Why do people hate on the M99?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Liberty

FNG / Fresh Meat
Feb 17, 2011
55
6
0
Just wanted to point out that these are actually wrong (which i know for certain). It's still 2 headshots for Sirens with the HC (6-man HoE). And the HC only has 8 shots per mag.

Bah, 6 A.M. posts FTL. For some reason in test map with 6 people the HC is 1 shotting sirens though. (Solo)
 

wolfgar

FNG / Fresh Meat
Dec 28, 2011
67
0
0
Yeh M99, we totally banned it from our team games. I feel sorry for the sharpies thou, all they have is the xbow which i find good but lacking in the animation/sound department. They should at least make something similar to the xbow like a cs arctic rifle that makes a big bang to freshen things up abit. Also gives more satisfaction when you kill a zed.
 

Hippox

FNG / Fresh Meat
Aug 15, 2012
157
0
0
TL;DR form:
* Increase base reloadspeed to 4 secs and Xbow to 2,6 secs
* Require the weapon to be scoped to be able to fire with it.

1: An increase in reload time would be a pretty good change, at least, whatever the actual number might be.
2: This is a must. Because the M99 is WAY to accurate unscoped. Its basically can act as a 1-shot, big bang, long ranged shotgun. lol. It's silly.

I don't think only changing a few stats will ever fix the M99, but making it radical different to how the crossbow functions might make it fit its role better. Making it very inaccurate unscoped, or with the fire button locked while unscoped, will go a long way to make this weapon fit a better role in the game.

Also, a suggestion: When the M99 is held while unscoped and it cannot fire, the M99 should be held by the player in a way as to suggest it cannot fire, eg, the weapon not pointing forward. Maybe held in a cross position?
 
Last edited:

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
0
33
New England, the Newer England
1: An increase in reload time would be a pretty good change, at least, whatever the actual number might be.
2: This is a must. Because the M99 is WAY to accurate unscoped. Its basically acts as a 1-shot, big bang, long ranged shotgun. lol. It's silly.

I don't think only changing a few stats will ever fix the M99, but making it radical different to how the crossbow functions might make it fit its role better. Making it very inaccurate unscoped, or with the fire button locked while unscoped, will go a long way to make this weapon fit a better role in the game.

Also, a suggestion: When the M99 is held while unscoped and it cannot fire, the M99 should be held by the player in a way as to suggest it cannot fire, eg, the weapon not pointing forward. Maybe held in a cross position?

I thought going into "aim down sights" didn't actually provide any bonus to a weapon's accuracy (in KF, I know that's the case in some other games)? I agree that forcing players to scope to fire gets rid of that last-second panic no-scope headshot on raging Fleshpounds, that way the Sharpshooter actually gets punished for fuc-(remembers infraction for using asterisks)...I mean...messing up. Yes. That's the ticket. ;)
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
Yeh M99, we totally banned it from our team games. I feel sorry for the sharpies thou, all they have is the xbow which i find good but lacking in the animation/sound department. They should at least make something similar to the xbow like a cs arctic rifle that makes a big bang to freshen things up abit. Also gives more satisfaction when you kill a zed.

That's not actually a bad idea.

Sure, it's a supermodern sorta gun, but it is British. Unless it's hilariously OP as well somehow, I have no reason to argue against it. Scoped alternative to the crossbow that isn't OP, hay-ho. Though it should have its "railgun" effect reduced to compensate for the fact that it's a magazine-fed boltie, and not a single-shot xbow.

An enfield rifle as an alternative to the LAR would be cool too btw.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83

wut? Decapitation calls TakeDamage(), where all bonuses are applied. Only bonus you won't receive is an additional headshot multiplier inside projectile's class (e.g. x4 for xbow, x1.5 for shotgun).
 

moleculo

FNG / Fresh Meat
Mar 2, 2013
768
0
0
Hi everybody! Now that I finally got a grip of myself and created an account, I thought I'd go a head and bump this one. After playing with M99 on HOE a lot recently I can't help feeling god-like. After you've overcome the technical difficulties (money) with the help of your teammates there's nothing that would compare. I still think M99 could be balanced better by giving it reasonable pricing but reducing perked reload times by a second or two. This thread is filled with awesome balance ideas and it'd be nice to see something implemented in the future (if TWI even is planning future patches other than events). Awesome game, but there's always room for improvement, right?
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
484
1
0
The thing is, because the price of the bullets, the M99 has become a moron magnet, because the noobs who use it WILL drain the teams' funds, and they will rage-quit if nobody supplies them with money, often with their knives out.

What needs to be done is to reduce the price of each bullet to 80 pounds, and cap the ammo max to 10 bullets. Increase the time between bullet reloads as well.

Another thing that can be done would be to reduce the price of each bullet like the previous suggestion, but instead of capping and increasing delays between shots, you can reduce the base damage to 210 and multiply the HS bonus by 3x.

Each of those ideas will serve to amplify the high-risk, high-reward idea behind the M99. The first one does this by reducing the number of opportunities you get to fire it, the second one by making body-shots far less viable and headshots that much more important.
 
Last edited:

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
The thing is, because the price of the bullets, the M99 has become a moron magnet, because the noobs who use it WILL drain the teams' funds, and they will rage-quit if nobody supplies them with money, often with their knives out.
Agree.

What needs to be done is to reduce the price of each bullet to 80 pounds, and cap the ammo max to 10 bullets. Increase the time between bullet reloads as well.
What fun of the game, when you are capable of making only 10 shots per wave? Boring!

Another thing that can be done would be to reduce the price of each bullet like the previous suggestion, but instead of capping and increasing delays between shots, you can reduce the base damage to 210 and multiply the HS bonus by 3x.
So you're suggesting to make M99 weaker than xbow. Just LOL.
 

moleculo

FNG / Fresh Meat
Mar 2, 2013
768
0
0
What fun of the game, when you are capable of making only 10 shots per wave? Boring!
But that's basically the state of the gun right now on HoE :/ Too often you either can't fill your clip or you'll only get to use it in the later waves. Even when your team gives you enough support it's just not very sane to shoot husks and sirens with M99. And where's the fun in not shooting?

I mean, limiting the gun's availability makes it kind of an on-off situation - either you won't use the gun at all or it will be every bit as powerful as it would have been without any nerfs. Sure it could be handled more delicately?
 

djw

FNG / Fresh Meat
Aug 14, 2011
164
12
0
I don't understand why the M99 wasn't added to the game as it was in the IJC weapons pack.