Look, I even may agree about some nerf on firebug, but not in the damage, and definitely MW needs damage boost not nerf.
The thing about firebug is that even if the damage is high, differently from kf1, the range is smaller, it takes more damage from zeds.
The propose of firebug should be to kill small zeds and stuck/blind big zeds (when necessary, not always as some FB thinks...), it was doing it fine before the nerf, but now it seems it cant handle HOE games anymore.
To fix and balance it, just rollback the damage nerf, buff the MW damage, and increase the damage taken from sonic and poison. Booses and big zeds could also have higher resistances to fire, forcing players to use the MW in some situations, today, and before the path, there absolutely no reason to ever use MW.
The thing about firebug is that even if the damage is high, differently from kf1, the range is smaller, it takes more damage from zeds.
The propose of firebug should be to kill small zeds and stuck/blind big zeds (when necessary, not always as some FB thinks...), it was doing it fine before the nerf, but now it seems it cant handle HOE games anymore.
To fix and balance it, just rollback the damage nerf, buff the MW damage, and increase the damage taken from sonic and poison. Booses and big zeds could also have higher resistances to fire, forcing players to use the MW in some situations, today, and before the path, there absolutely no reason to ever use MW.