6, making each bullet cost 23 each. Compare to a Demolitions LAW-rocket which cost 21 dosh each at level 6)
* Require the weapon to be scoped to be able to fire with it, similar to the LAW
* Increase its damage to 815 and with a 3x headshotmultiplier, but give the Scrake a 25% resistance to it on ALL LEVELS, and give the FP a 65% resistance to it on Sui and HoE (only its regular 50% resistance on Hard and below) and the Patriarch a 30% resistance to it on all difficulties. This means:
  • No more Scrake bodyshot-stunning, while still being able to oneshot (with a headshot) Scrakes for a highlevel Sharpshooter at the highest difficulties.
  • More or less the same damage towards the Patriarch as before
  • The M99 still requires 2 headshots to kill FPs on Suicidal and HoE, which is balanced. However, on Hard and below it now only requires ONE headshot to kill Fleshpounds as a higher level Shapshooter (to make it better than the Xbow on lower difficulties. Otherwise they both required 2 headshots, making the M99 completely obsolete).
Poosh has done something similar to this on his ScrNbalance-mutator, and the M99 feels just fine there.
 
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poosh

Grizzled Veteran
Jan 6, 2011
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Easiest solution would be just making M99 damage twice bigger than xbow, including all damage resistances, but fire rate twice slower.
Simply doing so will put M99 to the same balance state as xbow. Experienced players mostly will choose xbow anyway, because it allows to carry also a side-arm pistol, but making 2 precise and fast headshots to the Scrake is a piece of cake good sharpie - not much harder than doing one with M99.

But thing that bothers me a lot more is a stupid fire rate bonus, that makes both xbow and M99 totally OP.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
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I gotta say that in current state M99 is quite balanced, provided used offperk. 2 headshots to kill a scrake, proper reload time. So, a possible solution would be to make it perkless weapon like ZED gun.

Of course, then it would need weight reduction to 10 blocks, price at 2000 and 50 per round, with somewhat larger ammo pool.
 

poosh

Grizzled Veteran
Jan 6, 2011
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As long as M99 oneshots scrakes it will always be OP.

Let be honest: killing Scrake with 2 xbow headshots for skilled Sharpshooter is a piece of cake, making Scrake one of the less dangerous specimen in the game. And Killing Floor had always been more for teamwork and brains than precise shooting, and that's why many love this game so much. So I don't think allowing 1-shot Scrakes (but trading trash-killing ability for that) would be so OP.
 
Jun 30, 2012
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Let be honest: killing Scrake with 2 xbow headshots for skilled Sharpshooter is a piece of cake, making Scrake one of the less dangerous specimen in the game. And Killing Floor had always been more for teamwork and brains than precise shooting, and that's why many love this game so much. So I don't think allowing 1-shot Scrakes (but trading trash-killing ability for that) would be so OP.
Well, you're right, it's a piece of cake, but a stunned scrake is actually detrimental to the team, especially for the demo. FP+SC scenario is much harder when you can't kill a scrake with only 1 shot. I mean, with M99 in the game, there is usually no raged scrakes at all. Scrake dies as fast as a clot, no risk of raging/unstunning it. Current fast-firing xbow is almost the same. :\ And 9mm is enough to decap small targets. Crawlers and stalkers die instantly, clots and gorefasts stop for a moment and there's enough time for supp/comm/fb to finish them off.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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Qingdao, Shandong, China
Let be honest: killing Scrake with 2 xbow headshots for skilled Sharpshooter is a piece of cake, making Scrake one of the less dangerous specimen in the game. And Killing Floor had always been more for teamwork and brains than precise shooting, and that's why many love this game so much. So I don't think allowing 1-shot Scrakes (but trading trash-killing ability for that) would be so OP.

Shooting SC with 2 Xbow headshots is easy. Shooting SC with 1 M99 headshot is easier- but with little difference. Anyway the SC is dead in little effort.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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Well, you're right, it's a piece of cake, but a stunned scrake is actually detrimental to the team, especially for the demo. FP+SC scenario is much harder when you can't kill a scrake with only 1 shot. I mean, with M99 in the game, there is usually no raged scrakes at all. Scrake dies as fast as a clot, no risk of raging/unstunning it. Current fast-firing xbow is almost the same. :\ And 9mm is enough to decap small targets. Crawlers and stalkers die instantly, clots and gorefasts stop for a moment and there's enough time for supp/comm/fb to finish them off.

Hey dude, SS have a difficult time headshotting crawlers(agility) and stalkers(cloak). In fact, SS should avoid engaging small targets even with the perked 9mm.
 
Jun 30, 2012
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Hey dude, SS have a difficult time headshotting crawlers(agility) and stalkers(cloak).
Not if sharp is decent. Of course it takes more practice than headshotting a clot, but it isn't very difficult.
In fact, SS should avoid engaging small targets even with the perked 9mm.
Not really. 1 shot of 9mm and crawler/stalker is dead, why should he avoid it? Even with HC+9mm+xbow loadout, I rarely use HC for stalkers, crawlers and clots.

Anyway, this isn't really so relevant, because a sharp wouldn't buy an M99 in case when there's no trash-killers in the team. A support + commando + demo is more than enough for trash control.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
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Not if sharp is decent. Of course it takes more practice than headshotting a clot, but it isn't very difficult. Not really. 1 shot of 9mm and crawler/stalker is dead, why should he avoid it? Even with HC+9mm+xbow loadout, I rarely use HC for stalkers, crawlers and clots.

Anyway, this isn't really so relevant, because a sharp wouldn't buy an M99 in case when there's no trash-killers in the team. A support + commando + demo is more than enough for trash control.

I think that, if the status is harsh, shoot the 9mm at the highest rof. Don't be too concerned on headshotting.
 

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
172
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Let be honest: killing Scrake with 2 xbow headshots for skilled Sharpshooter is a piece of cake, making Scrake one of the less dangerous specimen in the game. And Killing Floor had always been more for teamwork and brains than precise shooting, and that's why many love this game so much. So I don't think allowing 1-shot Scrakes (but trading trash-killing ability for that) would be so OP.

Even though killing the Scrake with xbow is easy for skilled Sharpshooters, there is still a MASSIVE difference between killing in two shots and killing in one shot. There are a lot of things that can go wrong between shots. An enemy can hit you and make you miss (in my case mostly those damn Stalkers), an ally can stupidly blind you or rage the stunned Scrake, or an enemy in front of the Scrake can reduce the damage enough that a 3rd shot is required. And of course the whole time the Scrake is alive, he shields enemies behind him that you could otherwise be killing.